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Dependencies: mbed Gamepad N5110
main.cpp@1:b49c36604125, 2019-04-13 (annotated)
- Committer:
- 694617778
- Date:
- Sat Apr 13 10:07:50 2019 +0000
- Revision:
- 1:b49c36604125
- Parent:
- 0:b67614a0c4cf
- Child:
- 2:934daa65f73d
test2
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
694617778 | 0:b67614a0c4cf | 1 | ///////// pre-processor directives //////// |
694617778 | 0:b67614a0c4cf | 2 | #include "mbed.h" |
694617778 | 0:b67614a0c4cf | 3 | #include "Gamepad.h" |
694617778 | 0:b67614a0c4cf | 4 | #include "N5110.h" |
694617778 | 1:b49c36604125 | 5 | #include "snake.h" |
694617778 | 1:b49c36604125 | 6 | #include "Engine.h" |
694617778 | 0:b67614a0c4cf | 7 | |
694617778 | 0:b67614a0c4cf | 8 | /////////////// structs ///////////////// |
694617778 | 0:b67614a0c4cf | 9 | struct UserInput { |
694617778 | 0:b67614a0c4cf | 10 | Direction d; |
694617778 | 0:b67614a0c4cf | 11 | float mag; |
694617778 | 0:b67614a0c4cf | 12 | }; |
694617778 | 1:b49c36604125 | 13 | |
694617778 | 0:b67614a0c4cf | 14 | /////////////// objects /////////////// |
694617778 | 0:b67614a0c4cf | 15 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
694617778 | 0:b67614a0c4cf | 16 | Gamepad pad; |
694617778 | 1:b49c36604125 | 17 | snake snake; |
694617778 | 1:b49c36604125 | 18 | Engine engine; |
694617778 | 0:b67614a0c4cf | 19 | |
694617778 | 0:b67614a0c4cf | 20 | ///////////// prototypes /////////////// |
694617778 | 0:b67614a0c4cf | 21 | void init(); |
694617778 | 0:b67614a0c4cf | 22 | void update_game(UserInput input); |
694617778 | 0:b67614a0c4cf | 23 | void run(); |
694617778 | 0:b67614a0c4cf | 24 | void welcome(); |
694617778 | 0:b67614a0c4cf | 25 | |
694617778 | 0:b67614a0c4cf | 26 | ///////////// functions //////////////// |
694617778 | 0:b67614a0c4cf | 27 | int main() |
694617778 | 0:b67614a0c4cf | 28 | { |
694617778 | 0:b67614a0c4cf | 29 | int fps = 8; // frames per second |
694617778 | 0:b67614a0c4cf | 30 | |
694617778 | 0:b67614a0c4cf | 31 | init(); |
694617778 | 0:b67614a0c4cf | 32 | welcome(); // show welcome display, waiting for the user to start |
694617778 | 0:b67614a0c4cf | 33 | |
694617778 | 1:b49c36604125 | 34 | |
694617778 | 1:b49c36604125 | 35 | while (1) { |
694617778 | 1:b49c36604125 | 36 | |
694617778 | 1:b49c36604125 | 37 | run(); |
694617778 | 1:b49c36604125 | 38 | wait(5.0f/fps); // and wait for one frame period |
694617778 | 1:b49c36604125 | 39 | } |
694617778 | 0:b67614a0c4cf | 40 | |
694617778 | 0:b67614a0c4cf | 41 | // game loop - read input, update the game state and render the display |
694617778 | 1:b49c36604125 | 42 | |
694617778 | 0:b67614a0c4cf | 43 | } |
694617778 | 0:b67614a0c4cf | 44 | |
694617778 | 0:b67614a0c4cf | 45 | // simple splash screen displayed on start-up |
694617778 | 0:b67614a0c4cf | 46 | void welcome() { |
694617778 | 0:b67614a0c4cf | 47 | |
694617778 | 0:b67614a0c4cf | 48 | lcd.printString(" ###SNAKE### ",0,1); |
694617778 | 0:b67614a0c4cf | 49 | lcd.printString(" Press Start ",0,4); |
694617778 | 0:b67614a0c4cf | 50 | lcd.refresh(); |
694617778 | 0:b67614a0c4cf | 51 | |
694617778 | 0:b67614a0c4cf | 52 | // wait flashing LEDs until start button is pressed |
694617778 | 0:b67614a0c4cf | 53 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
694617778 | 0:b67614a0c4cf | 54 | pad.leds_on(); |
694617778 | 0:b67614a0c4cf | 55 | wait(0.1); |
694617778 | 0:b67614a0c4cf | 56 | pad.leds_off(); |
694617778 | 0:b67614a0c4cf | 57 | wait(0.1); |
694617778 | 0:b67614a0c4cf | 58 | } |
694617778 | 0:b67614a0c4cf | 59 | |
694617778 | 0:b67614a0c4cf | 60 | } |
694617778 | 0:b67614a0c4cf | 61 | |
694617778 | 0:b67614a0c4cf | 62 | // this function draws each frame on the LCD |
694617778 | 0:b67614a0c4cf | 63 | void run() |
694617778 | 0:b67614a0c4cf | 64 | { |
694617778 | 0:b67614a0c4cf | 65 | // clear screen, re-draw and refresh |
694617778 | 0:b67614a0c4cf | 66 | lcd.clear(); |
694617778 | 1:b49c36604125 | 67 | int length = snake.get_length(); |
694617778 | 1:b49c36604125 | 68 | snake.draw(lcd,length); |
694617778 | 1:b49c36604125 | 69 | int direction = engine.get_direction(pad); |
694617778 | 1:b49c36604125 | 70 | snake.update(direction,length); |
694617778 | 0:b67614a0c4cf | 71 | lcd.refresh(); |
694617778 | 0:b67614a0c4cf | 72 | } |
694617778 | 0:b67614a0c4cf | 73 | |
694617778 | 0:b67614a0c4cf | 74 | // initialies all classes and libraries |
694617778 | 0:b67614a0c4cf | 75 | void init() |
694617778 | 0:b67614a0c4cf | 76 | { |
694617778 | 0:b67614a0c4cf | 77 | // need to initialise LCD and Gamepad |
694617778 | 0:b67614a0c4cf | 78 | lcd.init(); |
694617778 | 1:b49c36604125 | 79 | pad.init(); |
694617778 | 1:b49c36604125 | 80 | snake.init(1,3); |
694617778 | 0:b67614a0c4cf | 81 | |
694617778 | 0:b67614a0c4cf | 82 | } |
694617778 | 0:b67614a0c4cf | 83 | |
694617778 | 1:b49c36604125 | 84 | |
694617778 | 1:b49c36604125 | 85 |