test avoid bulled game
Dependencies: C12832_lcd LCD_fonts mbed mbed-rtos
KakuGraphicBuilder.cpp
- Committer:
- kaku_jyoko
- Date:
- 2016-12-12
- Revision:
- 29:7784b098ef1d
- Parent:
- 28:efe19c092c2c
File content as of revision 29:7784b098ef1d:
#include "kaku_integrate.h" #include "models.h" #include "graphics.h" char map = {0x00}; KakuGraphicBuilder::KakuGraphicBuilder() { Bitmap b = { LCD_X, LCD_Y, LCD_X / 8, map, }; bitmap_all = b; reset_white_board(); } Bitmap KakuGraphicBuilder::integrateBitmap(point pe, point bu, point st[]) { Bitmap b; return b; } void KakuGraphicBuilder::convolution(point p, int width, int height) { } void KakuGraphicBuilder::reset_white_board() { for(int i = 0; i < LCD_Y; i++){ for (int j = 0; j < LCD_X; j++){ white_board[i][j] = 0; } } } void intToBitmap(){ for(int i = 0; i < LCD_Y ; i++){ for (int j = 1; j <= LCD_X / 8; j++){ } } }