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Dependencies: mbed Gamepad N5110
Diff: main.cpp
- Revision:
- 0:5fcd72a90b20
- Child:
- 1:db2a69ca4929
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Fri Apr 26 04:47:03 2019 +0000
@@ -0,0 +1,333 @@
+//屏幕开始有蛇的图标
+//主页过了之后选择菜单菜单包含速度历史记录
+//音乐
+/*
+做选项的步骤
+把选项打印出来
+移动光标
+移动到某一个点击确定跳转到一个界面,点击返回返回到设置
+*/
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+
+#include "Snake.h"
+
+/************************Structs************************/
+struct UserInput {
+ Direction d;
+
+};
+
+
+/************************Objects************************/
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);//set LCD pins
+Gamepad pad;
+Snake snake;
+Direction d;
+int SNAKY[11][48] = {
+ {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,1,1,1,0,0,1,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
+ };
+
+int _SNAKY[11][48] = {
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
+ };
+
+char _Buffer[200];
+/************************Prototypes************************/
+void start_game();
+void game_setting();
+
+/************************Variables************************/
+
+//int heroChar[4]=(1,1,0,1);
+//int bomb[4]=(0,1,0,1);
+//int boulderLocation[4][8]={}// set the coordinate for boulder, if 00, boulder does not exist
+
+/************************Main code************************/
+int main()
+{
+ lcd.init();//initializing display
+ pad.init();
+ //pc.printf("initalized");
+ snake.init(25,25,5,3);
+ start_game();
+ game_setting();
+ while (1) {
+ //printf("updated");
+ snake.drawsnake(lcd);
+ snake.snakemov(pad);
+ }
+}
+/************************Functions************************/
+
+void start_game(){
+ lcd.printString(" LI Saiwen",0,3);
+ lcd.printString(" Press A",0,5);
+ lcd.refresh();
+
+ lcd.drawSprite(60,5,11,48,(int *)SNAKY);
+ lcd.refresh();
+ wait(0.2);
+ lcd.drawSprite(60,5,11,48,(int *)_SNAKY);
+ lcd.refresh();
+
+ lcd.drawSprite(55,5,11,48,(int *)SNAKY);
+ lcd.refresh();
+ wait(0.2);
+ lcd.drawSprite(55,5,11,48,(int *)_SNAKY);
+ lcd.refresh();
+
+ lcd.drawSprite(50,5,11,48,(int *)SNAKY);
+ lcd.refresh();
+ wait(0.2);
+ lcd.drawSprite(50,5,11,48,(int *)_SNAKY);
+ lcd.refresh();
+
+ lcd.drawSprite(45,5,11,48,(int *)SNAKY);
+ lcd.refresh();
+ wait(0.2);
+ lcd.drawSprite(45,5,11,48,(int *)_SNAKY);
+ lcd.refresh();
+
+ lcd.drawSprite(40,5,11,48,(int *)SNAKY);
+ lcd.refresh();
+ wait(0.2);
+ lcd.drawSprite(40,5,11,48,(int *)_SNAKY);
+ lcd.refresh();
+
+ lcd.drawSprite(35,5,11,48,(int *)SNAKY);
+ lcd.refresh();
+ wait(0.2);
+ lcd.drawSprite(35,5,11,48,(int *)_SNAKY);
+ lcd.refresh();
+
+ lcd.drawSprite(30,5,11,48,(int *)SNAKY);
+ lcd.refresh();
+ wait(0.2);
+ lcd.drawSprite(30,5,11,48,(int *)_SNAKY);
+ lcd.refresh();
+
+ lcd.drawSprite(25,5,11,48,(int *)SNAKY);
+ lcd.refresh();
+ wait(0.2);
+ lcd.drawSprite(25,5,11,48,(int *)_SNAKY);
+
+ lcd.drawSprite(20,5,11,48,(int *)SNAKY);
+ lcd.refresh();
+ while ( pad.check_event(Gamepad::A_PRESSED) == false) {
+ pad.leds_on();
+ wait(0.1);
+ pad.leds_off();
+ wait(0.1);
+ }
+ lcd.clear();
+}
+
+void game_setting() {
+ lcd.printString(" Menu",0,0);
+ lcd.printString(" A to set",0,1);
+ lcd.printString("set speed <",0,2);
+ lcd.printString("history ",0,3);
+ lcd.printString(" press start",0,5);
+ lcd.refresh();
+ int q = 1;
+ while ( pad.check_event(Gamepad::START_PRESSED) == false) {
+ d = pad.get_direction();
+ if(d == N || q == 1){
+ lcd.clear();
+ lcd.printString(" Menu",0,0);
+ lcd.printString(" A to set",0,1);
+ lcd.printString("set speed <",0,2);
+ lcd.printString("history ",0,3);
+ lcd.printString(" press start",0,5);
+ lcd.refresh();
+ if(pad.check_event(Gamepad::A_PRESSED) == true) {
+ bool IsCheck = false;
+ int c = 1;
+ lcd.clear();
+ lcd.printString(" Speed set",0,0);
+ lcd.printString(" B to set",0,1);
+ lcd.printString(" Normal <",0,2);
