Mochu Yao explorer game
Dependencies: mbed
item/item.cpp
- Committer:
- el17my
- Date:
- 2020-04-29
- Revision:
- 31:8e92b65e0779
- Parent:
- 17:1b4ecc01b79f
File content as of revision 31:8e92b65e0779:
#include "item.h" // Define sprite arrays. //this is the forward form of the item int item_form[5][6] = { { 0,0,1,1,0,0}, { 0,1,1,1,1,0}, { 1,1,1,1,1,1}, { 0,1,1,1,1,0}, { 0,0,1,1,0,0}, }; //this is the vertical form of the item // Constructor and destructor. item::item() {} item::~item() {} void item::init() { // Starting position of the item. _x = 40; _y = 15; } void item::set_item(int random_x, int random_y) { // Set the item coords based on input values. // This function must have two rules //1 the item must be generated on the surface but not in the air //2 the item must be in the srceen or the explorer can not collect them if (_x < 6 || _x > 74) { // Ensures the item does not generate off-screen. _x = 40; }//go back to the intial position else if (_y < 5 || _y > 75) { _y = 15; };//go back to the intial position //according to the height of the line, the item must be generated upper the line but can not be so high //if y >40, the item need to be one the second line and if is lower it has to be one the lower line if (random_y > 40) { _y = 45; } else { _y = 15; } _x = random_x;//x can be every random value between 6 and 74 } int *item::get_item_form() { return *item_form; } int item::get_item_x() { return _x; } int item::get_item_y() { return _y; }