XJEL2645 (18/19) / Mbed 2 deprecated Li_Saiwen

Dependencies:   mbed Gamepad N5110

Committer:
1012754868
Date:
Fri Apr 26 04:47:03 2019 +0000
Revision:
0:5fcd72a90b20
Child:
1:db2a69ca4929
Completed the basic function of the game snake, made the game selection interface, and left the highest historical record of the game undone

Who changed what in which revision?

UserRevisionLine numberNew contents of line
1012754868 0:5fcd72a90b20 1 //屏幕开始有蛇的图标
1012754868 0:5fcd72a90b20 2 //主页过了之后选择菜单菜单包含速度历史记录
1012754868 0:5fcd72a90b20 3 //音乐
1012754868 0:5fcd72a90b20 4 /*
1012754868 0:5fcd72a90b20 5 做选项的步骤
1012754868 0:5fcd72a90b20 6 把选项打印出来
1012754868 0:5fcd72a90b20 7 移动光标
1012754868 0:5fcd72a90b20 8 移动到某一个点击确定跳转到一个界面,点击返回返回到设置
1012754868 0:5fcd72a90b20 9 */
1012754868 0:5fcd72a90b20 10 #include "mbed.h"
1012754868 0:5fcd72a90b20 11 #include "N5110.h"
1012754868 0:5fcd72a90b20 12 #include "Gamepad.h"
1012754868 0:5fcd72a90b20 13
1012754868 0:5fcd72a90b20 14 #include "Snake.h"
1012754868 0:5fcd72a90b20 15
1012754868 0:5fcd72a90b20 16 /************************Structs************************/
1012754868 0:5fcd72a90b20 17 struct UserInput {
1012754868 0:5fcd72a90b20 18 Direction d;
1012754868 0:5fcd72a90b20 19
1012754868 0:5fcd72a90b20 20 };
1012754868 0:5fcd72a90b20 21
1012754868 0:5fcd72a90b20 22
1012754868 0:5fcd72a90b20 23 /************************Objects************************/
1012754868 0:5fcd72a90b20 24 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);//set LCD pins
1012754868 0:5fcd72a90b20 25 Gamepad pad;
1012754868 0:5fcd72a90b20 26 Snake snake;
1012754868 0:5fcd72a90b20 27 Direction d;
1012754868 0:5fcd72a90b20 28 int SNAKY[11][48] = {
1012754868 0:5fcd72a90b20 29 {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 30 {0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 31 {0,1,1,1,0,0,1,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 32 {0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 33 {0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 34 {0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0},
1012754868 0:5fcd72a90b20 35 {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
1012754868 0:5fcd72a90b20 36 {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0},
1012754868 0:5fcd72a90b20 37 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 38 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 39 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
1012754868 0:5fcd72a90b20 40 };
1012754868 0:5fcd72a90b20 41
1012754868 0:5fcd72a90b20 42 int _SNAKY[11][48] = {
1012754868 0:5fcd72a90b20 43 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 44 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 45 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 46 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 47 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 48 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 49 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 50 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 51 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 52 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
