Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
GameObjects/Snake/Snake-test.h@101:5108621b207f, 2019-05-09 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Thu May 09 11:23:16 2019 +0000
- Revision:
- 101:5108621b207f
- Parent:
- 99:4841f326200f
- Child:
- 102:79d7bff6543f
added documentation to snake-test.h
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 68:b9cfd27987ac | 1 | #ifndef SNAKE_TEST_H |
AhmedPlaymaker | 68:b9cfd27987ac | 2 | #define SNAKE_TEST_H |
AhmedPlaymaker | 68:b9cfd27987ac | 3 | |
AhmedPlaymaker | 99:4841f326200f | 4 | /** @file Snake-test.h |
AhmedPlaymaker | 99:4841f326200f | 5 | * @brief Used to check response of the snake to different kinds of inputs. |
AhmedPlaymaker | 99:4841f326200f | 6 | */ |
AhmedPlaymaker | 99:4841f326200f | 7 | |
AhmedPlaymaker | 75:f00c79f79b6a | 8 | ///////////// prototypes ////////////// |
AhmedPlaymaker | 101:5108621b207f | 9 | /** |
AhmedPlaymaker | 101:5108621b207f | 10 | * @brief Check that Snake object goes to correct position when moved and/ when collides. |
AhmedPlaymaker | 101:5108621b207f | 11 | * @returns true if all the tests passed. |
AhmedPlaymaker | 101:5108621b207f | 12 | */ |
AhmedPlaymaker | 101:5108621b207f | 13 | bool Snake_test_movement(); |
AhmedPlaymaker | 101:5108621b207f | 14 | |
AhmedPlaymaker | 101:5108621b207f | 15 | /** |
AhmedPlaymaker | 101:5108621b207f | 16 | * @brief Checks if that the snake gets initialised properly. |
AhmedPlaymaker | 101:5108621b207f | 17 | * @returns true if the test passed. |
AhmedPlaymaker | 101:5108621b207f | 18 | */ |
AhmedPlaymaker | 75:f00c79f79b6a | 19 | bool check_initialisation(); |
AhmedPlaymaker | 101:5108621b207f | 20 | |
AhmedPlaymaker | 101:5108621b207f | 21 | /** |
AhmedPlaymaker | 101:5108621b207f | 22 | * @brief Checks that when the snake moves west, it updates as expected. |
AhmedPlaymaker | 101:5108621b207f | 23 | * @returns true if the test passed. |
AhmedPlaymaker | 101:5108621b207f | 24 | */ |
AhmedPlaymaker | 75:f00c79f79b6a | 25 | bool check_west_movement(); |
AhmedPlaymaker | 101:5108621b207f | 26 | |
AhmedPlaymaker | 101:5108621b207f | 27 | /** |
AhmedPlaymaker | 101:5108621b207f | 28 | * @brief Checks that when the snake moves east, it updates as expected. |
AhmedPlaymaker | 101:5108621b207f | 29 | * @returns true if the test passed. |
AhmedPlaymaker | 101:5108621b207f | 30 | */ |
AhmedPlaymaker | 75:f00c79f79b6a | 31 | bool check_east_movement(); |
AhmedPlaymaker | 101:5108621b207f | 32 | |
AhmedPlaymaker | 101:5108621b207f | 33 | /** |
AhmedPlaymaker | 101:5108621b207f | 34 | * @brief Checks that the snake properly freezes when the immobile_bead_n is disabled for all of them. |
AhmedPlaymaker | 101:5108621b207f | 35 | * @returns true if the test passed. |
AhmedPlaymaker | 101:5108621b207f | 36 | */ |
AhmedPlaymaker | 75:f00c79f79b6a | 37 | bool check_freeze_movement(); |
AhmedPlaymaker | 101:5108621b207f | 38 | |
AhmedPlaymaker | 101:5108621b207f | 39 | /** |
AhmedPlaymaker | 101:5108621b207f | 40 | * @brief Checks that the snake properly exhibits chain reaction. |
AhmedPlaymaker | 101:5108621b207f | 41 | * @returns true if the test passed. |
AhmedPlaymaker | 101:5108621b207f | 42 | */ |
AhmedPlaymaker | 75:f00c79f79b6a | 43 | bool check_chain_reaction(); |
AhmedPlaymaker | 101:5108621b207f | 44 | |
AhmedPlaymaker | 101:5108621b207f | 45 | /** |
AhmedPlaymaker | 101:5108621b207f | 46 | * @brief Checks that the snake length reduces accordingly when a block collision is simulated |
