Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
SnakevsBlock/SnakevsBlock.cpp@10:751bd953fa27, 2019-03-30 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Sat Mar 30 17:09:18 2019 +0000
- Revision:
- 10:751bd953fa27
- Parent:
- 9:d1d79d4ee673
- Child:
- 12:1e601b176437
Can now draw blocks and generate random numbers in them, they can be seen on screen, the next step is creating collision
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #include "SnakevsBlock.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | SnakevsBlock::SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 8 | SnakevsBlock::~SnakevsBlock() |
AhmedPlaymaker | 7:48ba87cd79b5 | 9 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | void SnakevsBlock::init() |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 15 | //The snake length configuration and all the other initial information passing will be done here |
AhmedPlaymaker | 9:d1d79d4ee673 | 16 | length=3; |
AhmedPlaymaker | 9:d1d79d4ee673 | 17 | foodbuff=0; |
AhmedPlaymaker | 7:48ba87cd79b5 | 18 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 19 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 20 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 21 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 22 | void SnakevsBlock::read_input(Gamepad &pad) |
AhmedPlaymaker | 7:48ba87cd79b5 | 23 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 24 | _d = pad.get_direction(); //Obtains Direction pushed towards on Joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 25 | _mag = pad.get_mag(); //Obtains Magnitude of Joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 26 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 27 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 28 | void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad) |
AhmedPlaymaker | 7:48ba87cd79b5 | 29 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 30 | _s.draw(lcd, length); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed |
AhmedPlaymaker | 9:d1d79d4ee673 | 31 | if(foodbuff >=0) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 32 | _f.draw(lcd); //Draws the first food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 33 | if(foodbuff >=50) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 34 | _ff.draw(lcd); //Draws the second food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 35 | if(foodbuff >=80) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 36 | _fff.draw(lcd); //Draws the third food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 37 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 38 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 39 | foodbuff +=1; |
AhmedPlaymaker | 10:751bd953fa27 | 40 | if(foodbuff == 110) { |
AhmedPlaymaker | 10:751bd953fa27 | 41 | foodbuff = 110; |
AhmedPlaymaker | 9:d1d79d4ee673 | 42 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 43 | } |
AhmedPlaymaker | 10:751bd953fa27 | 44 | _b.draw(lcd, length); |
AhmedPlaymaker | 7:48ba87cd79b5 | 45 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 46 | //Code to print length on game screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 47 | char bufferscore[14]; |
AhmedPlaymaker | 7:48ba87cd79b5 | 48 | sprintf(bufferscore,"%d",length); |
AhmedPlaymaker | 7:48ba87cd79b5 | 49 | lcd.printString(bufferscore,1,0); |
AhmedPlaymaker | 7:48ba87cd79b5 | 50 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 51 | if(pad.check_event(Gamepad::BACK_PRESSED)){ //Waits for Back button to be pressed. |
AhmedPlaymaker | 7:48ba87cd79b5 | 52 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 53 | NVIC_SystemReset(); //Software Reset. |
AhmedPlaymaker | 7:48ba87cd79b5 | 54 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 55 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 56 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 57 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 58 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 59 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 60 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 61 | void SnakevsBlock::update(Gamepad &pad) //Updates objects on screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 62 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 63 | _s.update(_d,_mag, length); |
AhmedPlaymaker | 9:d1d79d4ee673 | 64 | _f.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 65 | _ff.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 66 | _fff.update(); |
AhmedPlaymaker | 10:751bd953fa27 | 67 | _b.update(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 68 | CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food. |
AhmedPlaymaker | 7:48ba87cd79b5 | 69 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 70 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 71 | void SnakevsBlock::get_pos() |
AhmedPlaymaker | 7:48ba87cd79b5 | 72 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 73 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 7:48ba87cd79b5 | 74 | //printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite |
AhmedPlaymaker | 7:48ba87cd79b5 | 75 | // 81.000000 0.000000 top right |
AhmedPlaymaker | 7:48ba87cd79b5 | 76 | // 0.000000 0.000000 is top left |
AhmedPlaymaker | 7:48ba87cd79b5 | 77 | // 81.000000 45.000000 bottom right |
AhmedPlaymaker | 7:48ba87cd79b5 | 78 | snakex = snake_pos.x; |
AhmedPlaymaker | 7:48ba87cd79b5 | 79 | snakey = snake_pos.y; |
AhmedPlaymaker | 7:48ba87cd79b5 | 80 | //printf("snakexy in GAME = %d %d \n", snakex, snakey); |
AhmedPlaymaker | 7:48ba87cd79b5 | 81 | } |
AhmedPlaymaker | 7:48ba87cd79b5 | 82 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 83 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 84 | void SnakevsBlock::CheckSnakeFoodCollision(Gamepad &pad) |
AhmedPlaymaker | 9:d1d79d4ee673 | 85 | { |
AhmedPlaymaker | 9:d1d79d4ee673 | 86 | //Obtains all required coordinates. |
AhmedPlaymaker | 9:d1d79d4ee673 | 87 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 88 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 89 | Vector2D f_pos = _f.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 90 | Vector2D ff_pos = _ff.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 91 | Vector2D fff_pos = _fff.get_pos(); |
AhmedPlaymaker | 9:d1d79d4ee673 | 92 | Vector2D snake_pos = _s.get_pos(length); |
AhmedPlaymaker | 9:d1d79d4ee673 | 93 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 94 | //If statements check if the snake sprite has collided with any |
AhmedPlaymaker | 9:d1d79d4ee673 | 95 | //of the three food sprites, if so then the food location is reset and |
AhmedPlaymaker | 9:d1d79d4ee673 | 96 | //length of the snake is increased using the length variable. |
AhmedPlaymaker | 9:d1d79d4ee673 | 97 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 98 | if ( |