1012754868 0:5fcd72a90b20 53 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
1012754868 0:5fcd72a90b20 54 };
1012754868 0:5fcd72a90b20 55
1012754868 0:5fcd72a90b20 56 char _Buffer[200];
1012754868 0:5fcd72a90b20 57 /************************Prototypes************************/
1012754868 0:5fcd72a90b20 58 void start_game();
1012754868 0:5fcd72a90b20 59 void game_setting();
1012754868 0:5fcd72a90b20 60
1012754868 0:5fcd72a90b20 61 /************************Variables************************/
1012754868 0:5fcd72a90b20 62
1012754868 0:5fcd72a90b20 63 //int heroChar[4]=(1,1,0,1);
1012754868 0:5fcd72a90b20 64 //int bomb[4]=(0,1,0,1);
1012754868 0:5fcd72a90b20 65 //int boulderLocation[4][8]={}// set the coordinate for boulder, if 00, boulder does not exist
1012754868 0:5fcd72a90b20 66
1012754868 0:5fcd72a90b20 67 /************************Main code************************/
1012754868 0:5fcd72a90b20 68 int main()
1012754868 0:5fcd72a90b20 69 {
1012754868 0:5fcd72a90b20 70 lcd.init();//initializing display
1012754868 0:5fcd72a90b20 71 pad.init();
1012754868 0:5fcd72a90b20 72 //pc.printf("initalized");
1012754868 0:5fcd72a90b20 73 snake.init(25,25,5,3);
1012754868 0:5fcd72a90b20 74 start_game();
1012754868 0:5fcd72a90b20 75 game_setting();
1012754868 0:5fcd72a90b20 76 while (1) {
1012754868 0:5fcd72a90b20 77 //printf("updated");
1012754868 0:5fcd72a90b20 78 snake.drawsnake(lcd);
1012754868 0:5fcd72a90b20 79 snake.snakemov(pad);
1012754868 0:5fcd72a90b20 80 }
1012754868 0:5fcd72a90b20 81 }
1012754868 0:5fcd72a90b20 82 /************************Functions************************/
1012754868 0:5fcd72a90b20 83
1012754868 0:5fcd72a90b20 84 void start_game(){
1012754868 0:5fcd72a90b20 85 lcd.printString(" LI Saiwen",0,3);
1012754868 0:5fcd72a90b20 86 lcd.printString(" Press A",0,5);
1012754868 0:5fcd72a90b20 87 lcd.refresh();
1012754868 0:5fcd72a90b20 88
1012754868 0:5fcd72a90b20 89 lcd.drawSprite(60,5,11,48,(int *)SNAKY);
1012754868 0:5fcd72a90b20 90 lcd.refresh();
1012754868 0:5fcd72a90b20 91 wait(0.2);
1012754868 0:5fcd72a90b20 92 lcd.drawSprite(60,5,11,48,(int *)_SNAKY);
1012754868 0:5fcd72a90b20 93 lcd.refresh();
1012754868 0:5fcd72a90b20 94
1012754868 0:5fcd72a90b20 95 lcd.drawSprite(55,5,11,48,(int *)SNAKY);
1012754868 0:5fcd72a90b20 96 lcd.refresh();
1012754868 0:5fcd72a90b20 97 wait(0.2);
1012754868 0:5fcd72a90b20 98 lcd.drawSprite(55,5,11,48,(int *)_SNAKY);
1012754868 0:5fcd72a90b20 99 lcd.refresh();
1012754868 0:5fcd72a90b20 100
1012754868 0:5fcd72a90b20 101 lcd.drawSprite(50,5,11,48,(int *)SNAKY);
1012754868 0:5fcd72a90b20 102 lcd.refresh();
1012754868 0:5fcd72a90b20 103 wait(0.2);
1012754868 0:5fcd72a90b20 104 lcd.drawSprite(50,5,11,48,(int *)_SNAKY);
1012754868 0:5fcd72a90b20 105 lcd.refresh();
1012754868 0:5fcd72a90b20 106
1012754868 0:5fcd72a90b20 107 lcd.drawSprite(45,5,11,48,(int *)SNAKY);
1012754868 0:5fcd72a90b20 108 lcd.refresh();
1012754868 0:5fcd72a90b20 109 wait(0.2);
1012754868 0:5fcd72a90b20 110 lcd.drawSprite(45,5,11,48,(int *)_SNAKY);
1012754868 0:5fcd72a90b20 111 lcd.refresh();
1012754868 0:5fcd72a90b20 112
1012754868 0:5fcd72a90b20 113 lcd.drawSprite(40,5,11,48,(int *)SNAKY);
1012754868 0:5fcd72a90b20 114 lcd.refresh();
1012754868 0:5fcd72a90b20 115 wait(0.2);
1012754868 0:5fcd72a90b20 116 lcd.drawSprite(40,5,11,48,(int *)_SNAKY);
1012754868 0:5fcd72a90b20 117 lcd.refresh();
1012754868 0:5fcd72a90b20 118
1012754868 0:5fcd72a90b20 119 lcd.drawSprite(35,5,11,48,(int *)SNAKY);
1012754868 0:5fcd72a90b20 120 lcd.refresh();
1012754868 0:5fcd72a90b20 121 wait(0.2);
1012754868 0:5fcd72a90b20 122 lcd.drawSprite(35,5,11,48,(int *)_SNAKY);
1012754868 0:5fcd72a90b20 123 lcd.refresh();
1012754868 0:5fcd72a90b20 124
1012754868 0:5fcd72a90b20 125 lcd.drawSprite(30,5,11,48,(int *)SNAKY);
1012754868 0:5fcd72a90b20 126 lcd.refresh();
1012754868 0:5fcd72a90b20 127 wait(0.2);
1012754868 0:5fcd72a90b20 128 lcd.drawSprite(30,5,11,48,(int *)_SNAKY);
1012754868 0:5fcd72a90b20 129 lcd.refresh();
1012754868 0:5fcd72a90b20 130
1012754868 0:5fcd72a90b20 131 lcd.drawSprite(25,5,11,48,(int *)SNAKY);
1012754868 0:5fcd72a90b20 132 lcd.refresh();
1012754868 0:5fcd72a90b20 133 wait(0.2);
1012754868 0:5fcd72a90b20 134 lcd.drawSprite(25,5,11,48,(int *)_SNAKY);
1012754868 0:5fcd72a90b20 135
1012754868 0:5fcd72a90b20 136 lcd.drawSprite(20,5,11,48,(int *)SNAKY);
1012754868 0:5fcd72a90b20 137 lcd.refresh();
1012754868 0:5fcd72a90b20 138 while ( pad.check_event(Gamepad::A_PRESSED) == false) {
1012754868 0:5fcd72a90b20 139 pad.leds_on();
1012754868 0:5fcd72a90b20 140 wait(0.1);
1012754868 0:5fcd72a90b20 141 pad.leds_off();
1012754868 0:5fcd72a90b20 142 wait(0.1);
1012754868 0:5fcd72a90b20 143 }
1012754868 0:5fcd72a90b20 144 lcd.clear();
1012754868 0:5fcd72a90b20 145 }
1012754868 0:5fcd72a90b20 146
1012754868 0:5fcd72a90b20 147 void game_setting() {
1012754868 0:5fcd72a90b20 148 lcd.printString(" Menu",0,0);
1012754868 0:5fcd72a90b20 149 lcd.printString(" A to set",0,1);
1012754868 0:5fcd72a90b20 150 lcd.printString("set speed <",0,2);
1012754868 0:5fcd72a90b20 151 lcd.printString("history ",0,3);
1012754868 0:5fcd72a90b20 152 lcd.printString(" press start",0,5);
1012754868 0:5fcd72a90b20 153 lcd.refresh();
1012754868 0:5fcd72a90b20 154 int q = 1;
1012754868 0:5fcd72a90b20 155 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
1012754868 0:5fcd72a90b20 156 d = pad.get_direction();
1012754868 0:5fcd72a90b20 157 if(d == N || q == 1){
1012754868 0:5fcd72a90b20 158 lcd.clear();
1012754868 0:5fcd72a90b20 159 lcd.printString(" Menu",0,0);
1012754868 0:5fcd72a90b20 160 lcd.printString(" A to set",0,1);
1012754868 0:5fcd72a90b20 161 lcd.printString("set speed <",0,2);
1012754868 0:5fcd72a90b20 162 lcd.printString("history ",0,3);
