Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameObjects/Barriers/Barriers.cpp
- Revision:
- 95:b068b0735f45
- Parent:
- 94:4e603bd6c381
--- a/GameObjects/Barriers/Barriers.cpp Wed May 08 23:36:12 2019 +0000 +++ b/GameObjects/Barriers/Barriers.cpp Thu May 09 08:35:02 2019 +0000 @@ -39,8 +39,8 @@ { _lcd = lcd; reset = 0; - _barx = NULL; - _bary = NULL; + _barx = -100; //to make sure these coordinates do not interfere with any collisions as this is a default value if conditions do not satisfy, + _bary = -100; //(NULL is in range of collisions in this game and is therefore not used. }