Mochu Yao explorer game

Dependencies:   mbed

Revision:
26:4d193529b447
Parent:
23:7be9701fc1b8
Child:
27:354d91d59b6d
diff -r e551c09fa28b -r 4d193529b447 explorer/explorer.h
--- a/explorer/explorer.h	Tue Apr 28 17:30:29 2020 +0000
+++ b/explorer/explorer.h	Tue Apr 28 17:39:26 2020 +0000
@@ -18,62 +18,7 @@
 * @ 3 reset the game
 * @ date April 15th 2020
 * @ author Yaomochu
-
-* @code
-
-#include "mbed.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include "explorer.h"
-#include <cstdlib>
-#include <ctime>
-
-Gamepad gamepad;
-N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
-Explorer _player;
-
-int _player_x; 
-int _player_y;
-bool _f_flag;
-bool _r_flag;
-bool _start_flag;
-int _speed;
-int _jump_height;
-Player_direction _player_direction;
-Explorer_sprite _explorer_sprite;  
-
-int main() {
-  _player.init();
-  _start_flag = true;
-  while(1) {
-    
-    // Y coordinate
-    if (_f_flag == true) 
-    {
-      _player.fall(_f_flag, gamepad);
-    } else {
-    _player.set_y_coordinate(false, _jump_height); }  
-    _f_flag = _player.get_fall_flag(); 
-    _player_y = _player.get_y();
-    _jump_height = _player.get_jump_height();
-    
-    // X coordinate
-    _player_x = _player.get_x();
-    _speed = _player.get_speed(); 
-    _player.set_x_coordinate(1, _speed, _player_direction); 
- 
-        
-    //change in to a new direction.
-    _player_direction = _player.get_direction();
-    
-    _r_flag = _player.get_reset_flag(); 
-
-    lcd.drawSprite(_player_x,_player_y,10,10,(int *)_player.get_form(_explorer_sprite));//draw the player
-  }  
-}
-
-* @endcode
-*/
+*//
 
 class Explorer {
  public: