CMSIS DSP library
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Fork of mbed-dsp by
cmsis_dsp/FastMathFunctions/arm_sqrt_q31.c
- Committer:
- emilmont
- Date:
- 2013-05-30
- Revision:
- 2:da51fb522205
- Parent:
- 1:fdd22bb7aa52
- Child:
- 3:7a284390b0ce
File content as of revision 2:da51fb522205:
/* ---------------------------------------------------------------------- * Copyright (C) 2011 ARM Limited. All rights reserved. * * $Date: 15. February 2012 * $Revision: V1.1.0 * * Project: CMSIS DSP Library * Title: arm_sqrt_q31.c * * Description: Q31 square root function. * * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 * * Version 1.1.0 2012/02/15 * Updated with more optimizations, bug fixes and minor API changes. * * Version 1.0.0 2011/03/08 * Alpha release. * * Version 1.0.1 2011/09/30 * Beta release. * * -------------------------------------------------------------------- */ #include "arm_math.h" #include "arm_common_tables.h" /** * @ingroup groupFastMath */ /** * @addtogroup SQRT * @{ */ /** * @brief Q31 square root function. * @param[in] in input value. The range of the input value is [0 +1) or 0x00000000 to 0x7FFFFFFF. * @param[out] *pOut square root of input value. * @return The function returns ARM_MATH_SUCCESS if input value is positive value or ARM_MATH_ARGUMENT_ERROR if * <code>in</code> is negative value and returns zero output for negative values. */ arm_status arm_sqrt_q31( q31_t in, q31_t * pOut) { q31_t number, temp1, bits_val1, var1, signBits1, half; float32_t temp_float1; number = in; /* If the input is a positive number then compute the signBits. */ if(number > 0) { signBits1 = __CLZ(number) - 1; /* Shift by the number of signBits1 */ if((signBits1 % 2) == 0) { number = number << signBits1; } else { number = number << (signBits1 - 1); } /* Calculate half value of the number */ half = number >> 1; /* Store the number for later use */ temp1 = number; /*Convert to float */ temp_float1 = number * 4.6566128731e-010f; /*Store as integer */ bits_val1 = *(int *) &temp_float1; /* Subtract the shifted value from the magic number to give intial guess */ bits_val1 = 0x5f3759df - (bits_val1 >> 1); // gives initial guess /* Store as float */ temp_float1 = *(float *) &bits_val1; /* Convert to integer format */ var1 = (q31_t) (temp_float1 * 1073741824); /* 1st iteration */ var1 = ((q31_t) ((q63_t) var1 * (0x30000000 - ((q31_t) ((((q31_t) (((q63_t) var1 * var1) >> 31)) * (q63_t) half) >> 31))) >> 31)) << 2; /* 2nd iteration */ var1 = ((q31_t) ((q63_t) var1 * (0x30000000 - ((q31_t) ((((q31_t) (((q63_t) var1 * var1) >> 31)) * (q63_t) half) >> 31))) >> 31)) << 2; /* 3rd iteration */ var1 = ((q31_t) ((q63_t) var1 * (0x30000000 - ((q31_t) ((((q31_t) (((q63_t) var1 * var1) >> 31)) * (q63_t) half) >> 31))) >> 31)) << 2; /* Multiply the inverse square root with the original value */ var1 = ((q31_t) (((q63_t) temp1 * var1) >> 31)) << 1; /* Shift the output down accordingly */ if((signBits1 % 2) == 0) { var1 = var1 >> (signBits1 / 2); } else { var1 = var1 >> ((signBits1 - 1) / 2); } *pOut = var1; return (ARM_MATH_SUCCESS); } /* If the number is a negative number then store zero as its square root value */ else { *pOut = 0; return (ARM_MATH_ARGUMENT_ERROR); } } /** * @} end of SQRT group */