Mochu Yao explorer game

Dependencies:   mbed

Revision:
4:64746224ab6e
Parent:
3:672d4bd8225d
Child:
7:88c4ba6bb37b
--- a/explorer/explorer.h	Tue Apr 21 12:31:27 2020 +0000
+++ b/explorer/explorer.h	Tue Apr 21 13:27:01 2020 +0000
@@ -1,63 +0,0 @@
-/** explorer 
-* @the explorer file has three functions
-  1 the movement of a explorer to jump and move in left or right direction
-  2 check fallen and collision
-  3 reset the game
-* @date April 15th 2020
-* @author Yaomochu
-*/
-#ifndef EXPLORER_H
-#define EXPLORER_H
-
-#include "mbed.h"
-#include "Gamepad.h"
-//use the enum to define the value we need for the explorer
-enum explorer_sprite{Move_right,Move_left,Stand_left, Stand_right};
-//we have four sprite form so we can define the sprite on the screen by using these enum
-//the explorer's direction
-enum Player_direction {right,left};
-
-class Explorer {
- public:
- Explorer();
- //Constructor
- ~Explorer();
- //Destructor
-void set_x_coordinate(float joy_x, int speed, Player_direction direction);
-void set_y_coordinate(bool ifjump, int jump_height, int level);
-int get_y();
- 
-int get_x();
-
-int get_speed();
-
-int get_jump_height();
-
-Player_direction get_direction();
-
-explorer_sprite get_explorer_sprite();
-
-int * get_form(explorer_sprite sprite);
-//this function is used to get the players form and print on the screen (same as the item file)
-
-void fall(bool f_flag, Gamepad &gamepad);
-//the fall flag need to add music to hint the player that the game is over
-void reset_flag(bool reset_flag,Gamepad &gamepad);
-//the reset flag also need to add music to hint the player that the game has been reseted
-bool get_fall_flag();
-
-bool get_reset_flag();
- 
- private:
-    
-  int _x;
-  int _y;
-  int _speed;
-  int _level;
-  int _jump_height;
-  bool _f_flag;
-  bool _r_flag;
-  Player_direction _player_direction;
-  explorer_sprite _sprite   
-};
-#endif