Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
81:4c1641e10dcd
Parent:
77:5c6bd659c32d
Child:
83:329da564799a
--- a/GameObjects/SnakeFood/SnakeFood.cpp	Mon May 06 08:00:56 2019 +0000
+++ b/GameObjects/SnakeFood/SnakeFood.cpp	Mon May 06 09:05:09 2019 +0000
@@ -19,7 +19,7 @@
 
 void SnakeFood::init() //Delete Int
 {
-    n = 0;
+    reset = 0;
 }
 
 
@@ -30,10 +30,10 @@
     //add sideways velocity incase I want to make it dodgy.
 
     //Resets SnakeFood position if it reaches the bottom of the screen.
-    if(n == 0) {
+    if(reset == 0) {
         _fx = (rand() % 82);  //this makes the food pop up at a random, unspecified location in the x axis.
         _fy = -3;
-        n = n+1;
+        reset = reset+1;
     }
 
     lcd.drawSprite(_fx,_fy,3,3,(int *)food_sprite); //Function to draw the food.
@@ -43,7 +43,7 @@
 Vector2D SnakeFood::get_pos() //Obtains the X and Y coordinate of the target.
 {
     Vector2D snakefoodpos = {_fx,_fy};
-    //printf("snakefoodpos from food = %f %f \n", snakefoodpos.x, snakefoodpos.y);
+    //printf("snakefoodpos from food = %f %f \reset", snakefoodpos.x, snakefoodpos.y);
     return snakefoodpos;
 }
 
@@ -52,7 +52,7 @@
 {
     //uses draw() to reset snake position after snake has gone past the screen.
     if(_fy >= 48) {
-        n = 0;
+        reset = 0;
     }
     _fx += velocity.x;
     _fy += velocity.y;