Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Fri Apr 26 17:16:22 2019 +0000
Revision:
49:441c32f6603e
Parent:
43:233f93860d08
Child:
56:142e9fdb77a8
Fixed multiple issues with menu code, the show credits still needs some work

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #ifndef StartScreen_H
AhmedPlaymaker 3:fbb1fa853f09 2 #define StartScreen_H
AhmedPlaymaker 3:fbb1fa853f09 3
AhmedPlaymaker 3:fbb1fa853f09 4 #include "mbed.h"
AhmedPlaymaker 3:fbb1fa853f09 5 #include "N5110.h"
AhmedPlaymaker 3:fbb1fa853f09 6 #include "Gamepad.h"
AhmedPlaymaker 5:e4df87957a5b 7 #include "Settings.h"
AhmedPlaymaker 33:249cf423fb18 8 #include "Stats.h"
AhmedPlaymaker 33:249cf423fb18 9 #include "SDFileSystem.h"
AhmedPlaymaker 3:fbb1fa853f09 10
AhmedPlaymaker 3:fbb1fa853f09 11 class StartScreen
AhmedPlaymaker 3:fbb1fa853f09 12 {
AhmedPlaymaker 3:fbb1fa853f09 13 public:
AhmedPlaymaker 3:fbb1fa853f09 14
AhmedPlaymaker 3:fbb1fa853f09 15 StartScreen();
AhmedPlaymaker 30:461231877c89 16 ~StartScreen()
AhmedPlaymaker 30:461231877c89 17 ;
AhmedPlaymaker 3:fbb1fa853f09 18
AhmedPlaymaker 3:fbb1fa853f09 19 /** Initialise StartScreen
AhmedPlaymaker 3:fbb1fa853f09 20 *
AhmedPlaymaker 3:fbb1fa853f09 21 * This function initialises the Game Interface and restarts the display.
AhmedPlaymaker 3:fbb1fa853f09 22 */
AhmedPlaymaker 33:249cf423fb18 23 void init();
AhmedPlaymaker 3:fbb1fa853f09 24
AhmedPlaymaker 3:fbb1fa853f09 25 /** Draw
AhmedPlaymaker 3:fbb1fa853f09 26 *
AhmedPlaymaker 3:fbb1fa853f09 27 * This function draws the Sprite onto the screen.
AhmedPlaymaker 3:fbb1fa853f09 28 */
AhmedPlaymaker 33:249cf423fb18 29 void screen_saver(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 3:fbb1fa853f09 30
AhmedPlaymaker 3:fbb1fa853f09 31 /** Instruct
AhmedPlaymaker 3:fbb1fa853f09 32 *
AhmedPlaymaker 3:fbb1fa853f09 33 * This function updates the user about how to progress after the game banner has been displayed..
AhmedPlaymaker 3:fbb1fa853f09 34 */
AhmedPlaymaker 33:249cf423fb18 35 void instruct(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 3:fbb1fa853f09 36
AhmedPlaymaker 3:fbb1fa853f09 37 /** Display userID
AhmedPlaymaker 3:fbb1fa853f09 38 *
AhmedPlaymaker 3:fbb1fa853f09 39 * This function shows who the author of the game is before showing the menu screen.
AhmedPlaymaker 3:fbb1fa853f09 40 */
AhmedPlaymaker 49:441c32f6603e 41 void credits(N5110 &lcd);
AhmedPlaymaker 49:441c32f6603e 42
AhmedPlaymaker 49:441c32f6603e 43 /** Read Stats
AhmedPlaymaker 49:441c32f6603e 44 *
AhmedPlaymaker 49:441c32f6603e 45 * This function just reads the current top level stored in the sd card and saves it for displaying in the menu.
AhmedPlaymaker 49:441c32f6603e 46 */
AhmedPlaymaker 49:441c32f6603e 47 void read_stats(SDFileSystem &sd);
AhmedPlaymaker 3:fbb1fa853f09 48
AhmedPlaymaker 3:fbb1fa853f09 49 /** The First Menu Screen
AhmedPlaymaker 3:fbb1fa853f09 50 *
AhmedPlaymaker 3:fbb1fa853f09 51 * This function obtains the user input on how they want to progress.
AhmedPlaymaker 3:fbb1fa853f09 52 */
AhmedPlaymaker 49:441c32f6603e 53 void main_menu(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 30:461231877c89 54
AhmedPlaymaker 30:461231877c89 55 /** Displaying The First Menu Screen
AhmedPlaymaker 30:461231877c89 56 *
AhmedPlaymaker 30:461231877c89 57 * This function just displays Menu Screen 1 contents.
