submit
Dependencies: mbed Gamepad N5110
main.cpp
- Committer:
- 694617778
- Date:
- 2019-04-13
- Revision:
- 1:b49c36604125
- Parent:
- 0:b67614a0c4cf
- Child:
- 2:934daa65f73d
File content as of revision 1:b49c36604125:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "snake.h" #include "Engine.h" /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; snake snake; Engine engine; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void run(); void welcome(); ///////////// functions //////////////// int main() { int fps = 8; // frames per second init(); welcome(); // show welcome display, waiting for the user to start while (1) { run(); wait(5.0f/fps); // and wait for one frame period } // game loop - read input, update the game state and render the display } // simple splash screen displayed on start-up void welcome() { lcd.printString(" ###SNAKE### ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } } // this function draws each frame on the LCD void run() { // clear screen, re-draw and refresh lcd.clear(); int length = snake.get_length(); snake.draw(lcd,length); int direction = engine.get_direction(pad); snake.update(direction,length); lcd.refresh(); } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); snake.init(1,3); }