Mochu Yao explorer game
Dependencies: mbed
Diff: menu/Menu.h
- Revision:
- 21:349c70c8a7de
- Child:
- 22:f8ba0ab7465c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/menu/Menu.h Tue Apr 28 14:26:47 2020 +0000 @@ -0,0 +1,70 @@ +#ifndef MENU_H +#define MENU_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" +#include "Gameengine.h" +//*using the UpDown_counter example in class 201. +struct State { + int output; // output value for current state + int next_state[4]; // next state (depending on direction 0 - UP, 1 - DOWN) +}; + +/** Menu class +1 build three page to choose +2 build a good welcome_page +3 connect with the gamepad and makesure the game is working +* @date April 27th 2020 +* @author Yaomochu + +*@code + +#include "N5110.h" +#include "Gamepad.h" +#include "mbed.h" +#include "menu.h" + +N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); +Gamepad gamepad; +menu _menu; + +int main() { + gamepad.init(); + _menu.init(); + lcd.init(); + lcd.normalMode(); + lcd.setBrightness(0.5); + while(1) { + + // clear, refresh lcd and run the menu. + lcd.clear(); + _menu.run_engine(lcd, gamepad); + lcd.refresh(); + wait(0.01); + } +} + +*@endcode +*/ + +class Menu { + public: + Menu(); + ~Menu(); + void init(); + void display_page1(N5110 &lcd, Gamepad &gamepad); + void display_page2(N5110 &lcd, Gamepad &gamepad); + void run_engine(N5110 &lcd, Gamepad &gamepad); + void run_game(N5110 &lcd, Gamepad &gamepad); + +private: + void get_input(bool start, bool back, bool b); + Gameengine _game_engine; + int _input_value; + int _output; + int _state; + }; +#endif + + \ No newline at end of file