AhmedPlaymaker 30:461231877c89 58 */
AhmedPlaymaker 34:89f53ffc81bb 59 void DisplayMMContents(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 34:89f53ffc81bb 60
AhmedPlaymaker 34:89f53ffc81bb 61 /** Implementing The First Menu Screen
AhmedPlaymaker 34:89f53ffc81bb 62 *
AhmedPlaymaker 34:89f53ffc81bb 63 * This function just implements the things decided in main menu.
AhmedPlaymaker 34:89f53ffc81bb 64 */
AhmedPlaymaker 49:441c32f6603e 65 void ImplementMM(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 33:249cf423fb18 66
AhmedPlaymaker 4:1fe015b66bb8 67 /** The Second Menu Screen
AhmedPlaymaker 4:1fe015b66bb8 68 *
AhmedPlaymaker 4:1fe015b66bb8 69 * This function obtains the user input on the game type they would like to play.
AhmedPlaymaker 4:1fe015b66bb8 70 */
AhmedPlaymaker 49:441c32f6603e 71 void game_mode(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 4:1fe015b66bb8 72
AhmedPlaymaker 42:973bb6036f81 73 /** Implementing GM
AhmedPlaymaker 42:973bb6036f81 74 *
AhmedPlaymaker 42:973bb6036f81 75 * This function just decides what has to selected in the next iteration.
AhmedPlaymaker 42:973bb6036f81 76 */
AhmedPlaymaker 42:973bb6036f81 77 void ImplementGM(Gamepad &pad);
AhmedPlaymaker 42:973bb6036f81 78
AhmedPlaymaker 34:89f53ffc81bb 79 /** Displaying GAME mode Contents
AhmedPlaymaker 34:89f53ffc81bb 80 *
AhmedPlaymaker 34:89f53ffc81bb 81 * This function just displays game_mode contents.
AhmedPlaymaker 34:89f53ffc81bb 82 */
AhmedPlaymaker 42:973bb6036f81 83 void DisplayGMContents(N5110 &lcd);
AhmedPlaymaker 34:89f53ffc81bb 84
AhmedPlaymaker 4:1fe015b66bb8 85 /** The Third Menu Screen
AhmedPlaymaker 4:1fe015b66bb8 86 *
AhmedPlaymaker 4:1fe015b66bb8 87 * This function obtains the user input on the game speed that suits them.
AhmedPlaymaker 4:1fe015b66bb8 88 */
AhmedPlaymaker 49:441c32f6603e 89 void game_speed(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 33:249cf423fb18 90
AhmedPlaymaker 35:ce47cde57bd3 91 /** Implementing GS
AhmedPlaymaker 35:ce47cde57bd3 92 *
AhmedPlaymaker 35:ce47cde57bd3 93 * This function just decides what has to be done next.
AhmedPlaymaker 35:ce47cde57bd3 94 */
AhmedPlaymaker 42:973bb6036f81 95 void ImplementGS(Gamepad &pad);
AhmedPlaymaker 35:ce47cde57bd3 96
AhmedPlaymaker 35:ce47cde57bd3 97 /** Displaying GAME speed Contents
AhmedPlaymaker 35:ce47cde57bd3 98 *
AhmedPlaymaker 35:ce47cde57bd3 99 * This function just displays game_speed contents.
AhmedPlaymaker 35:ce47cde57bd3 100 */
AhmedPlaymaker 42:973bb6036f81 101 void DisplayGSContents(N5110 &lcd);
AhmedPlaymaker 35:ce47cde57bd3 102
AhmedPlaymaker 16:7b474f873683 103
AhmedPlaymaker 16:7b474f873683 104 int fps; // this sends over the game speed
AhmedPlaymaker 30:461231877c89 105 int i;
AhmedPlaymaker 30:461231877c89 106 int lr;
AhmedPlaymaker 38:30e4e6191762 107 int gs;
AhmedPlaymaker 39:210ac915e0a0 108 int g_mode; //this helps to select between joystick and motion control.
AhmedPlaymaker 30:461231877c89 109 int st;
AhmedPlaymaker 30:461231877c89 110 int sc;
AhmedPlaymaker 30:461231877c89 111 float cs;
AhmedPlaymaker 34:89f53ffc81bb 112 int back_pressed; //remembers if back is pressed.
AhmedPlaymaker 33:249cf423fb18 113
AhmedPlaymaker 33:249cf423fb18 114 private:
AhmedPlaymaker 33:249cf423fb18 115 int _level;
AhmedPlaymaker 33:249cf423fb18 116 Stats _stats;
AhmedPlaymaker 3:fbb1fa853f09 117
AhmedPlaymaker 3:fbb1fa853f09 118
AhmedPlaymaker 3:fbb1fa853f09 119
AhmedPlaymaker 3:fbb1fa853f09 120 };
AhmedPlaymaker 3:fbb1fa853f09 121 #endif