Versión de Firmware con funciones de RAM incorporadas.

Dependencies:   mbed

Fork of VmRecorderV1dot1 by virtualmech

Revision:
0:3d456b8ce449
diff -r 000000000000 -r 3d456b8ce449 Doggy/doggy.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Doggy/doggy.h	Mon Jun 15 15:34:27 2015 +0000
@@ -0,0 +1,281 @@
+/* mbed DogM Graphic Display Library
+ * Copyright (c) 2011 Bernard Escaillas (www.midimetric.com)
+ */
+
+#ifndef DOGGY_H
+#define DOGGY_H
+
+#include "mbed.h"
+#include "globaldefs.h"
+#include "xfont.h"
+#include "xfont_8.h"
+#include "xfont_11.h"
+#include "patterns.h"
+
+/// DOGM LCD control class
+///
+/// Simple drawing and text rendering functions for DOGM-6 LCD
+/// It should work also with the DOGL.
+/// It does not handles up side down display.
+///
+/// DogM circuit used in the example:
+///
+/// 1/ LCD accesseories:
+///
+///    - LCD is powered from the 3.3V of the mbed. This configuration requires 9 x 1 uF capacitors as
+///    shown in the DogM datasheet. Personnaly i used 0.820 uF (or code 824) because i did not have 1 uFs...
+///    - Amber backlight requires resistors. The data sheet mentions 3 x 47 Ohms resitors (one on each led).
+///    actually, i added a 500 ohms pot and a 47 Ohms in serie to allow for backlight attenuation (and to
+///    extend its lifetime. Also, drawing too much current from the mbed 'steels' power from the LCD and
+///    reduces contrast...
+///
+/// 2/ mbed connection:
+///
+///    - dogm 40 (CS)    -->  mbed p8
+///    - dogm 39 (Reset) -->  +3.3V (always off to save one pin)
+///    - dogm 38 (A0)    -->  mbed p6 (unused miso pin)
+///    - dogm 37 (SCLK)  -->  mbed p7 (SPI clock)
+///    - dogm 36 (SI)    -->  mbed p5 (MOSI)
+///    - dogm 35 (VDD)   -->  +3.3V
+///    - dogm 34 (VVD2)  -->  +3.3V
+///    - dogm 33 (VSS)   -->  GND
+///    - dogm 32 to 21, see datasheet for condensers connection
+///
+/// 3/ SPI cnofiguration:
+///
+///    The datasheet states that the DogM handles data rates up to 10MHz
+///    This rate is probably achieved with independant current source for the backlight.
+///    This library uses by default a 1 MHz for the one time initialization (in case mbed
+///    is powering up also and current is not yet fully stabilized)
+///    It uses a 5MHz rate for work screen transfer.
+///    You can change this by modifying the #DEFINE DOGMLC_MHZ 5000000
+///    (use the #undef / #define pair in your code to redefine this constant)
+///    Increase the value to achieve faster transmission.
+///    Lower the value if some messages are lost.
+///
+/// Example:
+/// @code
+/// #include "mbed.h"
+/// #include "doggy.h"
+///
+/// SPI     spi( p5, NC, p7 ); // MOSI, MISCO, CLK
+/// DogMLCD dog( spi, p8, p6 ); // SPI, CS, A0
+///
+/// int main() 
+/// {
+///     // select font to use:
+///     dog.XFont = xfont_11;
+///
+///     // transmit currently empty work screen (to clear physical display):
+///     dog.Flush();
+///
+///     // create text with symbols:
+///     char formula[] = { 159, '(', 'x', ')', '=', '2', 227, '+', 's', 'i', 'n', '(', 224, ')', '/', 251, 'x' };
+///     // output text from point(0,0):
+///     dog.XString( 0, 0, formula );
+///
+///     // create text with variables and ouput from point (0,11):
+///     char buf[256];
+///     sprintf( buf, "%s=%f", "A", 15.894 );
+///     dog.XString( 0, 11, buf );
+/// 
+///     // paint rectangles with built-in patterns:
+///     dog.Rect(  0, 48,  15, 63, DOGMLCD_full );
+///     dog.Rect( 16, 48,  31, 63, DOGMLCD_dark );
+///     dog.Rect( 32, 48,  47, 63, DOGMLCD_grey );
+///     dog.Rect( 48, 48,  63, 63, DOGMLCD_lite );
+/// 
+///     // transmit work screen to physical screen:
+///     dog.Flush();
+/// }
+/// @endcode
+class DogMLCD
+{
+private:
+    char  w_[1024];                                         // work screen
+    char* b_;                                               // currently used screen
+    SPI& spi_;                                              // attached SPI instance
+    DigitalOut cs_, a0_;                                    // control pins
+
+public:
+
+// implementation in doggy.cpp:
+
+    /// Xfont assignment, assign example:  XFont = xfont_8; , values { xfont_8 (default), xfont_11 }
+    const XGlyph* XFont;
+    
+    /// Create DogMLCD instance and intialize display
+    ///
+    /// @param spi Instance object of an initialized SPI port (see SPI library)
+    /// @param cs Digital pin output to activate slave SPI
+    /// @param a0 Digital pin output to switch DogM from command mode to data mode 
+    DogMLCD( SPI& spi, PinName cs, PinName a0 );