+ lcd.printString(" Difficult",0,3);
+ lcd.printString(" Hell",0,4);
+ lcd.refresh();
+ while(IsCheck == false){
+ d = pad.get_direction();
+ if(d == N && c == 1){
+ lcd.clear();
+ lcd.printString(" Speed set",0,0);
+ lcd.printString(" B to set",0,1);
+ lcd.printString(" Normal <",0,2);
+ lcd.printString(" Difficult",0,3);
+ lcd.printString(" Hell",0,4);
+ c = 1;
+ lcd.refresh();
+ }
+ else if(d == S && c == 1 ){
+ lcd.clear();
+ lcd.printString(" Speed set",0,0);
+ lcd.printString(" B to set",0,1);
+ lcd.printString(" Normal",0,2);
+ lcd.printString(" Difficult <",0,3);
+ lcd.printString(" Hell",0,4);
+ c = 2;
+ lcd.refresh();
+ }
+ else if(d == N && c == 2){
+ lcd.clear();
+ lcd.printString(" Speed set",0,0);
+ lcd.printString(" B to set",0,1);
+ lcd.printString(" Normal",0,2);
+ lcd.printString(" Difficult <",0,3);
+ lcd.printString(" Hell",0,4);
+ c = 1;
+ lcd.refresh();
+ }
+ else if(d == S && c == 2){
+ lcd.clear();
+ lcd.printString(" Speed set",0,0);
+ lcd.printString(" B to set",0,1);
+ lcd.printString(" Normal",0,2);
+ lcd.printString(" Difficult",0,3);
+ lcd.printString(" Hell <",0,4);
+ c = 3;
+ lcd.refresh();
+ }
+ else if(d == S && c == 3){
+ lcd.clear();
+ lcd.printString(" Speed set",0,0);
+ lcd.printString(" B to set",0,1);
+ lcd.printString(" Normal",0,2);
+ lcd.printString(" Difficult",0,3);
+ lcd.printString(" Hell <",0,4);
+ c = 3;
+ lcd.refresh();
+ }
+ else if(d == N && c == 3){
+ lcd.clear();
+ lcd.printString(" Speed set",0,0);
+ lcd.printString(" B to set",0,1);
+ lcd.printString(" Normal",0,2);
+ lcd.printString(" Difficult <",0,3);
+ lcd.printString(" Hell",0,4);
+ c = 2;
+ lcd.refresh();
+ }
+ wait(0.3);
+ if(c == 1 && pad.check_event(Gamepad::B_PRESSED) == true) {
+ snake._speed = 0;
+ lcd.clear();
+ lcd.printString(" set success!",0,2);
+ lcd.printString(" Press Back!",0,4);
+ lcd.refresh();
+ }
+ else if(c == 2 && pad.check_event(Gamepad::B_PRESSED) == true) {
+ snake._speed = 10;
+ lcd.clear();
+ lcd.printString(" set success!",0,2);
+ lcd.printString(" Press Back!",0,4);
+ lcd.refresh();
+ }
+ else if(c == 3 && pad.check_event(Gamepad::B_PRESSED) == true) {
+ snake._speed = 50;
+ lcd.clear();
+ lcd.printString(" set success",0,2);
+ lcd.printString(" Press Back!",0,4);
+ lcd.refresh();
+ }
+ if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+ IsCheck = true;
+ }
+ }
+
+ if(pad.check_event(Gamepad::BACK_PRESSED) == true){
+ break;
+ }
+ }
+
+ }
+ if(d == S && q == 1){
+ lcd.clear();
+ lcd.printString(" Menu",0,0);
+ lcd.printString(" A to set",0,1);
+ lcd.printString("set speed",0,2);
+ lcd.printString("history <",0,3);
+ lcd.printString(" press start",0,5);
+ lcd.refresh();
+ q = 2;
+ }
+ if(d == S && q == 2){
+ lcd.clear();
+ lcd.printString(" Menu",0,0);
+ lcd.printString(" A to set",0,1);
+ lcd.printString("set speed",0,2);
+ lcd.printString("history <",0,3);
+ lcd.printString(" press start",0,5);
+ lcd.refresh();
+ q = 2;
+ }
+ if(d == N && q == 2) {
+ lcd.clear();
+ lcd.printString(" Menu",0,0);
+ lcd.printString(" A to set",0,1);
+ lcd.printString("set speed <",0,2);
+ lcd.printString("history ",0,3);
+ lcd.printString(" press start",0,5);
+ lcd.refresh();
+ q = 1;
+ }
+
+ if(q == 2 && pad.check_event(Gamepad::A_PRESSED) == true) {
+ lcd.clear();
+ sprintf(_Buffer,"%2d",snake.Highest_score);
+ lcd.printString(_Buffer,24,3);
+ lcd.printString("Highest score",0,1);
+ lcd.printString(" Press Back",0,4);
+ lcd.refresh();
+ while(pad.check_event(Gamepad::BACK_PRESSED) == false){
+
+ }
+ lcd.clear();
+ lcd.printString("MOVE joystick",0,1);
+ lcd.refresh();
+ }
+
+ pad.leds_on();
+ wait(0.1);
+ pad.leds_off();
+ wait(0.1);
+ }
+
+
+
+ lcd.clear();
+ lcd.printString(" start!!!",0,1);
+ lcd.printString("Enjoy yourself",0,3);
+ lcd.refresh();
+ wait(2);
+}
+
+
+
+
\ No newline at end of file