Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
GameObjects/SnakeFood/SnakeFood.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-06
- Revision:
- 83:329da564799a
- Parent:
- 81:4c1641e10dcd
- Child:
- 95:b068b0735f45
File content as of revision 83:329da564799a:
#include "SnakeFood.h" SnakeFood::SnakeFood() { } SnakeFood::~SnakeFood() { } //SnakeFood Sprite. int food_sprite[3][3] = { {0,1,0}, {1,0,1}, {0,1,0}, }; void SnakeFood::init(N5110 *lcd) //Delete Int { _lcd = lcd; reset = 0; _fx = NULL; _fy = NULL; } void SnakeFood::draw() { velocity.x = 0; velocity.y = 1; //add sideways velocity incase I want to make it dodgy. //Resets SnakeFood position if it reaches the bottom of the screen. if(reset == 0) { _fx = (rand() % 82); //this makes the food pop up at a random, unspecified location in the x axis. _fy = -3; reset = reset+1; } _lcd->drawSprite(_fx,_fy,3,3,(int *)food_sprite); //Function to draw the food. } Vector2D SnakeFood::get_pos() //Obtains the X and Y coordinate of the target. { Vector2D snakefoodpos = {_fx,_fy}; //printf("snakefoodpos from food = %f %f \reset", snakefoodpos.x, snakefoodpos.y); return snakefoodpos; } void SnakeFood::update() { //uses draw() to reset snake position after snake has gone past the screen. if(_fy >= 48) { reset = 0; } _fx += velocity.x; _fy += velocity.y; } void SnakeFood::set_pos(Vector2D p) { _fx = p.x; _fy = p.y; }