test avoid bulled game

Dependencies:   C12832_lcd LCD_fonts mbed mbed-rtos

Committer:
th_mbed
Date:
Mon Dec 05 08:09:45 2016 +0000
Revision:
8:2fd3eedcde64
Parent:
7:defdc7cb4e0b
Child:
9:a2195ad200fa
add isGround in Person.; please look at models.h

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kaku_jyoko 4:0fe59e58def9 1 #include "point.h"
th_mbed 2:50a76ed8bf55 2 #ifndef models_h
th_mbed 2:50a76ed8bf55 3 #define models_h
th_mbed 2:50a76ed8bf55 4
th_mbed 2:50a76ed8bf55 5 #define DEFAULT_X 2
th_mbed 8:2fd3eedcde64 6 #define DEFAULT_Y 25 //31-7+1
kaku_jyoko 7:defdc7cb4e0b 7 #define MAX_JUMP_TIME 7
th_mbed 2:50a76ed8bf55 8 #define MAX_JUMP_COUNT 2
th_mbed 8:2fd3eedcde64 9 #define JUMP_SIZE 2
th_mbed 8:2fd3eedcde64 10 #define GAME_OVER -1
th_mbed 2:50a76ed8bf55 11
th_mbed 2:50a76ed8bf55 12 class Person
th_mbed 2:50a76ed8bf55 13 {
th_mbed 2:50a76ed8bf55 14 private:
th_mbed 2:50a76ed8bf55 15 point p;
th_mbed 2:50a76ed8bf55 16 int jump_count;
th_mbed 2:50a76ed8bf55 17 int jump_time;
th_mbed 8:2fd3eedcde64 18 bool isGround(int height);
th_mbed 2:50a76ed8bf55 19
th_mbed 2:50a76ed8bf55 20 public:
th_mbed 2:50a76ed8bf55 21 Person();
th_mbed 8:2fd3eedcde64 22 point update(int height);
th_mbed 2:50a76ed8bf55 23 point jump();
th_mbed 2:50a76ed8bf55 24 };
th_mbed 2:50a76ed8bf55 25
th_mbed 2:50a76ed8bf55 26 class Bullet
th_mbed 2:50a76ed8bf55 27 {
th_mbed 2:50a76ed8bf55 28 private:
th_mbed 2:50a76ed8bf55 29 point p;
th_mbed 2:50a76ed8bf55 30 int v;
th_mbed 2:50a76ed8bf55 31 public:
th_mbed 2:50a76ed8bf55 32 Bullet(point p, int v);
th_mbed 2:50a76ed8bf55 33 point update();
th_mbed 2:50a76ed8bf55 34 };
th_mbed 2:50a76ed8bf55 35
th_mbed 2:50a76ed8bf55 36 #endif