Mochu Yao explorer game

Dependencies:   mbed

Committer:
el17my
Date:
Wed Apr 29 12:19:12 2020 +0000
Revision:
32:47d98959b4ef
Parent:
31:8e92b65e0779
Child:
36:cdfba51a0a44
4.29

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17my 22:f8ba0ab7465c 1 #include "Menu.h"
el17my 13:30330d61f09c 2
el17my 13:30330d61f09c 3 int page1_sprite[25][80] = {
el17my 13:30330d61f09c 4 { 0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 5 { 0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 6 { 0,0,0,0,1,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 7 { 0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 8 { 0,0,1,1,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 9 { 0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 10 { 0,0,1,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 11 { 1,0,0,1,0,0,0,0,1,1,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 12 { 0,1,1,0,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 13 { 0,0,0,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 14 { 0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 15 { 0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 16 { 0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 17 { 0,0,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,0,0,1,0,1,1,1,1,1,1,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0 },
el17my 13:30330d61f09c 18 { 0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0 },
el17my 13:30330d61f09c 19 { 0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0 },
el17my 13:30330d61f09c 20 { 0,0,0,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0 },
el17my 13:30330d61f09c 21 { 0,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0 },
el17my 13:30330d61f09c 22 { 0,1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 23 { 1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 24 { 1,1,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 25 { 0,0,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 26 { 0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0 },
el17my 13:30330d61f09c 27 { 0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,0,0,0,0,0,1,0,1,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,0 },
el17my 13:30330d61f09c 28 { 0,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
el17my 13:30330d61f09c 29 };
el17my 13:30330d61f09c 30 //*using the UPDown counter example in class 201.
el17my 13:30330d61f09c 31 //there are three pages so we have three output and we cna press the start, back and y button to change the page.These are the input
el17my 13:30330d61f09c 32 //
el17my 32:47d98959b4ef 33 State _fsm[3] = {
el17my 32:47d98959b4ef 34 {0,{0,1,0,0}},
el17my 32:47d98959b4ef 35 {1,{1,1,0,2}},
el17my 32:47d98959b4ef 36 {2,{2,1,2,0}}
el17my 15:814084bbc111 37 };
el17my 13:30330d61f09c 38
el17my 21:349c70c8a7de 39 Menu::Menu() {}
el17my 13:30330d61f09c 40
el17my 21:349c70c8a7de 41 Menu::~Menu() {}
el17my 13:30330d61f09c 42
el17my 21:349c70c8a7de 43 void Menu::init() {
el17my 13:30330d61f09c 44 // Starting setup of menu.
el17my 17:1b4ecc01b79f 45 _state = 1; // Starting state is the menu.
el17my 13:30330d61f09c 46 _game_engine.init(); }
el17my 13:30330d61f09c 47
el17my 21:349c70c8a7de 48 void Menu::run_engine(N5110 &lcd, Gamepad &gamepad) {
el17my 32:47d98959b4ef 49 get_input(gamepad.check_event(Gamepad::START_PRESSED), gamepad.check_event(Gamepad::BACK_PRESSED),gamepad.check_event(Gamepad::A_PRESSED));
el17my 32:47d98959b4ef 50 _output = _fsm[_state].output;
el17my 19:14c5427b30d1 51 if (_output == 0) {
el17my 13:30330d61f09c 52 run_game(lcd, gamepad); // Runs the main game loop.
el17my 13:30330d61f09c 53 } else if (_output == 1) {
el17my 13:30330d61f09c 54 display_page1(lcd, gamepad); // Displays the main menu.
el17my 32:47d98959b4ef 55 } else if (_output == 2) {
el17my 13:30330d61f09c 56 display_page2(lcd, gamepad); // Displayes the control page.
el17my 31:8e92b65e0779 57 }
el17my 31:8e92b65e0779 58 // implement required delay
el17my 31:8e92b65e0779 59 // set the next state depending on direction
el17my 32:47d98959b4ef 60 _state = _fsm[_state].next_state[_input_value];
el17my 31:8e92b65e0779 61 }
el17my 22:f8ba0ab7465c 62
el17my 32:47d98959b4ef 63 void Menu::get_input(bool start, bool back, bool a) {
el17my 32:47d98959b4ef 64 if(!start && !back && !a) {
el17my 20:20e6ba54e15c 65 _input_value = 0;}
el17my 31:8e92b65e0779 66 else if (!start && back) {
el17my 31:8e92b65e0779 67 _input_value = 1;}
el17my 20:20e6ba54e15c 68 else if (start && !back) {
el17my 20:20e6ba54e15c 69 _input_value = 2;}
el17my 32:47d98959b4ef 70 else if (a) {
el17my 19:14c5427b30d1 71 _input_value = 3;}
el17my 13:30330d61f09c 72 }
el17my 13:30330d61f09c 73
el17my 21:349c70c8a7de 74 void Menu::display_page1(N5110 &lcd, Gamepad &gamepad) {
el17my 31:8e92b65e0779 75 lcd.printString("START - Play!",0,0);
el17my 32:47d98959b4ef 76 lcd.printString("A - Controls",0,2);
el17my 31:8e92b65e0779 77 lcd.drawSprite(1,25,25,80,(int*)page1_sprite);}
el17my 13:30330d61f09c 78
el17my 21:349c70c8a7de 79 void Menu::display_page2(N5110 &lcd, Gamepad &gamepad) {
el17my 13:30330d61f09c 80 lcd.printString("METHOD:",0,0);
el17my 13:30330d61f09c 81 lcd.printString("-Go Left/Right",0,1);
el17my 13:30330d61f09c 82 lcd.printString("Collect item!",0,4);
el17my 31:8e92b65e0779 83 lcd.printString("x -Jump:",0,2); }
el17my 13:30330d61f09c 84
el17my 21:349c70c8a7de 85 void Menu::run_game(N5110 &lcd, Gamepad &gamepad){
el17my 13:30330d61f09c 86 _game_engine.run_engine(lcd, gamepad);}
el17my 13:30330d61f09c 87
el17my 13:30330d61f09c 88