Mochu Yao explorer game

Dependencies:   mbed

Revision:
8:201ef0618b7d
Parent:
7:88c4ba6bb37b
Child:
9:e11bb7cef050
--- a/item/item.cpp	Thu Apr 23 07:49:39 2020 +0000
+++ b/item/item.cpp	Mon Apr 27 08:41:29 2020 +0000
@@ -4,19 +4,12 @@
 //this is the forward form of the item
 int item_form[6][5] = {
   { 0,0,1,1,0,0},
-  { 0,1,0,0,1,0},
-  { 1,0,0,0,0,1},
-  { 0,1,0,0,1,0},
+  { 0,1,1,1,1,0},
+  { 1,1,1,1,1,1},
+  { 0,1,1,1,1,0},
   { 0,0,1,1,0,0},
 };
 //this is the vertical form of the item
-int item_vertical[6][5] = {
-  { 0,0,1,1,0,0},
-  { 0,0,1,1,0,0},
-  { 0,0,1,1,0,0},
-  { 0,0,1,1,0,0},
-  { 0,0,1,1,0,0},
-};
 
 // Constructor and destructor.
 item::item() {} 
@@ -27,17 +20,6 @@
   // Starting position of the item.
   _x = 40;
   _y = 40;
-  _loop = 0;//the loop must be set to zero
-}
-
-void item::generate_item() {
-  // make the item rotating every 4 loops
-  for(_loop = 0; loop<4; _loop++;) {
-  if (_loop == 3) {
-    _loop = 0;
-    _rotate_item = !_rotate_item;
-  } 
-  wait(0.05);    
 }
 
 void item::set_item(int random_x, int random_y) {
@@ -61,12 +43,7 @@
 }
 
 int *item::get_item_form() {
-  //by changing the form from forward to vertical each 4 loop the item can start rotating 
-  if (_rotate_item) {
     return *item_form;
-  } else if(!_rotate_item) {
-    return *item_vertical;
-  }
 }
 
 int item::get_item_x() {