Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Fri May 03 22:39:38 2019 +0000
Revision:
66:e47333ffc6ca
Parent:
65:2872ca289b49
Child:
67:39b9ba6019b0
Created separate functions  for detecting back being pressed, also changed names of some functions and variables

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #ifndef StartScreen_H
AhmedPlaymaker 3:fbb1fa853f09 2 #define StartScreen_H
AhmedPlaymaker 3:fbb1fa853f09 3
AhmedPlaymaker 3:fbb1fa853f09 4 #include "mbed.h"
AhmedPlaymaker 3:fbb1fa853f09 5 #include "N5110.h"
AhmedPlaymaker 3:fbb1fa853f09 6 #include "Gamepad.h"
AhmedPlaymaker 5:e4df87957a5b 7 #include "Settings.h"
AhmedPlaymaker 33:249cf423fb18 8 #include "Stats.h"
AhmedPlaymaker 33:249cf423fb18 9 #include "SDFileSystem.h"
AhmedPlaymaker 60:d3a9e0e4a0de 10 #include "Tutorial.h"
AhmedPlaymaker 3:fbb1fa853f09 11
AhmedPlaymaker 3:fbb1fa853f09 12 class StartScreen
AhmedPlaymaker 3:fbb1fa853f09 13 {
AhmedPlaymaker 3:fbb1fa853f09 14 public:
AhmedPlaymaker 3:fbb1fa853f09 15
AhmedPlaymaker 3:fbb1fa853f09 16 StartScreen();
AhmedPlaymaker 65:2872ca289b49 17 ~StartScreen();
AhmedPlaymaker 3:fbb1fa853f09 18
AhmedPlaymaker 3:fbb1fa853f09 19 /** Initialise StartScreen
AhmedPlaymaker 3:fbb1fa853f09 20 *
AhmedPlaymaker 3:fbb1fa853f09 21 * This function initialises the Game Interface and restarts the display.
AhmedPlaymaker 3:fbb1fa853f09 22 */
AhmedPlaymaker 33:249cf423fb18 23 void init();
AhmedPlaymaker 3:fbb1fa853f09 24
AhmedPlaymaker 3:fbb1fa853f09 25 /** Draw
AhmedPlaymaker 3:fbb1fa853f09 26 *
AhmedPlaymaker 3:fbb1fa853f09 27 * This function draws the Sprite onto the screen.
AhmedPlaymaker 3:fbb1fa853f09 28 */
AhmedPlaymaker 66:e47333ffc6ca 29 void titleScreen(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 3:fbb1fa853f09 30
AhmedPlaymaker 3:fbb1fa853f09 31 /** Instruct
AhmedPlaymaker 3:fbb1fa853f09 32 *
AhmedPlaymaker 3:fbb1fa853f09 33 * This function updates the user about how to progress after the game banner has been displayed..
AhmedPlaymaker 3:fbb1fa853f09 34 */
AhmedPlaymaker 33:249cf423fb18 35 void instruct(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 3:fbb1fa853f09 36
AhmedPlaymaker 3:fbb1fa853f09 37 /** Display userID
AhmedPlaymaker 3:fbb1fa853f09 38 *
AhmedPlaymaker 3:fbb1fa853f09 39 * This function shows who the author of the game is before showing the menu screen.
AhmedPlaymaker 3:fbb1fa853f09 40 */
AhmedPlaymaker 49:441c32f6603e 41 void credits(N5110 &lcd);
AhmedPlaymaker 49:441c32f6603e 42
AhmedPlaymaker 49:441c32f6603e 43 /** Read Stats
AhmedPlaymaker 49:441c32f6603e 44 *
AhmedPlaymaker 49:441c32f6603e 45 * This function just reads the current top level stored in the sd card and saves it for displaying in the menu.
