Yang Hongxiao 201199678

Dependencies:   mbed

Revision:
1:a6ead8050c23
diff -r 4b02786450c0 -r a6ead8050c23 Control.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Control.cpp	Thu May 14 17:00:34 2020 +0000
@@ -0,0 +1,147 @@
+#include "Control.h"
+
+Control::Control()
+{
+
+}
+
+Control::~Control()
+{
+
+}
+
+void Control::init(int platform_w,int platform_h,int r,int vv)
+{
+   
+    _platform_w = platform_w;
+    _platform_h = platform_h;
+    _r = r;
+    _vv = vv;
+    _length =  45;
+    _p.init(_length,_platform_h,_platform_w);
+    _o.init();
+    _bullet.init(_r,_vv);
+}
+
+void Control::read_input(Gamepad &pad)
+{
+    _d = pad.get_direction();
+    _mag = pad.get_mag();
+}
+
+void Control::draw(N5110 &lcd)
+{
+
+    lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
+    print_scores(lcd);
+    _p.draw(lcd);
+    _bullet.draw(lcd);
+    _o.draw(lcd);
+}
+
+void Control::update(Gamepad &pad)
+{
+    check_goal(pad);
+    _p.update(_d,_mag);
+    _bullet.update();
+    check_wall_collision(pad);
+    check_platform_collisions(pad);
+    check__obstacle_collisios(pad);
+}
+
+void Control::check_wall_collision(Gamepad &pad)
+{
+    Vector2D bullet_pos = _bullet.get_pos();
+    Vector2D bullet_velocity = _bullet.get_velocity();
+
+    if (bullet_pos.y <= 1) {  
+        bullet_pos.y = 1;  
+        bullet_velocity.y = -bullet_velocity.y;
+        pad.tone(550.0,0.1);
+    }
+  
+    else if (bullet_pos.x + _r >= (WIDTH-1) ) { 
+        bullet_pos.x = (WIDTH-1) - _r;  
+       bullet_velocity.x = -bullet_velocity.x;
+
+        pad.tone(550.0,0.1);
+    }
+
+    else if (bullet_pos.x <= 1) { 
+        bullet_pos.x = 1; 
+        bullet_velocity.x = -bullet_velocity.x;
+        pad.tone(550.0,0.1);
+    }
+    _bullet.set_velocity(bullet_velocity);
+    _bullet.set_pos(bullet_pos);
+}
+
+void Control::check_platform_collisions(Gamepad &pad)
+{
+    Vector2D bullet_pos = _bullet.get_pos();
+    Vector2D bullet_velocity = _bullet.get_velocity();
+
+    Vector2D p_pos = _p.get_pos();
+
+    if (
+        (bullet_pos.y >= p_pos.y) &&                  
+        (bullet_pos.y <= p_pos.y + _platform_h) && 
+        (bullet_pos.x >= _length) && 
+        (bullet_pos.x <= _length + _platform_w)
+    ) {
+        bullet_pos.y = _length+ _platform_h;
+        bullet_velocity.y = -bullet_velocity.y;
+        pad.tone(1000.0,0.1);
+              
+    }
+
+    _bullet.set_velocity(bullet_velocity);
+    _bullet.set_pos(bullet_pos);
+}
+void Control::check__obstacle_collisios(Gamepad &pad)
+{
+  
+    Vector2D bullet_pos = _bullet.get_pos();
+    Vector2D bullet_velocity = _bullet.get_velocity();
+    Vector2D p_pos = _p.get_pos();
+    Vector2D o_pos= _o.get_obstacle_pos();
+
+    if ((bullet_pos.y >= o_pos.y) && 
+        (bullet_pos.y <= o_pos.y + 2) &&
+        (bullet_pos.x >= o_pos.x) && 
+        (bullet_pos.x <= o_pos.x + 20) ){
+       
+        bullet_velocity.y = -bullet_velocity.y;
+   
+        pad.tone(1000.0,0.1);
+        _p.add_score();
+        _o.new_obstacle();
+    }
+
+    _bullet.set_velocity(bullet_velocity);
+    _bullet.set_pos(bullet_pos);
+}
+
+void Control::check_goal(Gamepad &pad)
+{
+   
+    Vector2D bullet_pos = _bullet.get_pos();
+    
+    if (bullet_pos.y > WIDTH) {
+      
+        _bullet.init(_r,_vv);
+        pad.tone(1500.0,0.5);
+        pad.leds_on();
+        wait(0.5);
+        pad.leds_off();
+    }
+}
+
+void Control::print_scores(N5110 &lcd)
+{
+    int p_score = _p.get_score();
+    char buffer1[14];
+    sprintf(buffer1,"%2d",p_score);
+    lcd.printString(buffer1,WIDTH/2 + 22,1); 
+    
+}
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