Versión de Firmware con funciones de RAM incorporadas.
Dependencies: mbed
Fork of VmRecorderV1dot1 by
Doggy/doggy.h
- Committer:
- JuanManuelAmador
- Date:
- 2015-06-15
- Revision:
- 0:3d456b8ce449
File content as of revision 0:3d456b8ce449:
/* mbed DogM Graphic Display Library * Copyright (c) 2011 Bernard Escaillas (www.midimetric.com) */ #ifndef DOGGY_H #define DOGGY_H #include "mbed.h" #include "globaldefs.h" #include "xfont.h" #include "xfont_8.h" #include "xfont_11.h" #include "patterns.h" /// DOGM LCD control class /// /// Simple drawing and text rendering functions for DOGM-6 LCD /// It should work also with the DOGL. /// It does not handles up side down display. /// /// DogM circuit used in the example: /// /// 1/ LCD accesseories: /// /// - LCD is powered from the 3.3V of the mbed. This configuration requires 9 x 1 uF capacitors as /// shown in the DogM datasheet. Personnaly i used 0.820 uF (or code 824) because i did not have 1 uFs... /// - Amber backlight requires resistors. The data sheet mentions 3 x 47 Ohms resitors (one on each led). /// actually, i added a 500 ohms pot and a 47 Ohms in serie to allow for backlight attenuation (and to /// extend its lifetime. Also, drawing too much current from the mbed 'steels' power from the LCD and /// reduces contrast... /// /// 2/ mbed connection: /// /// - dogm 40 (CS) --> mbed p8 /// - dogm 39 (Reset) --> +3.3V (always off to save one pin) /// - dogm 38 (A0) --> mbed p6 (unused miso pin) /// - dogm 37 (SCLK) --> mbed p7 (SPI clock) /// - dogm 36 (SI) --> mbed p5 (MOSI) /// - dogm 35 (VDD) --> +3.3V /// - dogm 34 (VVD2) --> +3.3V /// - dogm 33 (VSS) --> GND /// - dogm 32 to 21, see datasheet for condensers connection /// /// 3/ SPI cnofiguration: /// /// The datasheet states that the DogM handles data rates up to 10MHz /// This rate is probably achieved with independant current source for the backlight. /// This library uses by default a 1 MHz for the one time initialization (in case mbed /// is powering up also and current is not yet fully stabilized) /// It uses a 5MHz rate for work screen transfer. /// You can change this by modifying the #DEFINE DOGMLC_MHZ 5000000 /// (use the #undef / #define pair in your code to redefine this constant) /// Increase the value to achieve faster transmission. /// Lower the value if some messages are lost. /// /// Example: /// @code /// #include "mbed.h" /// #include "doggy.h" /// /// SPI spi( p5, NC, p7 ); // MOSI, MISCO, CLK /// DogMLCD dog( spi, p8, p6 ); // SPI, CS, A0 /// /// int main() /// { /// // select font to use: /// dog.XFont = xfont_11; /// /// // transmit currently empty work screen (to clear physical display): /// dog.Flush(); /// /// // create text with symbols: /// char formula[] = { 159, '(', 'x', ')', '=', '2', 227, '+', 's', 'i', 'n', '(', 224, ')', '/', 251, 'x' }; /// // output text from point(0,0): /// dog.XString( 0, 0, formula ); /// /// // create text with variables and ouput from point (0,11): /// char buf[256]; /// sprintf( buf, "%s=%f", "A", 15.894 ); /// dog.XString( 0, 11, buf ); /// /// // paint rectangles with built-in patterns: /// dog.Rect( 0, 48, 15, 63, DOGMLCD_full ); /// dog.Rect( 16, 48, 31, 63, DOGMLCD_dark ); /// dog.Rect( 32, 48, 47, 63, DOGMLCD_grey ); /// dog.Rect( 48, 48, 63, 63, DOGMLCD_lite ); /// /// // transmit work screen to physical screen: /// dog.Flush(); /// } /// @endcode class DogMLCD { private: char w_[1024]; // work screen char* b_; // currently used screen SPI& spi_; // attached SPI instance DigitalOut cs_, a0_; // control pins public: // implementation in doggy.cpp: /// Xfont assignment, assign example: XFont = xfont_8; , values { xfont_8 (default), xfont_11 } const XGlyph* XFont; /// Create DogMLCD instance and intialize display /// /// @param spi Instance object of an initialized SPI port (see SPI