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Dependencies: mbed Gamepad N5110
main.cpp@4:323f42022d87, 2019-04-14 (annotated)
- Committer:
- 694617778
- Date:
- Sun Apr 14 06:47:12 2019 +0000
- Revision:
- 4:323f42022d87
- Parent:
- 3:1358cbb05ad3
- Child:
- 5:82094591b4b4
finish
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| 694617778 | 0:b67614a0c4cf | 1 | ///////// pre-processor directives //////// |
| 694617778 | 0:b67614a0c4cf | 2 | #include "mbed.h" |
| 694617778 | 0:b67614a0c4cf | 3 | #include "Gamepad.h" |
| 694617778 | 0:b67614a0c4cf | 4 | #include "N5110.h" |
| 694617778 | 1:b49c36604125 | 5 | #include "snake.h" |
| 694617778 | 1:b49c36604125 | 6 | #include "Engine.h" |
| 694617778 | 0:b67614a0c4cf | 7 | |
| 694617778 | 0:b67614a0c4cf | 8 | /////////////// objects /////////////// |
| 694617778 | 0:b67614a0c4cf | 9 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
| 694617778 | 0:b67614a0c4cf | 10 | Gamepad pad; |
| 694617778 | 1:b49c36604125 | 11 | snake snake; |
| 694617778 | 1:b49c36604125 | 12 | Engine engine; |
| 694617778 | 0:b67614a0c4cf | 13 | |
| 694617778 | 0:b67614a0c4cf | 14 | ///////////// prototypes /////////////// |
| 694617778 | 0:b67614a0c4cf | 15 | void init(); |
| 694617778 | 0:b67614a0c4cf | 16 | void run(); |
| 694617778 | 4:323f42022d87 | 17 | void over(); |
| 694617778 | 0:b67614a0c4cf | 18 | ///////////// functions //////////////// |
| 694617778 | 0:b67614a0c4cf | 19 | int main() |
| 694617778 | 0:b67614a0c4cf | 20 | { |
| 694617778 | 0:b67614a0c4cf | 21 | int fps = 8; // frames per second |
| 694617778 | 0:b67614a0c4cf | 22 | |
| 694617778 | 0:b67614a0c4cf | 23 | init(); |
| 694617778 | 3:1358cbb05ad3 | 24 | engine.welcome(pad,lcd); // show welcome display, waiting for the user to start |
| 694617778 | 0:b67614a0c4cf | 25 | |
| 694617778 | 4:323f42022d87 | 26 | // game loop - read input, update the game state and render the display |
| 694617778 | 2:934daa65f73d | 27 | while (snake.over == 0) { |
| 694617778 | 1:b49c36604125 | 28 | run(); |
| 694617778 | 2:934daa65f73d | 29 | wait(1.0f/fps); // and wait for one frame period |
| 694617778 | 2:934daa65f73d | 30 | } |
| 694617778 | 4:323f42022d87 | 31 | over(); |
| 694617778 | 1:b49c36604125 | 32 | |
| 694617778 | 2:934daa65f73d | 33 | |
| 694617778 | 0:b67614a0c4cf | 34 | } |
| 694617778 | 0:b67614a0c4cf | 35 | |
| 694617778 | 3:1358cbb05ad3 | 36 | |
| 694617778 | 0:b67614a0c4cf | 37 | |
| 694617778 | 0:b67614a0c4cf | 38 | // this function draws each frame on the LCD |
| 694617778 | 0:b67614a0c4cf | 39 | void run() |
| 694617778 | 0:b67614a0c4cf | 40 | { |
| 694617778 | 0:b67614a0c4cf | 41 | // clear screen, re-draw and refresh |
| 694617778 | 0:b67614a0c4cf | 42 | lcd.clear(); |
| 694617778 | 1:b49c36604125 | 43 | int length = snake.get_length(); |
| 694617778 | 2:934daa65f73d | 44 | snake.check_eat(pad); |
| 694617778 | 1:b49c36604125 | 45 | snake.draw(lcd,length); |
| 694617778 | 1:b49c36604125 | 46 | int direction = engine.get_direction(pad); |
| 694617778 | 1:b49c36604125 | 47 | snake.update(direction,length); |
| 694617778 | 2:934daa65f73d | 48 | snake.check_over(lcd); |
| 694617778 | 0:b67614a0c4cf | 49 | lcd.refresh(); |
| 694617778 | 0:b67614a0c4cf | 50 | } |
| 694617778 | 0:b67614a0c4cf | 51 | |
| 694617778 | 0:b67614a0c4cf | 52 | // initialies all classes and libraries |
| 694617778 | 0:b67614a0c4cf | 53 | void init() |
| 694617778 | 0:b67614a0c4cf | 54 | { |
| 694617778 | 0:b67614a0c4cf | 55 | // need to initialise LCD and Gamepad |
| 694617778 | 0:b67614a0c4cf | 56 | lcd.init(); |
| 694617778 | 1:b49c36604125 | 57 | pad.init(); |
| 694617778 | 2:934daa65f73d | 58 | snake.init(2,3); |
| 694617778 | 0:b67614a0c4cf | 59 | |
| 694617778 | 0:b67614a0c4cf | 60 | } |
| 694617778 | 0:b67614a0c4cf | 61 | |
| 694617778 | 4:323f42022d87 | 62 | void over() |
| 694617778 | 4:323f42022d87 | 63 | { |
| 694617778 | 4:323f42022d87 | 64 | int s = snake.get_score(); |
| 694617778 | 4:323f42022d87 | 65 | engine.gameover(pad,lcd,s); |
| 694617778 | 1:b49c36604125 | 66 | |
| 694617778 | 4:323f42022d87 | 67 | } |