+    
+    /// Use custom screen buffer
+    ///
+    /// @param screen pointer to an array of 1024 chars (128 colonnes of 8 pages)
+    void AttachScreen( char* screen );
+
+    /// Stop using custom screen buffer (revet to internal work screen)
+    void DetachScreen();
+    
+    /// Activate pixel
+    ///
+    /// @param x horizontal coordinate from 0 to 127 included
+    /// @param y vertical coordinate from 0 to 63
+    void Poke( int x, int y );
+
+    /// Clear pixel
+    ///
+    /// @param x horizontal coordinate from 0 to 127 included
+    /// @param y vertical coordinate from 0 to 63 included
+    void Wipe( int x, int y );
+
+    /// Invert pixel 
+    ///
+    /// @param x horizontal coordinate from 0 to 127 included
+    /// @param y vertical coordinate from 0 to 63 included
+    void Inv( int x, int y );
+    
+    /// Invert a rectangle of pixel 
+    ///
+    void InvRect( int x0, int y0, int x1, int y1 );
+
+    /// Clear virtual screen
+    ///
+    /// Note : to clear only a part of the screen, use Rect( ..., DOGMLCD_full, wipe );
+    void Clear();
+
+    /// Transmit virtual screen to physical display
+    ///
+    /// note: this is the more time consuming method, it should take about 3ms under normal conditions.
+    /// For faster transmit you can limit it to the part of the screen that has effectively changed
+    /// with Flush(page) or Flush(y0,y1) 
+    void Flush();
+
+    /// Transmit one virtual screen page (or part of it) to physical display
+    ///
+    /// Physical screen is organized into 8 horizontal bands called pages. Each band is 8 lines high.
+    /// @param page number of the page to transmit, from 0 to 7.
+    /// @param x0 horizontal coordinate of first pixel to transmit, from 0 to 127.
+    /// @param x1 horizontal coordinate of last pixel to transmit, from 0 to 127.
+    void Flush( unsigned char page, int x0 = 0, int x1 = 127 );
+
+    /// Transmit several pages of the virtual screen to physical display
+    ///
+    /// Physical screen is organized into 8 horizontal bands called pages. Each band is 8 lines high.
+    /// Call time is about 150 us + 400 us per page at 5MHz spi frequency
+    /// @param page0 number of the first page to transmit, from 0 to 7.
+    /// @param page1 number of the last page to transmit, from 1 to 7 (0 means ignore argument).
+    void Page( unsigned char page0, unsigned char page1 = 0 );
+
+    /// Paste a custom screen over the internal work screen using raster op
+    ///
+    /// @param screen pointer to a custom screen made of 1024 chars
+    /// @param op raster operation, can be { poke(default), wipe, inv }
+    void Paste( char* screen, doggy_op op = poke );
+    
+// implementation in draw2D.cpp:
+    
+    /// Draw an horizontal line 
+    ///
+    /// @param x0 left coordinate from 0 to 127 included
+    /// @param y  vertical coordinate from 0 to 63 included
+    /// @param x1 right coordinate from 0 to 127 included
+    /// @param op bit math operation (raster), values { poke (default), wipe, inv }
+    void LineH( int x0, int y, int x1, doggy_op op = poke );
+
+    /// Draw a vertical line 
+    ///
+    /// @param x horizontal coordinate from 0 to 127 included
+    /// @param y0 top coordinate from 0 to 63 included
+    /// @param y1 bottom coordinate from 0 to 63 included
+    /// @param op bit math operation (raster), values { poke (default), wipe, inv }
+    void LineV( int x, int y0, int y1, doggy_op op = poke );
+    
+    /// Draw an diagonal line
+    ///
+    /// @param x0 start horizontal coordinate from 0 to 127 included
+    /// @param y0 start vertical coordinate from 0 to 63 included
+    /// @param x1 end horizontal coordinate from 0 to 127 included
+    /// @param y1 end vertical coordinate from 0 to 63 included
+    void Line( int x0, int y0, int x1, int y1, doggy_op = poke );
+    
+    /// Draw an empty rectangle by combining 2 LineH and 2 LineV calls 
+    ///
+    /// @param x0 top left corner, horizontal coordinate from 0 to 127 included
+    /// @param y0 top left corner, vertical coordinate from 0 to 63 included
+    /// @param x1 bottom right corner, horizontal coordinate from 0 to 127 included
+    /// @param y1 bottom right corner, vertical coordinate from 0 to 63 included
+    /// @param op bit math operation (raster), values { poke (default), wipe, inv }
+    void Frame( int x0, int y0, int x1, int y1, doggy_op op = poke );
+
+    /// Draw a filled rectangle by applying bitmap patterns 
+    ///
+    /// Check patterns.h for built-in patterns names.