AhmedPlaymaker 49:441c32f6603e 46 */
AhmedPlaymaker 49:441c32f6603e 47 void read_stats(SDFileSystem &sd);
AhmedPlaymaker 3:fbb1fa853f09 48
AhmedPlaymaker 66:e47333ffc6ca 49 /** Check Back Pressed
AhmedPlaymaker 66:e47333ffc6ca 50 *
AhmedPlaymaker 66:e47333ffc6ca 51 * This function makes a centralised approach to check when back is pressed in a loop, so that it can be used to exit it and also go to.
AhmedPlaymaker 66:e47333ffc6ca 52 * the previous menu option.
AhmedPlaymaker 66:e47333ffc6ca 53 */
AhmedPlaymaker 66:e47333ffc6ca 54 bool checkBackPressed(Gamepad &pad);
AhmedPlaymaker 66:e47333ffc6ca 55
AhmedPlaymaker 66:e47333ffc6ca 56 /** The Menu Screen
AhmedPlaymaker 3:fbb1fa853f09 57 *
AhmedPlaymaker 3:fbb1fa853f09 58 * This function obtains the user input on how they want to progress.
AhmedPlaymaker 3:fbb1fa853f09 59 */
AhmedPlaymaker 66:e47333ffc6ca 60 void menuScreen(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 30:461231877c89 61
AhmedPlaymaker 66:e47333ffc6ca 62 /** Main Menu
AhmedPlaymaker 30:461231877c89 63 *
AhmedPlaymaker 66:e47333ffc6ca 64 * This function displays all the Main Menu contents to the player.
AhmedPlaymaker 30:461231877c89 65 */
AhmedPlaymaker 66:e47333ffc6ca 66 void mainMenu(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 34:89f53ffc81bb 67
AhmedPlaymaker 34:89f53ffc81bb 68 /** Implementing The First Menu Screen
AhmedPlaymaker 34:89f53ffc81bb 69 *
AhmedPlaymaker 34:89f53ffc81bb 70 * This function just implements the things decided in main menu.
AhmedPlaymaker 34:89f53ffc81bb 71 */
AhmedPlaymaker 66:e47333ffc6ca 72 void nextMenu(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 33:249cf423fb18 73
AhmedPlaymaker 4:1fe015b66bb8 74 /** The Second Menu Screen
AhmedPlaymaker 4:1fe015b66bb8 75 *
AhmedPlaymaker 4:1fe015b66bb8 76 * This function obtains the user input on the game type they would like to play.
AhmedPlaymaker 4:1fe015b66bb8 77 */
AhmedPlaymaker 49:441c32f6603e 78 void game_mode(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 4:1fe015b66bb8 79
AhmedPlaymaker 56:142e9fdb77a8 80 /** Displaying Mode Options
AhmedPlaymaker 42:973bb6036f81 81 *
AhmedPlaymaker 56:142e9fdb77a8 82 * This function displays game_mode contents.
AhmedPlaymaker 42:973bb6036f81 83 */
AhmedPlaymaker 56:142e9fdb77a8 84 void ModeOptions(N5110 &lcd);
AhmedPlaymaker 42:973bb6036f81 85
AhmedPlaymaker 56:142e9fdb77a8 86 /** Selecting the game mode
AhmedPlaymaker 34:89f53ffc81bb 87 *
AhmedPlaymaker 56:142e9fdb77a8 88 * value of g_mode is changed in this function that allows the choise beteen joystick/motion control..
AhmedPlaymaker 34:89f53ffc81bb 89 */
AhmedPlaymaker 56:142e9fdb77a8 90 void SelectMode(Gamepad &pad);
AhmedPlaymaker 34:89f53ffc81bb 91
AhmedPlaymaker 58:affb42c56cf8 92 /** Motion Control Instructions
AhmedPlaymaker 58:affb42c56cf8 93 *
AhmedPlaymaker 58:affb42c56cf8 94 * This promts the user to press A to centre position their angle if Motion Control is selected..
