1

Dependencies:   mbed Gamepad N5110

Revision:
7:cafa0b96e8d3
Parent:
3:7b28047013d2
--- a/main.cpp	Thu May 02 08:17:22 2019 +0000
+++ b/main.cpp	Sun May 05 12:10:48 2019 +0000
@@ -13,15 +13,14 @@
 
 #include "Snake.h"
 
-/************************Structs************************/
+
 struct UserInput {
     Direction d;
    
 };
 
 
-/************************Objects************************/
-N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);//set LCD pins
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
 Gamepad pad;
 Snake snake;
 Direction d;
@@ -62,29 +61,22 @@
     };
 
 char _Buffer[200];
-/************************Prototypes************************/
+
 void start_game();
 void game_setting();
 int game_music_2();
 
-/************************Variables************************/
 
-//int heroChar[4]=(1,1,0,1);
-//int bomb[4]=(0,1,0,1);
-//int boulderLocation[4][8]={}// set the coordinate for boulder, if 00, boulder does not exist
-
-/************************Main code************************/
 int main()
 {   snake.Highest_score = 0;
     while(1){
             int _Flag = 1;
-            lcd.init();//initializing display
+            lcd.init();
             pad.init();
             start_game();
             game_setting();
             snake.init(25,25,5,3);
 
-    //pc.printf("initalized");
     while (_Flag) {
             snake.drawsnake(lcd,pad);
             snake.snakemov(pad);
@@ -94,7 +86,7 @@
             } 
         }       
 }
-/************************Functions************************/
+
 int game_music_2(){
     pad.tone(1047.0,0.125); //gap
     wait(0.125);