Mochu Yao explorer game
Dependencies: mbed
Diff: explorer/explorer.h
- Revision:
- 26:4d193529b447
- Parent:
- 23:7be9701fc1b8
- Child:
- 27:354d91d59b6d
--- a/explorer/explorer.h Tue Apr 28 17:30:29 2020 +0000 +++ b/explorer/explorer.h Tue Apr 28 17:39:26 2020 +0000 @@ -18,62 +18,7 @@ * @ 3 reset the game * @ date April 15th 2020 * @ author Yaomochu - -* @code - -#include "mbed.h" -#include "N5110.h" -#include "Gamepad.h" -#include "explorer.h" -#include <cstdlib> -#include <ctime> - -Gamepad gamepad; -N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); -Explorer _player; - -int _player_x; -int _player_y; -bool _f_flag; -bool _r_flag; -bool _start_flag; -int _speed; -int _jump_height; -Player_direction _player_direction; -Explorer_sprite _explorer_sprite; - -int main() { - _player.init(); - _start_flag = true; - while(1) { - - // Y coordinate - if (_f_flag == true) - { - _player.fall(_f_flag, gamepad); - } else { - _player.set_y_coordinate(false, _jump_height); } - _f_flag = _player.get_fall_flag(); - _player_y = _player.get_y(); - _jump_height = _player.get_jump_height(); - - // X coordinate - _player_x = _player.get_x(); - _speed = _player.get_speed(); - _player.set_x_coordinate(1, _speed, _player_direction); - - - //change in to a new direction. - _player_direction = _player.get_direction(); - - _r_flag = _player.get_reset_flag(); - - lcd.drawSprite(_player_x,_player_y,10,10,(int *)_player.get_form(_explorer_sprite));//draw the player - } -} - -* @endcode -*/ +*// class Explorer { public: