Mochu Yao explorer game

Dependencies:   mbed

Revision:
26:4d193529b447
Parent:
24:d7a794fd1228
Child:
27:354d91d59b6d
--- a/Surface/surface.h	Tue Apr 28 17:30:29 2020 +0000
+++ b/Surface/surface.h	Tue Apr 28 17:39:26 2020 +0000
@@ -9,67 +9,7 @@
  int right;
  int y;
  };
- //the line structer will have four main elements 
- 
-/** surface Class
-* @1 the leftside of the line move toward right then the rightside should also move to the right to keep the length
-* @2 the line will be random length but must be suitable
-* @3 makesure there are two surface for player to stay
-* @date April 22th 2020
-* @author Yaomochu
 
-@code
-
-#include "mbed.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include "surface.h"
-#include <cstdlib>
-#include <ctime>
-
-N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
-Gamepad gamepad;
-Surface _surface;
-
-Line line_1_value;
-Line line_2_value;
-Line line_3_value;
-Line line_4_value;
-Line line_5_value;
-Line line_6_value;
-
-int main() {
-    _surface.init(20,40);
-    while(1) {
-    //draw line 1
-    _surface.line_1();
-    line_1_value = _surface.getline_1();
-    lcd.drawLine(line_1_value.left,line_1_value.y,line_1_value.right,line_1_value.y,FILL_BLACK);
-    //draw line 2
-    _surface.line_2();
-    line_2_value = _surface.getline_2();
-    lcd.drawLine(line_2_value.left,line_2_value.y,line_2_value.right,line_2_value.y,FILL_BLACK);
-    //draw line 3
-    _surface.line_3();
-    line_3_value = _surface.getline_3();
-    lcd.drawLine(line_3_value.left,line_3_value.y,line_3_value.right,line_3_value.y,FILL_BLACK);
-    //draw line 4
-    _surface.line_4();
-    line_4_value = _surface.getline_4();
-    lcd.drawLine(line_4_value.left,line_4_value.y,line_4_value.right,line_4_value.y,FILL_BLACK);
-    //draw line 5
-    _surface.line_5();
-    line_3_value = _surface.getline_5();
-    lcd.drawLine(line_5_value.left,line_5_value.y,line_5_value.right,line_5_value.y,FILL_BLACK);
-    //draw line 6
-    _surface.line_6();
-    line_6_value = _surface.getline_6();
-    lcd.drawLine(line_6_value.left,line_6_value.y,line_6_value.right,line_6_value.y,FILL_BLACK);
-    }
-}
-
-@endcode
-*/
 
 //the surface function is to creat the surface for player to stand on and move
 class Surface