Mochu Yao explorer game

Dependencies:   mbed

Committer:
el17my
Date:
Mon Apr 27 08:41:29 2020 +0000
Revision:
8:201ef0618b7d
Parent:
7:88c4ba6bb37b
Child:
9:e11bb7cef050
creating the menu

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17my 1:ed745421d8c4 1 #include "item.h"
el17my 1:ed745421d8c4 2
el17my 1:ed745421d8c4 3 // Define sprite arrays.
el17my 3:672d4bd8225d 4 //this is the forward form of the item
el17my 1:ed745421d8c4 5 int item_form[6][5] = {
el17my 1:ed745421d8c4 6 { 0,0,1,1,0,0},
el17my 8:201ef0618b7d 7 { 0,1,1,1,1,0},
el17my 8:201ef0618b7d 8 { 1,1,1,1,1,1},
el17my 8:201ef0618b7d 9 { 0,1,1,1,1,0},
el17my 1:ed745421d8c4 10 { 0,0,1,1,0,0},
el17my 1:ed745421d8c4 11 };
el17my 3:672d4bd8225d 12 //this is the vertical form of the item
el17my 1:ed745421d8c4 13
el17my 1:ed745421d8c4 14 // Constructor and destructor.
el17my 1:ed745421d8c4 15 item::item() {}
el17my 1:ed745421d8c4 16
el17my 1:ed745421d8c4 17 item::~item() {}
el17my 1:ed745421d8c4 18
el17my 1:ed745421d8c4 19 void item::init() {
el17my 3:672d4bd8225d 20 // Starting position of the item.
el17my 3:672d4bd8225d 21 _x = 40;
el17my 3:672d4bd8225d 22 _y = 40;
el17my 1:ed745421d8c4 23 }
el17my 1:ed745421d8c4 24
el17my 3:672d4bd8225d 25 void item::set_item(int random_x, int random_y) {
el17my 1:ed745421d8c4 26 // Set the item coords based on input values.
el17my 3:672d4bd8225d 27 // This function must have two rules
el17my 3:672d4bd8225d 28 //1 the item must be generated on the surface but not in the air
el17my 3:672d4bd8225d 29 //2 the item must be in the srceen or the explorer can not collect them
el17my 3:672d4bd8225d 30 if (_x < 6 || _x > 74) { // Ensures the item does not generate off-screen.
el17my 3:672d4bd8225d 31 _x = 40;//go back to the intial position
el17my 3:672d4bd8225d 32 else if (_y < 5 || _y > 75)
el17my 3:672d4bd8225d 33 {
el17my 3:672d4bd8225d 34 _y = 50; };//go back to the intial position
el17my 3:672d4bd8225d 35 //according to the height of the line, the item must be generated upper the line but can not be so high
el17my 3:672d4bd8225d 36 //if y >40, the item need to be one the second line and if is lower it has to be one the lower line
el17my 3:672d4bd8225d 37 if (random_y > 40) {
el17my 3:672d4bd8225d 38 _y = 40;
el17my 1:ed745421d8c4 39 } else {
el17my 7:88c4ba6bb37b 40 _y = 20;
el17my 1:ed745421d8c4 41 }
el17my 3:672d4bd8225d 42 _x = random_x;//x can be every random value between 6 and 74
el17my 1:ed745421d8c4 43 }
el17my 3:672d4bd8225d 44
el17my 3:672d4bd8225d 45 int *item::get_item_form() {
el17my 1:ed745421d8c4 46 return *item_form;
el17my 1:ed745421d8c4 47 }
el17my 1:ed745421d8c4 48
el17my 3:672d4bd8225d 49 int item::get_item_x() {
el17my 1:ed745421d8c4 50 return _x;
el17my 1:ed745421d8c4 51 }
el17my 1:ed745421d8c4 52
el17my 3:672d4bd8225d 53 int item::get_item_y() {
el17my 1:ed745421d8c4 54 return _y;
el17my 1:ed745421d8c4 55 }
el17my 3:672d4bd8225d 56
el17my 1:ed745421d8c4 57 }