Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Snake/Snake.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-03-26
- Revision:
- 7:48ba87cd79b5
- Child:
- 8:890b986b16a4
File content as of revision 7:48ba87cd79b5:
#include "Snake.h" Snake::Snake() { } Snake::~Snake() { } //The Snake Sprite. int snake_sprite[1][1] = { {1}, }; int m = 0; //Variable used to allow a starting location for the player. void Snake::init() { _speed = 0.15;// change this according to the options selected } void Snake::draw(N5110 &lcd) { if(m == 0){ _x = WIDTH/2; //Spawns player sprite near the middle of the screen. _y = HEIGHT - 3; m = m+1; } //printf("SPRITE %d %d \n", _x, _y); lcd.drawSprite(_x,_y,1,1,(int *)snake_sprite); //Function used to draw the sprite. } Vector2D Snake::get_pos() { Vector2D snakepos = {_x,_y}; //Obtains the snake position. //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); return snakepos; } void Snake::update(Direction d,float mag) { _speed = int(mag*7.0f); //Speed changes depending on how much you push the joystick.(As Of Now) // Diagonal speeds are /2 to prevent player from going double the speed. if (d == E) { _x+=_speed; } if (d == W) { _x-=_speed; } //Limits set so that the sprite does not travel off the screen. if (_y <= 0) { _y = 0; } if (_x <= 0) { _x = 0; } if (_x > 78) { _x = 78; } if (_y > 42) { _y = 42; } }