AhmedPlaymaker 58:affb42c56cf8 95 */
AhmedPlaymaker 58:affb42c56cf8 96 void motionControlInstructions(N5110 &lcd);
AhmedPlaymaker 58:affb42c56cf8 97
AhmedPlaymaker 4:1fe015b66bb8 98 /** The Third Menu Screen
AhmedPlaymaker 4:1fe015b66bb8 99 *
AhmedPlaymaker 4:1fe015b66bb8 100 * This function obtains the user input on the game speed that suits them.
AhmedPlaymaker 4:1fe015b66bb8 101 */
AhmedPlaymaker 49:441c32f6603e 102 void game_speed(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 33:249cf423fb18 103
AhmedPlaymaker 35:ce47cde57bd3 104 /** Implementing GS
AhmedPlaymaker 35:ce47cde57bd3 105 *
AhmedPlaymaker 35:ce47cde57bd3 106 * This function just decides what has to be done next.
AhmedPlaymaker 35:ce47cde57bd3 107 */
AhmedPlaymaker 58:affb42c56cf8 108 void selectSpeedPage(Gamepad &pad);
AhmedPlaymaker 35:ce47cde57bd3 109
AhmedPlaymaker 35:ce47cde57bd3 110 /** Displaying GAME speed Contents
AhmedPlaymaker 35:ce47cde57bd3 111 *
AhmedPlaymaker 35:ce47cde57bd3 112 * This function just displays game_speed contents.
AhmedPlaymaker 35:ce47cde57bd3 113 */
AhmedPlaymaker 58:affb42c56cf8 114 void showSpeedOptions(N5110 &lcd);
AhmedPlaymaker 35:ce47cde57bd3 115
AhmedPlaymaker 65:2872ca289b49 116 //SETTING THE GAME SPEED AND GAME MODE.
AhmedPlaymaker 65:2872ca289b49 117 int fps; // this sends over the game speed
AhmedPlaymaker 65:2872ca289b49 118 int g_mode; //this helps to select between joystick and motion control.
AhmedPlaymaker 65:2872ca289b49 119 int gameSpeedIndex;
AhmedPlaymaker 16:7b474f873683 120
AhmedPlaymaker 65:2872ca289b49 121 //MENU OPTIONS INDEX.
AhmedPlaymaker 30:461231877c89 122 int i;
AhmedPlaymaker 65:2872ca289b49 123
AhmedPlaymaker 65:2872ca289b49 124 //VARIABLE USED TO DECIDE WEATHER TO SHOW CREDITS.
AhmedPlaymaker 65:2872ca289b49 125 int showCredits;
AhmedPlaymaker 65:2872ca289b49 126
AhmedPlaymaker 65:2872ca289b49 127 //VARIABLE USED TO DECIDE THE WAIT TIME OF THE MENU PAGES.
AhmedPlaymaker 65:2872ca289b49 128 float controlSensitivity;
AhmedPlaymaker 65:2872ca289b49 129
AhmedPlaymaker 65:2872ca289b49 130 //VARIABLES TO TOGGLE BACK AND FORTH BETWEEN MENU OPTIONS.
AhmedPlaymaker 66:e47333ffc6ca 131 bool _backPressed; //remembers if back is pressed.
AhmedPlaymaker 66:e47333ffc6ca 132 bool _startPressed; //remembers if start is pressed.
AhmedPlaymaker 33:249cf423fb18 133
AhmedPlaymaker 33:249cf423fb18 134 private:
AhmedPlaymaker 65:2872ca289b49 135
AhmedPlaymaker 65:2872ca289b49 136 //OBJECT DECLARATIONS
AhmedPlaymaker 33:249cf423fb18 137 Stats _stats;
AhmedPlaymaker 60:d3a9e0e4a0de 138 Settings _settings;
AhmedPlaymaker 60:d3a9e0e4a0de 139 Tutorial _tutorial;
AhmedPlaymaker 3:fbb1fa853f09 140
AhmedPlaymaker 3:fbb1fa853f09 141
AhmedPlaymaker 3:fbb1fa853f09 142
AhmedPlaymaker 3:fbb1fa853f09 143 };
AhmedPlaymaker 3:fbb1fa853f09 144 #endif