+    /// Use your own pattern by passing (const unsigned char[]){ col 1, col 2...,col 8 }
+    ///
+    /// @param x0 top left corner, horizontal coordinate from 0 to 127 included
+    /// @param y0 top left corner, vertical coordinate from 0 to 63 included
+    /// @param x1 bottom right corner, horizontal coordinate from 0 to 127 included
+    /// @param y1 bottom right corner, vertical coordinate from 0 to 63 included
+    /// @param pattern a 8x8 bitmap pattern defined by an array of 8 chars
+    /// @param op bit math operation (raster), values { poke (default), wipe, inv }
+    void Rect( int x0, int y0, int x1, int y0, const unsigned char* pattern = DOGMLCD_full, doggy_op op = poke );
+
+// Implementation in xchar.cpp:
+
+    /// Returns the XGlyph structure describing a single character bitmap 
+    ///
+    /// If code is not found in the font, returns the character of code 0 (an empty square)
+    ///
+    /// @param code character code 0, 32 ~ 255 (xfont actually implements the extended US ascii character set)
+    /// @return an XGlyph structure { code, width, height, ...crening..., ...bitmap chars... }
+    XGlyph GetGlyph( int code );
+
+    /// Draw a XFont style character at position (x,y) 
+    ///
+    /// @param x top left corner, horizontal coordinate from 0 to 127 included
+    /// @param y top left corner, vertical coordinate from 0 to 63 included
+    /// @param code US extended ascii code
+    /// @param op bottom right corner, vertical coordinate from 0 to 63 included
+    void XChar( int x, int y, int code, doggy_op op = poke );
+
+    /// Draw a XFont style character at position (x,y) 
+    ///
+    /// @param x top left corner, horizontal coordinate from 0 to 127 included
+    /// @param y top left corner, vertical coordinate from 0 to 63 included
+    /// @param f Xglyph structure of the character
+    /// @param op bit math operation (raster), values { poke (default), wipe, inv }
+    void XChar( int x, int y, XGlyph f, doggy_op op = poke );
+
+    /// Draw a XFont style sequence of characters starting at position (x,y) 
+    ///
+    /// Proportional font : Xfonts are proportionnal : i.e. not all characters have the same width.
+    ///
+    /// Crening (of Kerning): in most cases, there is a character spacing of one pixel beetween chars.
+    /// But some character combinations allow space saving. For instance, "T.", T followed by dot does not need
+    /// the extra pixel to ensure characters are not touching each other. Same for "aV" or "L'" or "=1" .
+    ///
+    /// New line: string can contain the new line '\\n' or (13)
+    ///
+    /// Wrapping: if the ouput reaches the right side of the screen, it will wrap to next line at position x.
+    /// wrapping is not space dependant, it happens anywhere in the string (inside words)
+    /// if wrapped line happens to begins with a space, the space is skipped
+    /// 
+    /// @param x top left corner, horizontal coordinate from 0 to 127 included
+    /// @param y top left corner, vertical coordinate from 0 to 63 included
+    /// @param f Xglyph structure of the character
+    /// @param op bit math operation (raster), values { poke (default), wipe, inv }
+    ///
+    /// @return the last y coordinate used to output chars (may be different than initial argument if string was wrapped)
+    int XString( int x, int y, const char* s, doggy_op op = poke );
+    int XString( int x, int y, int i, doggy_op = poke );
+    int XString( int x, int y, float f, doggy_op = poke );
+};
+
+/// Type definition for RasterOp
+///
+/// is a pointer to a metthod of DogMLCD taking two int arguments
+typedef void (DogMLCD::*RasterOp)(int,int);
+#endif
\ No newline at end of file