Mochu Yao explorer game
Dependencies: mbed
menu/Menu.h
- Committer:
- el17my
- Date:
- 2020-04-28
- Revision:
- 21:349c70c8a7de
- Child:
- 22:f8ba0ab7465c
File content as of revision 21:349c70c8a7de:
#ifndef MENU_H #define MENU_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Gameengine.h" //*using the UpDown_counter example in class 201. struct State { int output; // output value for current state int next_state[4]; // next state (depending on direction 0 - UP, 1 - DOWN) }; /** Menu class 1 build three page to choose 2 build a good welcome_page 3 connect with the gamepad and makesure the game is working * @date April 27th 2020 * @author Yaomochu *@code #include "N5110.h" #include "Gamepad.h" #include "mbed.h" #include "menu.h" N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad gamepad; menu _menu; int main() { gamepad.init(); _menu.init(); lcd.init(); lcd.normalMode(); lcd.setBrightness(0.5); while(1) { // clear, refresh lcd and run the menu. lcd.clear(); _menu.run_engine(lcd, gamepad); lcd.refresh(); wait(0.01); } } *@endcode */ class Menu { public: Menu(); ~Menu(); void init(); void display_page1(N5110 &lcd, Gamepad &gamepad); void display_page2(N5110 &lcd, Gamepad &gamepad); void run_engine(N5110 &lcd, Gamepad &gamepad); void run_game(N5110 &lcd, Gamepad &gamepad); private: void get_input(bool start, bool back, bool b); Gameengine _game_engine; int _input_value; int _output; int _state; }; #endif