1012754868 0:5fcd72a90b20 163 lcd.printString(" press start",0,5);
1012754868 0:5fcd72a90b20 164 lcd.refresh();
1012754868 0:5fcd72a90b20 165 if(pad.check_event(Gamepad::A_PRESSED) == true) {
1012754868 0:5fcd72a90b20 166 bool IsCheck = false;
1012754868 0:5fcd72a90b20 167 int c = 1;
1012754868 0:5fcd72a90b20 168 lcd.clear();
1012754868 0:5fcd72a90b20 169 lcd.printString(" Speed set",0,0);
1012754868 0:5fcd72a90b20 170 lcd.printString(" B to set",0,1);
1012754868 0:5fcd72a90b20 171 lcd.printString(" Normal <",0,2);
1012754868 0:5fcd72a90b20 172 lcd.printString(" Difficult",0,3);
1012754868 0:5fcd72a90b20 173 lcd.printString(" Hell",0,4);
1012754868 0:5fcd72a90b20 174 lcd.refresh();
1012754868 0:5fcd72a90b20 175 while(IsCheck == false){
1012754868 0:5fcd72a90b20 176 d = pad.get_direction();
1012754868 0:5fcd72a90b20 177 if(d == N && c == 1){
1012754868 0:5fcd72a90b20 178 lcd.clear();
1012754868 0:5fcd72a90b20 179 lcd.printString(" Speed set",0,0);
1012754868 0:5fcd72a90b20 180 lcd.printString(" B to set",0,1);
1012754868 0:5fcd72a90b20 181 lcd.printString(" Normal <",0,2);
1012754868 0:5fcd72a90b20 182 lcd.printString(" Difficult",0,3);
1012754868 0:5fcd72a90b20 183 lcd.printString(" Hell",0,4);
1012754868 0:5fcd72a90b20 184 c = 1;
1012754868 0:5fcd72a90b20 185 lcd.refresh();
1012754868 0:5fcd72a90b20 186 }
1012754868 0:5fcd72a90b20 187 else if(d == S && c == 1 ){
1012754868 0:5fcd72a90b20 188 lcd.clear();
1012754868 0:5fcd72a90b20 189 lcd.printString(" Speed set",0,0);
1012754868 0:5fcd72a90b20 190 lcd.printString(" B to set",0,1);
1012754868 0:5fcd72a90b20 191 lcd.printString(" Normal",0,2);
1012754868 0:5fcd72a90b20 192 lcd.printString(" Difficult <",0,3);
1012754868 0:5fcd72a90b20 193 lcd.printString(" Hell",0,4);
1012754868 0:5fcd72a90b20 194 c = 2;
1012754868 0:5fcd72a90b20 195 lcd.refresh();
1012754868 0:5fcd72a90b20 196 }
1012754868 0:5fcd72a90b20 197 else if(d == N && c == 2){
1012754868 0:5fcd72a90b20 198 lcd.clear();
1012754868 0:5fcd72a90b20 199 lcd.printString(" Speed set",0,0);
1012754868 0:5fcd72a90b20 200 lcd.printString(" B to set",0,1);
1012754868 0:5fcd72a90b20 201 lcd.printString(" Normal",0,2);
1012754868 0:5fcd72a90b20 202 lcd.printString(" Difficult <",0,3);
1012754868 0:5fcd72a90b20 203 lcd.printString(" Hell",0,4);
1012754868 0:5fcd72a90b20 204 c = 1;
1012754868 0:5fcd72a90b20 205 lcd.refresh();
1012754868 0:5fcd72a90b20 206 }
1012754868 0:5fcd72a90b20 207 else if(d == S && c == 2){
1012754868 0:5fcd72a90b20 208 lcd.clear();
1012754868 0:5fcd72a90b20 209 lcd.printString(" Speed set",0,0);
1012754868 0:5fcd72a90b20 210 lcd.printString(" B to set",0,1);
1012754868 0:5fcd72a90b20 211 lcd.printString(" Normal",0,2);
1012754868 0:5fcd72a90b20 212 lcd.printString(" Difficult",0,3);
1012754868 0:5fcd72a90b20 213 lcd.printString(" Hell <",0,4);
1012754868 0:5fcd72a90b20 214 c = 3;
1012754868 0:5fcd72a90b20 215 lcd.refresh();
1012754868 0:5fcd72a90b20 216 }
