Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
94:4e603bd6c381
Parent:
83:329da564799a
Child:
95:b068b0735f45
--- a/GameObjects/Barriers/Barriers.cpp	Wed May 08 23:08:49 2019 +0000
+++ b/GameObjects/Barriers/Barriers.cpp	Wed May 08 23:36:12 2019 +0000
@@ -44,12 +44,12 @@
 }
 
 
-void Barriers::draw(int b_y)
+void Barriers::draw(int block_y_pos)
 {
     velocity.x = 0;
     velocity.y = 1;
 
-    if((reset == 0)&&(b_y < (_blockgap-14))) {
+    if((reset == 0)&&(block_y_pos < (_blockgap-14))) {
         switch(rand()%4)  {
             case 0:
                 _barx = 19;
@@ -82,7 +82,7 @@
 {
     _blockgap = blockgap;
     _barriergap = _blockgap/4;
-    if (_blockgap <= 60) {
+    if (_barriergap <= 60) { //to make sure that barrier gap doesn't reduce below 60 which would cause flickering on the screen.
         _barriergap = 60;
     }
     // this if function makes sure the block appears at the rate of blockgap.