Mochu Yao explorer game
Dependencies: mbed
Diff: item/item.cpp
- Revision:
- 9:e11bb7cef050
- Parent:
- 8:201ef0618b7d
- Child:
- 17:1b4ecc01b79f
diff -r 201ef0618b7d -r e11bb7cef050 item/item.cpp --- a/item/item.cpp Mon Apr 27 08:41:29 2020 +0000 +++ b/item/item.cpp Mon Apr 27 14:01:00 2020 +0000 @@ -2,7 +2,7 @@ // Define sprite arrays. //this is the forward form of the item -int item_form[6][5] = { +int item_form[5][6] = { { 0,0,1,1,0,0}, { 0,1,1,1,1,0}, { 1,1,1,1,1,1}, @@ -28,7 +28,7 @@ //1 the item must be generated on the surface but not in the air //2 the item must be in the srceen or the explorer can not collect them if (_x < 6 || _x > 74) { // Ensures the item does not generate off-screen. - _x = 40;//go back to the intial position + _x = 40; }//go back to the intial position else if (_y < 5 || _y > 75) { _y = 50; };//go back to the intial position @@ -54,4 +54,4 @@ return _y; } -} \ No newline at end of file + \ No newline at end of file