AhmedPlaymaker | 101:5108621b207f | 47 | * @returns true if the test passed. |
AhmedPlaymaker | 101:5108621b207f | 48 | */ |
AhmedPlaymaker | 75:f00c79f79b6a | 49 | bool check_block_collision_and_relative_movement(); |
AhmedPlaymaker | 101:5108621b207f | 50 | |
AhmedPlaymaker | 101:5108621b207f | 51 | /** |
AhmedPlaymaker | 101:5108621b207f | 52 | * @brief Checks that the snake length increases accordingly when a food collision is simulated |
AhmedPlaymaker | 101:5108621b207f | 53 | * @returns true if the test passed. |
AhmedPlaymaker | 101:5108621b207f | 54 | */ |
AhmedPlaymaker | 75:f00c79f79b6a | 55 | bool check_food_collision_and_relative_movement(); |
AhmedPlaymaker | 75:f00c79f79b6a | 56 | |
AhmedPlaymaker | 75:f00c79f79b6a | 57 | /////////////// object /////////////// |
AhmedPlaymaker | 75:f00c79f79b6a | 58 | Snake snake; |
AhmedPlaymaker | 75:f00c79f79b6a | 59 | |
AhmedPlaymaker | 75:f00c79f79b6a | 60 | //GLOBALS// |
AhmedPlaymaker | 75:f00c79f79b6a | 61 | Direction d; //represents the direction of movement of the snake. |
AhmedPlaymaker | 87:871d9fecb593 | 62 | int immobile_bead_n[10]; //each element in this array represents the beed number in the snake. |
AhmedPlaymaker | 75:f00c79f79b6a | 63 | bool success_flag; //stores success / failure from a test. |
AhmedPlaymaker | 75:f00c79f79b6a | 64 | |
AhmedPlaymaker | 99:4841f326200f | 65 | /** |
AhmedPlaymaker | 99:4841f326200f | 66 | * @brief Check that Snake object goes to correct position when moved and/ when collides. |
AhmedPlaymaker | 68:b9cfd27987ac | 67 | * |
AhmedPlaymaker | 99:4841f326200f | 68 | * @returns true if all the tests passed |
AhmedPlaymaker | 68:b9cfd27987ac | 69 | */ |
AhmedPlaymaker | 68:b9cfd27987ac | 70 | bool Snake_test_movement() |
AhmedPlaymaker | 68:b9cfd27987ac | 71 | { |
AhmedPlaymaker | 75:f00c79f79b6a | 72 | success_flag = true; |
AhmedPlaymaker | 76:7fa91122907f | 73 | |
AhmedPlaymaker | 75:f00c79f79b6a | 74 | success_flag = check_initialisation(); |
AhmedPlaymaker | 75:f00c79f79b6a | 75 | success_flag = check_west_movement(); |
AhmedPlaymaker | 75:f00c79f79b6a | 76 | success_flag = check_east_movement(); |
AhmedPlaymaker | 75:f00c79f79b6a | 77 | success_flag = check_freeze_movement(); |
AhmedPlaymaker | 75:f00c79f79b6a | 78 | success_flag = check_chain_reaction(); |
AhmedPlaymaker | 75:f00c79f79b6a | 79 | success_flag = check_block_collision_and_relative_movement(); |
AhmedPlaymaker | 75:f00c79f79b6a | 80 | success_flag = check_food_collision_and_relative_movement(); |
AhmedPlaymaker | 75:f00c79f79b6a | 81 | |
AhmedPlaymaker | 75:f00c79f79b6a | 82 | return success_flag; |
AhmedPlaymaker | 75:f00c79f79b6a | 83 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 84 | |
AhmedPlaymaker | 75:f00c79f79b6a | 85 | bool check_initialisation() |
AhmedPlaymaker | 75:f00c79f79b6a | 86 | { |
AhmedPlaymaker | 75:f00c79f79b6a | 87 | |
AhmedPlaymaker | 75:f00c79f79b6a | 88 | // Change Snake to a length of 15, and x axis speed of 2. |
AhmedPlaymaker | 83:329da564799a | 89 | snake._setLength(15); |
AhmedPlaymaker | 83:329da564799a | 90 | snake._setSpeed(2); |
AhmedPlaymaker | 69:55e309da7efd | 91 | |
AhmedPlaymaker | 68:b9cfd27987ac | 92 | // Set the position to WIDTH/2, HEIGHT - 3 |
AhmedPlaymaker | 68:b9cfd27987ac | 93 | |
AhmedPlaymaker | 68:b9cfd27987ac | 94 | Vector2D initial_pos = {WIDTH/2, HEIGHT - 3}; //Spawns player sprite near the middle of the screen. |