1012754868 0:5fcd72a90b20 217 else if(d == S && c == 3){
1012754868 0:5fcd72a90b20 218 lcd.clear();
1012754868 0:5fcd72a90b20 219 lcd.printString(" Speed set",0,0);
1012754868 0:5fcd72a90b20 220 lcd.printString(" B to set",0,1);
1012754868 0:5fcd72a90b20 221 lcd.printString(" Normal",0,2);
1012754868 0:5fcd72a90b20 222 lcd.printString(" Difficult",0,3);
1012754868 0:5fcd72a90b20 223 lcd.printString(" Hell <",0,4);
1012754868 0:5fcd72a90b20 224 c = 3;
1012754868 0:5fcd72a90b20 225 lcd.refresh();
1012754868 0:5fcd72a90b20 226 }
1012754868 0:5fcd72a90b20 227 else if(d == N && c == 3){
1012754868 0:5fcd72a90b20 228 lcd.clear();
1012754868 0:5fcd72a90b20 229 lcd.printString(" Speed set",0,0);
1012754868 0:5fcd72a90b20 230 lcd.printString(" B to set",0,1);
1012754868 0:5fcd72a90b20 231 lcd.printString(" Normal",0,2);
1012754868 0:5fcd72a90b20 232 lcd.printString(" Difficult <",0,3);
1012754868 0:5fcd72a90b20 233 lcd.printString(" Hell",0,4);
1012754868 0:5fcd72a90b20 234 c = 2;
1012754868 0:5fcd72a90b20 235 lcd.refresh();
1012754868 0:5fcd72a90b20 236 }
1012754868 0:5fcd72a90b20 237 wait(0.3);
1012754868 0:5fcd72a90b20 238 if(c == 1 && pad.check_event(Gamepad::B_PRESSED) == true) {
1012754868 0:5fcd72a90b20 239 snake._speed = 0;
1012754868 0:5fcd72a90b20 240 lcd.clear();
1012754868 0:5fcd72a90b20 241 lcd.printString(" set success!",0,2);
1012754868 0:5fcd72a90b20 242 lcd.printString(" Press Back!",0,4);
1012754868 0:5fcd72a90b20 243 lcd.refresh();
1012754868 0:5fcd72a90b20 244 }
1012754868 0:5fcd72a90b20 245 else if(c == 2 && pad.check_event(Gamepad::B_PRESSED) == true) {
1012754868 0:5fcd72a90b20 246 snake._speed = 10;
1012754868 0:5fcd72a90b20 247 lcd.clear();
1012754868 0:5fcd72a90b20 248 lcd.printString(" set success!",0,2);
1012754868 0:5fcd72a90b20 249 lcd.printString(" Press Back!",0,4);
1012754868 0:5fcd72a90b20 250 lcd.refresh();
1012754868 0:5fcd72a90b20 251 }
1012754868 0:5fcd72a90b20 252 else if(c == 3 && pad.check_event(Gamepad::B_PRESSED) == true) {
1012754868 0:5fcd72a90b20 253 snake._speed = 50;
1012754868 0:5fcd72a90b20 254 lcd.clear();
1012754868 0:5fcd72a90b20 255 lcd.printString(" set success",0,2);
1012754868 0:5fcd72a90b20 256 lcd.printString(" Press Back!",0,4);
1012754868 0:5fcd72a90b20 257 lcd.refresh();
1012754868 0:5fcd72a90b20 258 }
1012754868 0:5fcd72a90b20 259 if(pad.check_event(Gamepad::BACK_PRESSED) == true){
1012754868 0:5fcd72a90b20 260 IsCheck = true;
1012754868 0:5fcd72a90b20 261 }
1012754868 0:5fcd72a90b20 262 }
1012754868 0:5fcd72a90b20 263
1012754868 0:5fcd72a90b20 264 if(pad.check_event(Gamepad::BACK_PRESSED) == true){
1012754868 0:5fcd72a90b20 265 break;
1012754868 0:5fcd72a90b20 266 }
1012754868 0:5fcd72a90b20 267 }
1012754868 0:5fcd72a90b20 268
1012754868 0:5fcd72a90b20 269 }
1012754868 0:5fcd72a90b20 270 if(d == S && q == 1){
1012754868 0:5fcd72a90b20 271 lcd.clear();
1012754868 0:5fcd72a90b20 272 lcd.printString(" Menu",0,0);
1012754868 0:5fcd72a90b20 273 lcd.printString(" A to set",0,1);
