Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Snake/Snake.h@7:48ba87cd79b5, 2019-03-26 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Tue Mar 26 14:45:15 2019 +0000
- Revision:
- 7:48ba87cd79b5
- Child:
- 8:890b986b16a4
Game screen created, snake class and snake vs block class also created.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #ifndef Snake_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | #define Snake_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | #include "mbed.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | #include "N5110.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | #include "Gamepad.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 8 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 9 | class Snake |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | public: |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | Snake(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 15 | ~Snake(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 16 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 17 | /** Initialise Player |
AhmedPlaymaker | 7:48ba87cd79b5 | 18 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 19 | * This function initalises the player library. |
AhmedPlaymaker | 7:48ba87cd79b5 | 20 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 21 | void init(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 22 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 23 | /** Draw |
AhmedPlaymaker | 7:48ba87cd79b5 | 24 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 25 | * This function draws the Player sprite onto the screen at the specified coordinates. |
AhmedPlaymaker | 7:48ba87cd79b5 | 26 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 27 | void draw(N5110 &lcd); |
AhmedPlaymaker | 7:48ba87cd79b5 | 28 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 29 | /** Update |
AhmedPlaymaker | 7:48ba87cd79b5 | 30 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 31 | * This function updates the player sprite position on screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 32 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 33 | void update(Direction d,float mag); |
AhmedPlaymaker | 7:48ba87cd79b5 | 34 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 35 | /** Get Position |
AhmedPlaymaker | 7:48ba87cd79b5 | 36 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 37 | * This function obtains the coordinate of the top-left pixel in the player sprite. |
AhmedPlaymaker | 7:48ba87cd79b5 | 38 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 39 | Vector2D get_pos(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 40 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 41 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 42 | private: |
AhmedPlaymaker | 7:48ba87cd79b5 | 43 | int m; |
AhmedPlaymaker | 7:48ba87cd79b5 | 44 | int _x; |
AhmedPlaymaker | 7:48ba87cd79b5 | 45 | int _y; |
AhmedPlaymaker | 7:48ba87cd79b5 | 46 | int _speed; |
AhmedPlaymaker | 7:48ba87cd79b5 | 47 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 48 | }; |
AhmedPlaymaker | 7:48ba87cd79b5 | 49 | #endif |