library) /// @param cs Digital pin output to activate slave SPI /// @param a0 Digital pin output to switch DogM from command mode to data mode DogMLCD( SPI& spi, PinName cs, PinName a0 ); /// Use custom screen buffer /// /// @param screen pointer to an array of 1024 chars (128 colonnes of 8 pages) void AttachScreen( char* screen ); /// Stop using custom screen buffer (revet to internal work screen) void DetachScreen(); /// Activate pixel /// /// @param x horizontal coordinate from 0 to 127 included /// @param y vertical coordinate from 0 to 63 void Poke( int x, int y ); /// Clear pixel /// /// @param x horizontal coordinate from 0 to 127 included /// @param y vertical coordinate from 0 to 63 included void Wipe( int x, int y ); /// Invert pixel /// /// @param x horizontal coordinate from 0 to 127 included /// @param y vertical coordinate from 0 to 63 included void Inv( int x, int y ); /// Invert a rectangle of pixel /// void InvRect( int x0, int y0, int x1, int y1 ); /// Clear virtual screen /// /// Note : to clear only a part of the screen, use Rect( ..., DOGMLCD_full, wipe ); void Clear(); /// Transmit virtual screen to physical display /// /// note: this is the more time consuming method, it should take about 3ms under normal conditions. /// For faster transmit you can limit it to the part of the screen that has effectively changed /// with Flush(page) or Flush(y0,y1) void Flush(); /// Transmit one virtual screen page (or part of it) to physical display /// /// Physical screen is organized into 8 horizontal bands called pages. Each band is 8 lines high. /// @param page number of the page to transmit, from 0 to 7. /// @param x0 horizontal coordinate of first pixel to transmit, from 0 to 127. /// @param x1 horizontal coordinate of last pixel to transmit, from 0 to 127. void Flush( unsigned char page, int x0 = 0, int x1 = 127 ); /// Transmit several pages of the virtual screen to physical display /// /// Physical screen is organized into 8 horizontal bands called pages. Each band is 8 lines high. /// Call time is about 150 us + 400 us per page at 5MHz spi frequency /// @param page0 number of the first page to transmit, from 0 to 7. /// @param page1 number of the last page to transmit, from 1 to 7 (0 means ignore argument). void Page( unsigned char page0, unsigned char page1 = 0 ); /// Paste a custom screen over the internal work screen using raster op /// /// @param screen pointer to a custom screen made of 1024 chars /// @param op raster operation, can be { poke(default), wipe, inv } void Paste( char* screen, doggy_op op = poke ); // implementation in draw2D.cpp: /// Draw an horizontal line /// /// @param x0 left coordinate from 0 to 127 included /// @param y vertical coordinate from 0 to 63 included /// @param x1 right coordinate from 0 to 127 included /// @param op bit math operation (raster), values { poke (default), wipe, inv } void LineH( int x0, int y, int x1, doggy_op op = poke ); /// Draw a vertical line /// /// @param x horizontal coordinate from 0 to 127 included /// @param y0 top coordinate from 0 to 63 included /// @param y1 bottom coordinate from 0 to 63 included /// @param op bit math operation (raster), values { poke (default), wipe, inv } void LineV( int x, int y0, int y1, doggy_op op = poke ); /// Draw an diagonal line /// /// @param x0 start horizontal coordinate from 0 to 127 included /// @param y0 start vertical coordinate from 0 to 63 included /// @param x1 end horizontal coordinate from 0 to 127 included /// @param y1 end vertical coordinate from 0 to 63 included void Line( int x0, int y0, int x1, int y1, doggy_op = poke ); /// Draw an empty rectangle by combining 2 LineH and 2 LineV calls /// /// @param x0 top left corner, horizontal coordinate from 0 to 127 included /// @param y0 top left corner, vertical coordinate from 0 