submit
Dependencies: mbed Gamepad N5110
main.cpp
- Committer:
- 694617778
- Date:
- 2019-04-22
- Revision:
- 13:32772a08841e
- Parent:
- 11:543c62bed764
- Child:
- 14:e1f7b4be1cf2
File content as of revision 13:32772a08841e:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "snake.h" #include "Engine.h" #include "finger.h" /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; snake snake; Engine engine; finger finger; ///////////// prototypes /////////////// void init(); void run(); void over(); ///////////// functions //////////////// int main() { int fps = 8; // frames per second snake.hscore = 0; lcd.init(); while(1){ init(); engine.welcome(pad,lcd); // show welcome display, waiting for the user to start engine.menu(pad,lcd); // show the select display, waiting for the user to select // game loop - read input, update the game state and render the display while (snake.over == 0) { run(); // run the game while (pad.check_event(Gamepad::START_PRESSED) == true){ engine.pause(pad,lcd); } wait(engine.p/fps); // and wait for one frame period } over(); // show gameover display, waiting for the user to restart //if(pad.check_event(Gamepad::R_PRESSED) == true){ // finger.run(lcd,pad); // } } } // this function draws each frame on the LCD void run() { // clear screen, re-draw and refresh lcd.clear(); int length = snake.get_length(); int direction = engine.get_direction(pad); snake.check_eat(pad); snake.draw(lcd,length); snake.update(direction,length); snake.check_over(lcd); lcd.refresh(); } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad //lcd.init(); pad.init(); snake.init(2,3); engine.init(); finger.init(); lcd.clear(); } void over() { int s = snake.get_score(); // get teh scores to show at the gameover display int hs = snake.hscore; engine.gameover(pad,lcd,s,hs); }