Mochu Yao explorer game

Dependencies:   mbed

Revision:
27:354d91d59b6d
Parent:
26:4d193529b447
Child:
28:4a1260ad0346
--- a/Surface/surface.h	Tue Apr 28 17:39:26 2020 +0000
+++ b/Surface/surface.h	Tue Apr 28 17:58:00 2020 +0000
@@ -10,7 +10,67 @@
  int y;
  };
 
+//the line structer will have four main elements 
+ 
+/** surface Class
+* @1 the leftside of the line move toward right then the rightside should also move to the right to keep the length
+* @2 the line will be random length but must be suitable
+* @3 makesure there are two surface for player to stay
+* @date April 22th 2020
+* @author Yaomochu
 
+@code
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "surface.h"
+#include <cstdlib>
+#include <ctime>
+
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+Gamepad gamepad;
+Surface _surface;
+
+Line line_1_value;
+Line line_2_value;
+Line line_3_value;
+Line line_4_value;
+Line line_5_value;
+Line line_6_value;
+
+int main() {
+    _surface.init(20,40);
+    while(1) {
+    //draw line 1
+    _surface.line_1();
+    line_1_value = _surface.getline_1();
+    lcd.drawLine(line_1_value.left,line_1_value.y,line_1_value.right,line_1_value.y,FILL_BLACK);
+    //draw line 2
+    _surface.line_2();
+    line_2_value = _surface.getline_2();
+    lcd.drawLine(line_2_value.left,line_2_value.y,line_2_value.right,line_2_value.y,FILL_BLACK);
+    //draw line 3
+    _surface.line_3();
+    line_3_value = _surface.getline_3();
+    lcd.drawLine(line_3_value.left,line_3_value.y,line_3_value.right,line_3_value.y,FILL_BLACK);
+    //draw line 4
+    _surface.line_4();
+    line_4_value = _surface.getline_4();
+    lcd.drawLine(line_4_value.left,line_4_value.y,line_4_value.right,line_4_value.y,FILL_BLACK);
+    //draw line 5
+    _surface.line_5();
+    line_3_value = _surface.getline_5();
+    lcd.drawLine(line_5_value.left,line_5_value.y,line_5_value.right,line_5_value.y,FILL_BLACK);
+    //draw line 6
+    _surface.line_6();
+    line_6_value = _surface.getline_6();
+    lcd.drawLine(line_6_value.left,line_6_value.y,line_6_value.right,line_6_value.y,FILL_BLACK);
+    }
+}
+
+@endcode
+*/
 //the surface function is to creat the surface for player to stand on and move
 class Surface
 {