to 63 included /// @param x1 bottom right corner, horizontal coordinate from 0 to 127 included /// @param y1 bottom right corner, vertical coordinate from 0 to 63 included /// @param op bit math operation (raster), values { poke (default), wipe, inv } void Frame( int x0, int y0, int x1, int y1, doggy_op op = poke ); /// Draw a filled rectangle by applying bitmap patterns /// /// Check patterns.h for built-in patterns names. /// Use your own pattern by passing (const unsigned char[]){ col 1, col 2...,col 8 } /// /// @param x0 top left corner, horizontal coordinate from 0 to 127 included /// @param y0 top left corner, vertical coordinate from 0 to 63 included /// @param x1 bottom right corner, horizontal coordinate from 0 to 127 included /// @param y1 bottom right corner, vertical coordinate from 0 to 63 included /// @param pattern a 8x8 bitmap pattern defined by an array of 8 chars /// @param op bit math operation (raster), values { poke (default), wipe, inv } void Rect( int x0, int y0, int x1, int y0, const unsigned char* pattern = DOGMLCD_full, doggy_op op = poke ); // Implementation in xchar.cpp: /// Returns the XGlyph structure describing a single character bitmap /// /// If code is not found in the font, returns the character of code 0 (an empty square) /// /// @param code character code 0, 32 ~ 255 (xfont actually implements the extended US ascii character set) /// @return an XGlyph structure { code, width, height, ...crening..., ...bitmap chars... } XGlyph GetGlyph( int code ); /// Draw a XFont style character at position (x,y) /// /// @param x top left corner, horizontal coordinate from 0 to 127 included /// @param y top left corner, vertical coordinate from 0 to 63 included /// @param code US extended ascii code /// @param op bottom right corner, vertical coordinate from 0 to 63 included void XChar( int x, int y, int code, doggy_op op = poke ); /// Draw a XFont style character at position (x,y) /// /// @param x top left corner, horizontal coordinate from 0 to 127 included /// @param y top left corner, vertical coordinate from 0 to 63 included /// @param f Xglyph structure of the character /// @param op bit math operation (raster), values { poke (default), wipe, inv } void XChar( int x, int y, XGlyph f, doggy_op op = poke ); /// Draw a XFont style sequence of characters starting at position (x,y) /// /// Proportional font : Xfonts are proportionnal : i.e. not all characters have the same width. /// /// Crening (of Kerning): in most cases, there is a character spacing of one pixel beetween chars. /// But some character combinations allow space saving. For instance, "T.", T followed by dot does not need /// the extra pixel to ensure characters are not touching each other. Same for "aV" or "L'" or "=1" . /// /// New line: string can contain the new line '\\n' or (13) /// /// Wrapping: if the ouput reaches the right side of the screen, it will wrap to next line at position x. /// wrapping is not space dependant, it happens anywhere in the string (inside words) /// if wrapped line happens to begins with a space, the space is skipped /// /// @param x top left corner, horizontal coordinate from 0 to 127 included /// @param y top left corner, vertical coordinate from 0 to 63 included /// @param f Xglyph structure of the character /// @param op bit math operation (raster), values { poke (default), wipe, inv } /// /// @return the last y coordinate used to output chars (may be different than initial argument if string was wrapped) int XString( int x, int y, const char* s, doggy_op op = poke ); int XString( int x, int y, int i, doggy_op = poke ); int XString( int x, int y, float f, doggy_op = poke ); }; /// Type definition for RasterOp /// /// is a pointer to a metthod of DogMLCD taking two int arguments typedef void (DogMLCD::*RasterOp)(int,int); #endif