Yang Hongxiao 201199678
Dependencies: mbed
Diff: Control.cpp
- Revision:
- 1:a6ead8050c23
diff -r 4b02786450c0 -r a6ead8050c23 Control.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Control.cpp Thu May 14 17:00:34 2020 +0000 @@ -0,0 +1,147 @@ +#include "Control.h" + +Control::Control() +{ + +} + +Control::~Control() +{ + +} + +void Control::init(int platform_w,int platform_h,int r,int vv) +{ + + _platform_w = platform_w; + _platform_h = platform_h; + _r = r; + _vv = vv; + _length = 45; + _p.init(_length,_platform_h,_platform_w); + _o.init(); + _bullet.init(_r,_vv); +} + +void Control::read_input(Gamepad &pad) +{ + _d = pad.get_direction(); + _mag = pad.get_mag(); +} + +void Control::draw(N5110 &lcd) +{ + + lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); + print_scores(lcd); + _p.draw(lcd); + _bullet.draw(lcd); + _o.draw(lcd); +} + +void Control::update(Gamepad &pad) +{ + check_goal(pad); + _p.update(_d,_mag); + _bullet.update(); + check_wall_collision(pad); + check_platform_collisions(pad); + check__obstacle_collisios(pad); +} + +void Control::check_wall_collision(Gamepad &pad) +{ + Vector2D bullet_pos = _bullet.get_pos(); + Vector2D bullet_velocity = _bullet.get_velocity(); + + if (bullet_pos.y <= 1) { + bullet_pos.y = 1; + bullet_velocity.y = -bullet_velocity.y; + pad.tone(550.0,0.1); + } + + else if (bullet_pos.x + _r >= (WIDTH-1) ) { + bullet_pos.x = (WIDTH-1) - _r; + bullet_velocity.x = -bullet_velocity.x; + + pad.tone(550.0,0.1); + } + + else if (bullet_pos.x <= 1) { + bullet_pos.x = 1; + bullet_velocity.x = -bullet_velocity.x; + pad.tone(550.0,0.1); + } + _bullet.set_velocity(bullet_velocity); + _bullet.set_pos(bullet_pos); +} + +void Control::check_platform_collisions(Gamepad &pad) +{ + Vector2D bullet_pos = _bullet.get_pos(); + Vector2D bullet_velocity = _bullet.get_velocity(); + + Vector2D p_pos = _p.get_pos(); + + if ( + (bullet_pos.y >= p_pos.y) && + (bullet_pos.y <= p_pos.y + _platform_h) && + (bullet_pos.x >= _length) && + (bullet_pos.x <= _length + _platform_w) + ) { + bullet_pos.y = _length+ _platform_h; + bullet_velocity.y = -bullet_velocity.y; + pad.tone(1000.0,0.1); + + } + + _bullet.set_velocity(bullet_velocity); + _bullet.set_pos(bullet_pos); +} +void Control::check__obstacle_collisios(Gamepad &pad) +{ + + Vector2D bullet_pos = _bullet.get_pos(); + Vector2D bullet_velocity = _bullet.get_velocity(); + Vector2D p_pos = _p.get_pos(); + Vector2D o_pos= _o.get_obstacle_pos(); + + if ((bullet_pos.y >= o_pos.y) && + (bullet_pos.y <= o_pos.y + 2) && + (bullet_pos.x >= o_pos.x) && + (bullet_pos.x <= o_pos.x + 20) ){ + + bullet_velocity.y = -bullet_velocity.y; + + pad.tone(1000.0,0.1); + _p.add_score(); + _o.new_obstacle(); + } + + _bullet.set_velocity(bullet_velocity); + _bullet.set_pos(bullet_pos); +} + +void Control::check_goal(Gamepad &pad) +{ + + Vector2D bullet_pos = _bullet.get_pos(); + + if (bullet_pos.y > WIDTH) { + + _bullet.init(_r,_vv); + pad.tone(1500.0,0.5); + pad.leds_on(); + wait(0.5); + pad.leds_off(); + } +} + +void Control::print_scores(N5110 &lcd) +{ + int p_score = _p.get_score(); + char buffer1[14]; + sprintf(buffer1,"%2d",p_score); + lcd.printString(buffer1,WIDTH/2 + 22,1); + +} \ No newline at end of file