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Snake vs Block Game to be run upon K64F.
StartScreen/StartScreen.h@39:210ac915e0a0, 2019-04-22 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Mon Apr 22 05:28:37 2019 +0000
- Revision:
- 39:210ac915e0a0
- Parent:
- 38:30e4e6191762
- Child:
- 42:973bb6036f81
Removed some unnecessary get pos functions.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 3:fbb1fa853f09 | 1 | #ifndef StartScreen_H |
AhmedPlaymaker | 3:fbb1fa853f09 | 2 | #define StartScreen_H |
AhmedPlaymaker | 3:fbb1fa853f09 | 3 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 4 | #include "mbed.h" |
AhmedPlaymaker | 3:fbb1fa853f09 | 5 | #include "N5110.h" |
AhmedPlaymaker | 3:fbb1fa853f09 | 6 | #include "Gamepad.h" |
AhmedPlaymaker | 5:e4df87957a5b | 7 | #include "Settings.h" |
AhmedPlaymaker | 33:249cf423fb18 | 8 | #include "Stats.h" |
AhmedPlaymaker | 33:249cf423fb18 | 9 | #include "SDFileSystem.h" |
AhmedPlaymaker | 3:fbb1fa853f09 | 10 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 11 | class StartScreen |
AhmedPlaymaker | 3:fbb1fa853f09 | 12 | { |
AhmedPlaymaker | 3:fbb1fa853f09 | 13 | public: |
AhmedPlaymaker | 3:fbb1fa853f09 | 14 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 15 | StartScreen(); |
AhmedPlaymaker | 30:461231877c89 | 16 | ~StartScreen() |
AhmedPlaymaker | 30:461231877c89 | 17 | ; |
AhmedPlaymaker | 3:fbb1fa853f09 | 18 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 19 | /** Initialise StartScreen |
AhmedPlaymaker | 3:fbb1fa853f09 | 20 | * |
AhmedPlaymaker | 3:fbb1fa853f09 | 21 | * This function initialises the Game Interface and restarts the display. |
AhmedPlaymaker | 3:fbb1fa853f09 | 22 | */ |
AhmedPlaymaker | 33:249cf423fb18 | 23 | void init(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 24 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 25 | /** Draw |
AhmedPlaymaker | 3:fbb1fa853f09 | 26 | * |
AhmedPlaymaker | 3:fbb1fa853f09 | 27 | * This function draws the Sprite onto the screen. |
AhmedPlaymaker | 3:fbb1fa853f09 | 28 | */ |
AhmedPlaymaker | 33:249cf423fb18 | 29 | void screen_saver(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 3:fbb1fa853f09 | 30 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 31 | /** Instruct |
AhmedPlaymaker | 3:fbb1fa853f09 | 32 | * |
AhmedPlaymaker | 3:fbb1fa853f09 | 33 | * This function updates the user about how to progress after the game banner has been displayed.. |
AhmedPlaymaker | 3:fbb1fa853f09 | 34 | */ |
AhmedPlaymaker | 33:249cf423fb18 | 35 | void instruct(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 3:fbb1fa853f09 | 36 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 37 | /** Display userID |
AhmedPlaymaker | 3:fbb1fa853f09 | 38 | * |
AhmedPlaymaker | 3:fbb1fa853f09 | 39 | * This function shows who the author of the game is before showing the menu screen. |
AhmedPlaymaker | 3:fbb1fa853f09 | 40 | */ |
AhmedPlaymaker | 33:249cf423fb18 | 41 | void info(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 3:fbb1fa853f09 | 42 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 43 | /** The First Menu Screen |
AhmedPlaymaker | 3:fbb1fa853f09 | 44 | * |
AhmedPlaymaker | 3:fbb1fa853f09 | 45 | * This function obtains the user input on how they want to progress. |
AhmedPlaymaker | 3:fbb1fa853f09 | 46 | */ |
AhmedPlaymaker | 33:249cf423fb18 | 47 | void main_menu(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); |
AhmedPlaymaker | 30:461231877c89 | 48 | |
AhmedPlaymaker | 30:461231877c89 | 49 | /** Displaying The First Menu Screen |
AhmedPlaymaker | 30:461231877c89 | 50 | * |
AhmedPlaymaker | 30:461231877c89 | 51 | * This function just displays Menu Screen 1 contents. |
AhmedPlaymaker | 30:461231877c89 | 52 | */ |