AhmedPlaymaker | 68:b9cfd27987ac | 95 | snake.set_pos(initial_pos); |
AhmedPlaymaker | 68:b9cfd27987ac | 96 | |
AhmedPlaymaker | 68:b9cfd27987ac | 97 | // Read the position |
AhmedPlaymaker | 70:7caab8069b9b | 98 | Vector2D read_pos_1 = snake.get_pos(0); |
AhmedPlaymaker | 68:b9cfd27987ac | 99 | printf("%f, %f\n", read_pos_1.x, read_pos_1.y); |
AhmedPlaymaker | 76:7fa91122907f | 100 | |
AhmedPlaymaker | 75:f00c79f79b6a | 101 | // Fail the test if the initial position is wrong |
AhmedPlaymaker | 75:f00c79f79b6a | 102 | if (read_pos_1.x != WIDTH/2 || read_pos_1.y != 18) { //18 because I'm testing the position of the first snake beed, from the top. |
AhmedPlaymaker | 75:f00c79f79b6a | 103 | success_flag = false; |
AhmedPlaymaker | 75:f00c79f79b6a | 104 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 105 | return success_flag; |
AhmedPlaymaker | 75:f00c79f79b6a | 106 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 107 | |
AhmedPlaymaker | 75:f00c79f79b6a | 108 | bool check_west_movement() |
AhmedPlaymaker | 75:f00c79f79b6a | 109 | { |
AhmedPlaymaker | 68:b9cfd27987ac | 110 | |
AhmedPlaymaker | 87:871d9fecb593 | 111 | // Set the direction to W and set snake motion free by setting immobile_bead_n as 1; |
AhmedPlaymaker | 75:f00c79f79b6a | 112 | d = W; |
AhmedPlaymaker | 68:b9cfd27987ac | 113 | |
AhmedPlaymaker | 70:7caab8069b9b | 114 | for(int i=0; i<=9; i++) { |
AhmedPlaymaker | 87:871d9fecb593 | 115 | immobile_bead_n[i] = 1; |
AhmedPlaymaker | 68:b9cfd27987ac | 116 | } |
AhmedPlaymaker | 68:b9cfd27987ac | 117 | |
AhmedPlaymaker | 68:b9cfd27987ac | 118 | // Update the snake position |
AhmedPlaymaker | 87:871d9fecb593 | 119 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 68:b9cfd27987ac | 120 | |
AhmedPlaymaker | 68:b9cfd27987ac | 121 | // Read the position |
AhmedPlaymaker | 74:7b6568bc16d5 | 122 | Vector2D read_pos_2 = snake.get_pos(0); //getting the position of the first beed |
AhmedPlaymaker | 68:b9cfd27987ac | 123 | printf("%f, %f\n", read_pos_2.x, read_pos_2.y); |
AhmedPlaymaker | 68:b9cfd27987ac | 124 | |
AhmedPlaymaker | 75:f00c79f79b6a | 125 | // Fail the test if the final position after moving West is wrong |
AhmedPlaymaker | 75:f00c79f79b6a | 126 | if (read_pos_2.x != ((WIDTH/2)-2) || read_pos_2.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)-2) because speed is set to 2. |
AhmedPlaymaker | 75:f00c79f79b6a | 127 | success_flag = false; |
AhmedPlaymaker | 75:f00c79f79b6a | 128 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 129 | return success_flag; |
AhmedPlaymaker | 75:f00c79f79b6a | 130 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 131 | |
AhmedPlaymaker | 75:f00c79f79b6a | 132 | bool check_east_movement() |
AhmedPlaymaker | 75:f00c79f79b6a | 133 | { |
AhmedPlaymaker | 75:f00c79f79b6a | 134 | |
AhmedPlaymaker | 87:871d9fecb593 | 135 | // Set the direction to E and set snake motion free by setting immobile_bead_n as 1; |
AhmedPlaymaker | 74:7b6568bc16d5 | 136 | d = E; |
AhmedPlaymaker | 74:7b6568bc16d5 | 137 | |
AhmedPlaymaker | 74:7b6568bc16d5 | 138 | for(int i=0; i<=9; i++) { |
AhmedPlaymaker | 87:871d9fecb593 | 139 | immobile_bead_n[i] = 1; |
AhmedPlaymaker | 74:7b6568bc16d5 | 140 | } |
AhmedPlaymaker | 74:7b6568bc16d5 | 141 | |
AhmedPlaymaker | 74:7b6568bc16d5 | 142 | // Update the snake position |
AhmedPlaymaker | 87:871d9fecb593 | 143 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 74:7b6568bc16d5 | 144 | |
