![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
Diff: Snake/Snake.cpp
- Revision:
- 7:48ba87cd79b5
- Child:
- 8:890b986b16a4
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Snake/Snake.cpp Tue Mar 26 14:45:15 2019 +0000 @@ -0,0 +1,80 @@ +#include "Snake.h" + +Snake::Snake() +{ + +} + +Snake::~Snake() +{ + +} + +//The Snake Sprite. +int snake_sprite[1][1] = { + {1}, + }; + +int m = 0; //Variable used to allow a starting location for the player. + + +void Snake::init() +{ + + _speed = 0.15;// change this according to the options selected + +} + + +void Snake::draw(N5110 &lcd) +{ + if(m == 0){ + _x = WIDTH/2; //Spawns player sprite near the middle of the screen. + _y = HEIGHT - 3; + m = m+1; + } + //printf("SPRITE %d %d \n", _x, _y); + lcd.drawSprite(_x,_y,1,1,(int *)snake_sprite); //Function used to draw the sprite. +} + + + +Vector2D Snake::get_pos() +{ + Vector2D snakepos = {_x,_y}; //Obtains the snake position. + //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); + return snakepos; +} + + +void Snake::update(Direction d,float mag) +{ + _speed = int(mag*7.0f); //Speed changes depending on how much you push the joystick.(As Of Now) + + + // Diagonal speeds are /2 to prevent player from going double the speed. + + if (d == E) { + _x+=_speed; + } + if (d == W) { + _x-=_speed; + } + + + //Limits set so that the sprite does not travel off the screen. + if (_y <= 0) { + _y = 0; + } + if (_x <= 0) { + _x = 0; + } + if (_x > 78) { + _x = 78; + } + if (_y > 42) { + _y = 42; + } + +} +