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Snake vs Block Game to be run upon K64F.
Diff: GameEngine/SnakevsBlock/SnakevsBlock.h
- Revision:
- 79:35cb65c52d25
- Parent:
- 71:4bd2b27693f3
- Child:
- 81:4c1641e10dcd
--- a/GameEngine/SnakevsBlock/SnakevsBlock.h Sun May 05 17:22:48 2019 +0000 +++ b/GameEngine/SnakevsBlock/SnakevsBlock.h Sun May 05 23:48:57 2019 +0000 @@ -6,7 +6,7 @@ #include "FXOS8700CQ.h" #include "Gamepad.h" #include "Snake.h" -#include "LengthCalc.h" +#include "LengthManager.h" #include "WinLoose.h" #include "SnakeFood.h" #include "Blocks.h" @@ -94,19 +94,19 @@ * * This function automatically detects each combination of collision in the y postion. */ - void CheckSnakeFoodYCollision(Gamepad &pad); + void CheckSnakeFoodYCollision(Gamepad &pad, int food_sr); /** Check Snake Food X Collision * * This function automatically detects each combination of collision in the x postion. */ - void CheckSnakeFoodXCollision(Gamepad &pad, int y); + void CheckSnakeFoodXCollision(Gamepad &pad, int food_sr); /** Implement Snake Food Collision * * This function automatically detects which food we are interacting with and increases the snake length accordingly. */ - void ImplementSnakeFoodCollision(Gamepad &pad, int x, int y); + void ImplementSnakeFoodCollision(Gamepad &pad, int food_sr); /** Check for Snake and Block collision * @@ -160,7 +160,7 @@ * * checks if the colliding wall is on east side or west side and then calls StopX_AxisMotion(length,i) to carry out the required task. */ - void CheckSnakeBlockSidesEastWestCollision(int b_x_combination, int i); + void CheckSnakeBlockSidesEastWestCollision(int X, int i); /** Make Virtual Length Max Ten * @@ -177,7 +177,7 @@ //OBJECT DECLARATIONS. Snake _s; - LengthCalc _l; + LengthManager _l; WinLoose _wl; SnakeFood _f; SnakeFood _ff;