AhmedPlaymaker | 74:7b6568bc16d5 | 145 | // Read the position |
AhmedPlaymaker | 74:7b6568bc16d5 | 146 | Vector2D read_pos_3 = snake.get_pos(0); //getting the position of the first beed |
AhmedPlaymaker | 74:7b6568bc16d5 | 147 | printf("%f, %f\n", read_pos_3.x, read_pos_3.y); |
AhmedPlaymaker | 74:7b6568bc16d5 | 148 | |
AhmedPlaymaker | 75:f00c79f79b6a | 149 | // Fail the test if the final position after moving East is wrong |
AhmedPlaymaker | 75:f00c79f79b6a | 150 | if (read_pos_3.x != ((WIDTH/2)) || read_pos_3.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)) because speed is set to 2 |
AhmedPlaymaker | 75:f00c79f79b6a | 151 | //and it moves back from its previous position. |
AhmedPlaymaker | 75:f00c79f79b6a | 152 | success_flag = false; |
AhmedPlaymaker | 75:f00c79f79b6a | 153 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 154 | return success_flag; |
AhmedPlaymaker | 75:f00c79f79b6a | 155 | } |
AhmedPlaymaker | 74:7b6568bc16d5 | 156 | |
AhmedPlaymaker | 75:f00c79f79b6a | 157 | bool check_freeze_movement() |
AhmedPlaymaker | 75:f00c79f79b6a | 158 | { |
AhmedPlaymaker | 75:f00c79f79b6a | 159 | |
AhmedPlaymaker | 87:871d9fecb593 | 160 | // Set the direction to W, length and speed both to 10 and set snake motion stopped by setting immobile_bead_n as 0 (simulates block sides collision) ; |
AhmedPlaymaker | 74:7b6568bc16d5 | 161 | d = W; |
AhmedPlaymaker | 83:329da564799a | 162 | snake._setLength(10); |
AhmedPlaymaker | 83:329da564799a | 163 | snake._setSpeed(10); |
AhmedPlaymaker | 74:7b6568bc16d5 | 164 | |
AhmedPlaymaker | 74:7b6568bc16d5 | 165 | for(int i=0; i<=9; i++) { |
AhmedPlaymaker | 87:871d9fecb593 | 166 | immobile_bead_n[i] = 0; |
AhmedPlaymaker | 74:7b6568bc16d5 | 167 | } |
AhmedPlaymaker | 74:7b6568bc16d5 | 168 | |
AhmedPlaymaker | 74:7b6568bc16d5 | 169 | // Update the snake position |
AhmedPlaymaker | 87:871d9fecb593 | 170 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 74:7b6568bc16d5 | 171 | |
AhmedPlaymaker | 74:7b6568bc16d5 | 172 | // Read the position |
AhmedPlaymaker | 74:7b6568bc16d5 | 173 | Vector2D read_pos_4 = snake.get_pos(0); //getting the position of the first beed |
AhmedPlaymaker | 74:7b6568bc16d5 | 174 | printf("%f, %f\n", read_pos_4.x, read_pos_4.y); |
AhmedPlaymaker | 76:7fa91122907f | 175 | |
AhmedPlaymaker | 87:871d9fecb593 | 176 | // Fail the test if the final position after moving West but stopping motion using immobile_bead_n[i] = 0; is wrong. |
AhmedPlaymaker | 87:871d9fecb593 | 177 | if (read_pos_4.x != ((WIDTH/2)) || read_pos_4.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)) because it is not meant to move. |
AhmedPlaymaker | 75:f00c79f79b6a | 178 | success_flag = false; |
AhmedPlaymaker | 75:f00c79f79b6a | 179 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 180 | return success_flag; |
AhmedPlaymaker | 75:f00c79f79b6a | 181 | } |
AhmedPlaymaker | 74:7b6568bc16d5 | 182 | |
AhmedPlaymaker | 75:f00c79f79b6a | 183 | bool check_chain_reaction() |
AhmedPlaymaker | 75:f00c79f79b6a | 184 | { |
AhmedPlaymaker | 74:7b6568bc16d5 | 185 | |
AhmedPlaymaker | 87:871d9fecb593 | 186 | // Set the direction to W, length to 20 and speed to 2 and set snake motion free by setting immobile_bead_n as 1; |
AhmedPlaymaker | 74:7b6568bc16d5 | 187 | d = W; |
AhmedPlaymaker | 83:329da564799a | 188 | snake._setLength(20); |
AhmedPlaymaker | 83:329da564799a | 189 | snake._setSpeed(2); |
AhmedPlaymaker | 74:7b6568bc16d5 | 190 | |