AhmedPlaymaker | 34:89f53ffc81bb | 53 | void DisplayMMContents(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 34:89f53ffc81bb | 54 | |
AhmedPlaymaker | 34:89f53ffc81bb | 55 | /** Implementing The First Menu Screen |
AhmedPlaymaker | 34:89f53ffc81bb | 56 | * |
AhmedPlaymaker | 34:89f53ffc81bb | 57 | * This function just implements the things decided in main menu. |
AhmedPlaymaker | 34:89f53ffc81bb | 58 | */ |
AhmedPlaymaker | 34:89f53ffc81bb | 59 | void ImplementMM(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); |
AhmedPlaymaker | 33:249cf423fb18 | 60 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 61 | /** The Second Menu Screen |
AhmedPlaymaker | 4:1fe015b66bb8 | 62 | * |
AhmedPlaymaker | 4:1fe015b66bb8 | 63 | * This function obtains the user input on the game type they would like to play. |
AhmedPlaymaker | 4:1fe015b66bb8 | 64 | */ |
AhmedPlaymaker | 33:249cf423fb18 | 65 | void game_mode(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); |
AhmedPlaymaker | 4:1fe015b66bb8 | 66 | |
AhmedPlaymaker | 34:89f53ffc81bb | 67 | /** Displaying GAME mode Contents |
AhmedPlaymaker | 34:89f53ffc81bb | 68 | * |
AhmedPlaymaker | 34:89f53ffc81bb | 69 | * This function just displays game_mode contents. |
AhmedPlaymaker | 34:89f53ffc81bb | 70 | */ |
AhmedPlaymaker | 34:89f53ffc81bb | 71 | void DisplayGMContents(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 34:89f53ffc81bb | 72 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 73 | /** The Third Menu Screen |
AhmedPlaymaker | 4:1fe015b66bb8 | 74 | * |
AhmedPlaymaker | 4:1fe015b66bb8 | 75 | * This function obtains the user input on the game speed that suits them. |
AhmedPlaymaker | 4:1fe015b66bb8 | 76 | */ |
AhmedPlaymaker | 33:249cf423fb18 | 77 | void game_speed(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); |
AhmedPlaymaker | 33:249cf423fb18 | 78 | |
AhmedPlaymaker | 35:ce47cde57bd3 | 79 | /** Implementing GS |
AhmedPlaymaker | 35:ce47cde57bd3 | 80 | * |
AhmedPlaymaker | 35:ce47cde57bd3 | 81 | * This function just decides what has to be done next. |
AhmedPlaymaker | 35:ce47cde57bd3 | 82 | */ |
AhmedPlaymaker | 35:ce47cde57bd3 | 83 | void ImplementGS(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 35:ce47cde57bd3 | 84 | |
AhmedPlaymaker | 35:ce47cde57bd3 | 85 | /** Displaying GAME speed Contents |
AhmedPlaymaker | 35:ce47cde57bd3 | 86 | * |
AhmedPlaymaker | 35:ce47cde57bd3 | 87 | * This function just displays game_speed contents. |
AhmedPlaymaker | 35:ce47cde57bd3 | 88 | */ |
AhmedPlaymaker | 35:ce47cde57bd3 | 89 | void DisplayGSContents(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 35:ce47cde57bd3 | 90 | |
AhmedPlaymaker | 16:7b474f873683 | 91 | |
AhmedPlaymaker | 16:7b474f873683 | 92 | int fps; // this sends over the game speed |
AhmedPlaymaker | 30:461231877c89 | 93 | int i; |
AhmedPlaymaker | 30:461231877c89 | 94 | int lr; |
AhmedPlaymaker | 38:30e4e6191762 | 95 | int gs; |
AhmedPlaymaker | 39:210ac915e0a0 | 96 | int g_mode; //this helps to select between joystick and motion control. |
AhmedPlaymaker | 30:461231877c89 | 97 | int st; |
AhmedPlaymaker | 30:461231877c89 | 98 | int sc; |
AhmedPlaymaker | 30:461231877c89 | 99 | float cs; |
AhmedPlaymaker | 34:89f53ffc81bb | 100 | int back_pressed; //remembers if back is pressed. |
AhmedPlaymaker | 33:249cf423fb18 | 101 | |
AhmedPlaymaker | 33:249cf423fb18 | 102 | private: |
AhmedPlaymaker | 33:249cf423fb18 | 103 | int _level; |
AhmedPlaymaker | 33:249cf423fb18 | 104 | Stats _stats; |
AhmedPlaymaker | 3:fbb1fa853f09 | 105 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 106 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 107 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 108 | }; |
AhmedPlaymaker | 3:fbb1fa853f09 | 109 | #endif |