AhmedPlaymaker | 9:d1d79d4ee673 | 99 | ((snake_pos.y == f_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 100 | (snake_pos.y == f_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 101 | (snake_pos.y == f_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 102 | (snake_pos.y + 1== f_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 103 | (snake_pos.y + 1== f_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 104 | (snake_pos.y + 1== f_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 105 | (snake_pos.y + 2 == f_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 106 | (snake_pos.y + 2 == f_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 107 | (snake_pos.y + 2 == f_pos.y + 2)) && |
AhmedPlaymaker | 9:d1d79d4ee673 | 108 | ((snake_pos.x == f_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 109 | (snake_pos.x == f_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 110 | (snake_pos.x == f_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 111 | (snake_pos.x + 1 == f_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 112 | (snake_pos.x + 1== f_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 113 | (snake_pos.x + 1 == f_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 114 | (snake_pos.x + 2 == f_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 115 | (snake_pos.x + 2 == f_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 116 | (snake_pos.x + 2 == f_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 117 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 118 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 119 | //printf("snake feast working \n"); |
AhmedPlaymaker | 9:d1d79d4ee673 | 120 | //audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 121 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 9:d1d79d4ee673 | 122 | f_pos.x = rand() % 82; |
AhmedPlaymaker | 9:d1d79d4ee673 | 123 | f_pos.y = 0; |
AhmedPlaymaker | 9:d1d79d4ee673 | 124 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 125 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 126 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 127 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 128 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 129 | if ( |
AhmedPlaymaker | 9:d1d79d4ee673 | 130 | ((snake_pos.y == ff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 131 | (snake_pos.y == ff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 132 | (snake_pos.y == ff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 133 | (snake_pos.y + 1== ff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 134 | (snake_pos.y + 1== ff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 135 | (snake_pos.y + 1== ff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 136 | (snake_pos.y + 2 == ff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 137 | (snake_pos.y + 2 == ff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 138 | (snake_pos.y + 2 == ff_pos.y + 2)) && |
AhmedPlaymaker | 9:d1d79d4ee673 | 139 | ((snake_pos.x == ff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 140 | (snake_pos.x == ff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 141 | (snake_pos.x == ff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 142 | (snake_pos.x + 1 == ff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 143 | (snake_pos.x + 1== ff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 144 | (snake_pos.x + 1 == ff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 145 | (snake_pos.x + 2 == ff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 146 | (snake_pos.x + 2 == ff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 147 | (snake_pos.x + 2 == ff_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 148 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 149 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 150 | //printf("snake feast working \n"); |
AhmedPlaymaker | 9:d1d79d4ee673 | 151 | // audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 152 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 9:d1d79d4ee673 | 153 | ff_pos.x = rand() % 82; |
AhmedPlaymaker | 9:d1d79d4ee673 | 154 | ff_pos.y = 0; |
AhmedPlaymaker | 9:d1d79d4ee673 | 155 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 156 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 157 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 158 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 159 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 160 | if ( |
AhmedPlaymaker | 9:d1d79d4ee673 | 161 | ((snake_pos.y == fff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 162 | (snake_pos.y == fff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 163 | (snake_pos.y == fff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 164 | (snake_pos.y + 1== fff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 165 | (snake_pos.y + 1== fff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 166 | (snake_pos.y + 1== fff_pos.y + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 167 | (snake_pos.y + 2 == fff_pos.y) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 168 | (snake_pos.y + 2 == fff_pos.y + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 169 | (snake_pos.y + 2 == fff_pos.y + 2)) && |
AhmedPlaymaker | 9:d1d79d4ee673 | 170 | ((snake_pos.x == fff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 171 | (snake_pos.x == fff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 172 | (snake_pos.x == fff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 173 | (snake_pos.x + 1 == fff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 174 | (snake_pos.x + 1== fff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 175 | (snake_pos.x + 1 == fff_pos.x + 2) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 176 | (snake_pos.x + 2 == fff_pos.x) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 177 | (snake_pos.x + 2 == fff_pos.x + 1) || |
AhmedPlaymaker | 9:d1d79d4ee673 | 178 | (snake_pos.x + 2 == fff_pos.x + 2)) |
AhmedPlaymaker | 9:d1d79d4ee673 | 179 | ) { |
AhmedPlaymaker | 9:d1d79d4ee673 | 180 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 181 | //printf("snake feast working \n"); |
AhmedPlaymaker | 9:d1d79d4ee673 | 182 | // audio feedback |
AhmedPlaymaker | 9:d1d79d4ee673 | 183 | pad.tone(1000.0,0.1); |
AhmedPlaymaker | 9:d1d79d4ee673 | 184 | fff_pos.x = rand() % 82; |
AhmedPlaymaker | 9:d1d79d4ee673 | 185 | fff_pos.y = 0; |
AhmedPlaymaker | 9:d1d79d4ee673 | 186 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 187 | length+=1; |
AhmedPlaymaker | 9:d1d79d4ee673 | 188 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 189 | } |
AhmedPlaymaker | 9:d1d79d4ee673 | 190 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 191 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 192 | _f.set_pos(f_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 193 | _ff.set_pos(ff_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 194 | _fff.set_pos(fff_pos); |
AhmedPlaymaker | 9:d1d79d4ee673 | 195 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 196 | } |