AhmedPlaymaker | 74:7b6568bc16d5 | 191 | for(int i=0; i<=9; i++) { |
AhmedPlaymaker | 87:871d9fecb593 | 192 | immobile_bead_n[i] = 1; |
AhmedPlaymaker | 74:7b6568bc16d5 | 193 | } |
AhmedPlaymaker | 74:7b6568bc16d5 | 194 | |
AhmedPlaymaker | 87:871d9fecb593 | 195 | // Update the snake position 3 times because i want to read the position of the third bead that only moves with a chain reaction. |
AhmedPlaymaker | 87:871d9fecb593 | 196 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 87:871d9fecb593 | 197 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 87:871d9fecb593 | 198 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 74:7b6568bc16d5 | 199 | |
AhmedPlaymaker | 74:7b6568bc16d5 | 200 | // Read the position |
AhmedPlaymaker | 74:7b6568bc16d5 | 201 | Vector2D read_pos_5 = snake.get_pos(2); //getting the position of the third beed |
AhmedPlaymaker | 74:7b6568bc16d5 | 202 | printf("%f, %f\n", read_pos_5.x, read_pos_5.y); |
AhmedPlaymaker | 76:7fa91122907f | 203 | |
AhmedPlaymaker | 74:7b6568bc16d5 | 204 | // Fail the test if the final position of the third beed after moving West and after 3 itterations; is wrong. |
AhmedPlaymaker | 87:871d9fecb593 | 205 | if (read_pos_5.x != ((WIDTH/2)-2) || read_pos_5.y != 24) { //24 because I'm testing the position of the third snake beed, from the top and ((WIDTH/2)) because it is not meant to move. |
AhmedPlaymaker | 74:7b6568bc16d5 | 206 | success_flag = false; |
AhmedPlaymaker | 74:7b6568bc16d5 | 207 | } |
AhmedPlaymaker | 68:b9cfd27987ac | 208 | return success_flag; |
AhmedPlaymaker | 68:b9cfd27987ac | 209 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 210 | |
AhmedPlaymaker | 75:f00c79f79b6a | 211 | bool check_block_collision_and_relative_movement() |
AhmedPlaymaker | 75:f00c79f79b6a | 212 | { |
AhmedPlaymaker | 75:f00c79f79b6a | 213 | |
AhmedPlaymaker | 87:871d9fecb593 | 214 | // Set the direction to E, length to 8 and set snake motion free by setting immobile_bead_n as 1; |
AhmedPlaymaker | 75:f00c79f79b6a | 215 | d = E; |
AhmedPlaymaker | 83:329da564799a | 216 | snake._setLength(8); |
AhmedPlaymaker | 75:f00c79f79b6a | 217 | |
AhmedPlaymaker | 75:f00c79f79b6a | 218 | for(int i=0; i<=9; i++) { |
AhmedPlaymaker | 87:871d9fecb593 | 219 | immobile_bead_n[i] = 1; |
AhmedPlaymaker | 75:f00c79f79b6a | 220 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 221 | |
AhmedPlaymaker | 75:f00c79f79b6a | 222 | // Update the snake position 2 times and then reduce length to 7 (this can simulate block collision of number 1). |
AhmedPlaymaker | 87:871d9fecb593 | 223 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 87:871d9fecb593 | 224 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 75:f00c79f79b6a | 225 | |
AhmedPlaymaker | 83:329da564799a | 226 | snake._setLength(7); |
AhmedPlaymaker | 75:f00c79f79b6a | 227 | d = E;//now direction is set to east as it continues to move after collision and then update snake object again. |
AhmedPlaymaker | 87:871d9fecb593 | 228 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 75:f00c79f79b6a | 229 | |
AhmedPlaymaker | 75:f00c79f79b6a | 230 | // Read the position |
AhmedPlaymaker | 75:f00c79f79b6a | 231 | Vector2D read_pos_6 = snake.get_pos(0); //getting the position of the first beed |
AhmedPlaymaker | 75:f00c79f79b6a | 232 | printf("%f, %f\n", read_pos_6.x, read_pos_6.y); |
AhmedPlaymaker | 76:7fa91122907f | 233 | |
