Mochu Yao explorer game

Dependencies:   mbed

Revision:
32:47d98959b4ef
Parent:
31:8e92b65e0779
Child:
36:cdfba51a0a44
diff -r 8e92b65e0779 -r 47d98959b4ef menu/Menu.cpp
--- a/menu/Menu.cpp	Wed Apr 29 04:49:10 2020 +0000
+++ b/menu/Menu.cpp	Wed Apr 29 12:19:12 2020 +0000
@@ -30,10 +30,10 @@
 //*using the UPDown counter example in class 201.
 //there are three pages so we have three output and we cna press the start, back and y button to change the page.These are the input
 //
-State fsm[3] = {
-   {0,{0,2,0,0}},
-   {1,{2,2,0,1}},
-   {2,{1,2,1,0}}
+State _fsm[3] = {
+   {0,{0,1,0,0}},
+   {1,{1,1,0,2}},
+   {2,{2,1,2,0}}
 };
 
 Menu::Menu() {}
@@ -46,34 +46,34 @@
   _game_engine.init(); }
   
 void Menu::run_engine(N5110 &lcd, Gamepad &gamepad) {
-  get_input(gamepad.check_event(Gamepad::START_PRESSED), gamepad.check_event(Gamepad::BACK_PRESSED),gamepad.check_event(Gamepad::B_PRESSED));
-    _output = fsm[_state].output;
+  get_input(gamepad.check_event(Gamepad::START_PRESSED), gamepad.check_event(Gamepad::BACK_PRESSED),gamepad.check_event(Gamepad::A_PRESSED));
+    _output = _fsm[_state].output;
     if (_output == 0) {
     run_game(lcd, gamepad);  // Runs the main game loop.
   } else if (_output == 1) {
     display_page1(lcd, gamepad);  // Displays the main menu.
-  } else {
+  } else if (_output == 2) {
     display_page2(lcd, gamepad);  // Displayes the control page.
   } 
         // implement required delay
         // set the next state depending on direction
-  _state = fsm[_state].next_state[_input_value]; 
+  _state = _fsm[_state].next_state[_input_value]; 
 }
   
-void Menu::get_input(bool start, bool back, bool b) {
-    if(!start && !back && !b) {
+void Menu::get_input(bool start, bool back, bool a) {
+    if(!start && !back && !a) {
         _input_value = 0;}
     else if (!start && back) {
         _input_value = 1;}
     else if (start && !back) {
         _input_value = 2;}
-    else if (b) {
+    else if (a) {
         _input_value = 3;}
 }
     
 void Menu::display_page1(N5110 &lcd, Gamepad &gamepad) {
   lcd.printString("START - Play!",0,0);   
-  lcd.printString("B - Controls",0,2); 
+  lcd.printString("A - Controls",0,2); 
   lcd.drawSprite(1,25,25,80,(int*)page1_sprite);}
 
 void Menu::display_page2(N5110 &lcd, Gamepad &gamepad) {