1012754868 0:5fcd72a90b20 274 lcd.printString("set speed",0,2);
1012754868 0:5fcd72a90b20 275 lcd.printString("history <",0,3);
1012754868 0:5fcd72a90b20 276 lcd.printString(" press start",0,5);
1012754868 0:5fcd72a90b20 277 lcd.refresh();
1012754868 0:5fcd72a90b20 278 q = 2;
1012754868 0:5fcd72a90b20 279 }
1012754868 0:5fcd72a90b20 280 if(d == S && q == 2){
1012754868 0:5fcd72a90b20 281 lcd.clear();
1012754868 0:5fcd72a90b20 282 lcd.printString(" Menu",0,0);
1012754868 0:5fcd72a90b20 283 lcd.printString(" A to set",0,1);
1012754868 0:5fcd72a90b20 284 lcd.printString("set speed",0,2);
1012754868 0:5fcd72a90b20 285 lcd.printString("history <",0,3);
1012754868 0:5fcd72a90b20 286 lcd.printString(" press start",0,5);
1012754868 0:5fcd72a90b20 287 lcd.refresh();
1012754868 0:5fcd72a90b20 288 q = 2;
1012754868 0:5fcd72a90b20 289 }
1012754868 0:5fcd72a90b20 290 if(d == N && q == 2) {
1012754868 0:5fcd72a90b20 291 lcd.clear();
1012754868 0:5fcd72a90b20 292 lcd.printString(" Menu",0,0);
1012754868 0:5fcd72a90b20 293 lcd.printString(" A to set",0,1);
1012754868 0:5fcd72a90b20 294 lcd.printString("set speed <",0,2);
1012754868 0:5fcd72a90b20 295 lcd.printString("history ",0,3);
1012754868 0:5fcd72a90b20 296 lcd.printString(" press start",0,5);
1012754868 0:5fcd72a90b20 297 lcd.refresh();
1012754868 0:5fcd72a90b20 298 q = 1;
1012754868 0:5fcd72a90b20 299 }
1012754868 0:5fcd72a90b20 300
1012754868 0:5fcd72a90b20 301 if(q == 2 && pad.check_event(Gamepad::A_PRESSED) == true) {
1012754868 0:5fcd72a90b20 302 lcd.clear();
1012754868 0:5fcd72a90b20 303 sprintf(_Buffer,"%2d",snake.Highest_score);
1012754868 0:5fcd72a90b20 304 lcd.printString(_Buffer,24,3);
1012754868 0:5fcd72a90b20 305 lcd.printString("Highest score",0,1);
1012754868 0:5fcd72a90b20 306 lcd.printString(" Press Back",0,4);
1012754868 0:5fcd72a90b20 307 lcd.refresh();
1012754868 0:5fcd72a90b20 308 while(pad.check_event(Gamepad::BACK_PRESSED) == false){
1012754868 0:5fcd72a90b20 309
1012754868 0:5fcd72a90b20 310 }
1012754868 0:5fcd72a90b20 311 lcd.clear();
1012754868 0:5fcd72a90b20 312 lcd.printString("MOVE joystick",0,1);
1012754868 0:5fcd72a90b20 313 lcd.refresh();
1012754868 0:5fcd72a90b20 314 }
1012754868 0:5fcd72a90b20 315
1012754868 0:5fcd72a90b20 316 pad.leds_on();
1012754868 0:5fcd72a90b20 317 wait(0.1);
1012754868 0:5fcd72a90b20 318 pad.leds_off();
1012754868 0:5fcd72a90b20 319 wait(0.1);
1012754868 0:5fcd72a90b20 320 }
1012754868 0:5fcd72a90b20 321
1012754868 0:5fcd72a90b20 322
1012754868 0:5fcd72a90b20 323
1012754868 0:5fcd72a90b20 324 lcd.clear();
1012754868 0:5fcd72a90b20 325 lcd.printString(" start!!!",0,1);
1012754868 0:5fcd72a90b20 326 lcd.printString("Enjoy yourself",0,3);
1012754868 0:5fcd72a90b20 327 lcd.refresh();
1012754868 0:5fcd72a90b20 328 wait(2);
1012754868 0:5fcd72a90b20 329 }
1012754868 0:5fcd72a90b20 330
1012754868 0:5fcd72a90b20 331
1012754868 0:5fcd72a90b20 332
1012754868 0:5fcd72a90b20 333