AhmedPlaymaker | 75:f00c79f79b6a | 234 | // Fail the test if the final position of the first beed after moving East 3 times and colliding with block numbered 1; is wrong. |
AhmedPlaymaker | 75:f00c79f79b6a | 235 | if (read_pos_6.x != ((WIDTH/2)+2) || read_pos_6.y != 27) { //27 because I'm testing the position of the first snake beed of length 8, from the top |
AhmedPlaymaker | 87:871d9fecb593 | 236 | // and colliding once with a block numbered 1, read_pos_6.x = ((WIDTH/2)+2) because the 7th beed from bottom moved only 2 times in effect. |
AhmedPlaymaker | 75:f00c79f79b6a | 237 | success_flag = false; |
AhmedPlaymaker | 75:f00c79f79b6a | 238 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 239 | return success_flag; |
AhmedPlaymaker | 75:f00c79f79b6a | 240 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 241 | |
AhmedPlaymaker | 75:f00c79f79b6a | 242 | bool check_food_collision_and_relative_movement() |
AhmedPlaymaker | 75:f00c79f79b6a | 243 | { |
AhmedPlaymaker | 75:f00c79f79b6a | 244 | |
AhmedPlaymaker | 87:871d9fecb593 | 245 | // Set the direction to W, length to 7 and set snake motion free by setting immobile_bead_n as 1; |
AhmedPlaymaker | 75:f00c79f79b6a | 246 | d = W; |
AhmedPlaymaker | 83:329da564799a | 247 | snake._setLength(7); |
AhmedPlaymaker | 75:f00c79f79b6a | 248 | |
AhmedPlaymaker | 75:f00c79f79b6a | 249 | for(int i=0; i<=9; i++) { |
AhmedPlaymaker | 87:871d9fecb593 | 250 | immobile_bead_n[i] = 1; |
AhmedPlaymaker | 75:f00c79f79b6a | 251 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 252 | |
AhmedPlaymaker | 83:329da564799a | 253 | // Update the snake position 2 times (2 game loops) and then increase length to 9 (this can simulate food collision of 2 times). |
AhmedPlaymaker | 87:871d9fecb593 | 254 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 87:871d9fecb593 | 255 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 75:f00c79f79b6a | 256 | |
AhmedPlaymaker | 83:329da564799a | 257 | snake._setLength(9); |
AhmedPlaymaker | 75:f00c79f79b6a | 258 | d = W;//now direction is set to west as it continues to move after food collision and then update snake object again. |
AhmedPlaymaker | 87:871d9fecb593 | 259 | snake.update(d, immobile_bead_n); |
AhmedPlaymaker | 75:f00c79f79b6a | 260 | |
AhmedPlaymaker | 75:f00c79f79b6a | 261 | // Read the position |
AhmedPlaymaker | 75:f00c79f79b6a | 262 | Vector2D read_pos_7 = snake.get_pos(0); //getting the position of the first beed |
AhmedPlaymaker | 75:f00c79f79b6a | 263 | printf("%f, %f\n", read_pos_7.x, read_pos_7.y); |
AhmedPlaymaker | 76:7fa91122907f | 264 | |
AhmedPlaymaker | 75:f00c79f79b6a | 265 | // Fail the test if the final position of the first beed after moving East 3 times and colliding with block numbered 1; is wrong. |
AhmedPlaymaker | 75:f00c79f79b6a | 266 | if (read_pos_7.x != ((WIDTH/2)-4) || read_pos_7.y != 21) { //21 because I'm testing the position of the first snake beed of length 9, from the top |
AhmedPlaymaker | 87:871d9fecb593 | 267 | // and colliding twice with food, read_pos_7.x = ((WIDTH/2)-4) because the current top beed moved same number of times to the top beed before it ate food. |
AhmedPlaymaker | 75:f00c79f79b6a | 268 | success_flag = false; |
AhmedPlaymaker | 75:f00c79f79b6a | 269 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 270 | return success_flag; |
AhmedPlaymaker | 75:f00c79f79b6a | 271 | |
AhmedPlaymaker | 75:f00c79f79b6a | 272 | } |
AhmedPlaymaker | 75:f00c79f79b6a | 273 | |
AhmedPlaymaker | 68:b9cfd27987ac | 274 | #endif |