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Dependencies:   mbed Gamepad N5110

Committer:
694617778
Date:
Sat Apr 20 15:15:44 2019 +0000
Revision:
10:68076e3dcc33
Parent:
9:18b059e5abb9
Child:
11:543c62bed764
ft

Who changed what in which revision?

UserRevisionLine numberNew contents of line
694617778 0:b67614a0c4cf 1 ///////// pre-processor directives ////////
694617778 0:b67614a0c4cf 2 #include "mbed.h"
694617778 0:b67614a0c4cf 3 #include "Gamepad.h"
694617778 0:b67614a0c4cf 4 #include "N5110.h"
694617778 1:b49c36604125 5 #include "snake.h"
694617778 1:b49c36604125 6 #include "Engine.h"
694617778 0:b67614a0c4cf 7
694617778 0:b67614a0c4cf 8 /////////////// objects ///////////////
694617778 0:b67614a0c4cf 9 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
694617778 0:b67614a0c4cf 10 Gamepad pad;
694617778 1:b49c36604125 11 snake snake;
694617778 1:b49c36604125 12 Engine engine;
694617778 0:b67614a0c4cf 13
694617778 0:b67614a0c4cf 14 ///////////// prototypes ///////////////
694617778 0:b67614a0c4cf 15 void init();
694617778 0:b67614a0c4cf 16 void run();
694617778 4:323f42022d87 17 void over();
694617778 10:68076e3dcc33 18
694617778 0:b67614a0c4cf 19 ///////////// functions ////////////////
694617778 0:b67614a0c4cf 20 int main()
694617778 0:b67614a0c4cf 21 {
694617778 0:b67614a0c4cf 22 int fps = 8; // frames per second
694617778 9:18b059e5abb9 23 while(1){
694617778 9:18b059e5abb9 24 init();
694617778 9:18b059e5abb9 25 engine.welcome(pad,lcd); // show welcome display, waiting for the user to start
694617778 10:68076e3dcc33 26 engine.menu(pad,lcd); // show the select display, waiting for the user to select
694617778 4:323f42022d87 27 // game loop - read input, update the game state and render the display
694617778 9:18b059e5abb9 28 while (snake.over == 0) {
694617778 9:18b059e5abb9 29 run(); // run the game
694617778 10:68076e3dcc33 30 while (pad.check_event(Gamepad::START_PRESSED) == true){
694617778 10:68076e3dcc33 31 engine.pause(pad,lcd);
694617778 10:68076e3dcc33 32 }
694617778 9:18b059e5abb9 33 wait(engine.p/fps); // and wait for one frame period
694617778 9:18b059e5abb9 34 }
694617778 9:18b059e5abb9 35 over(); // show gameover display, waiting for the user to restart
694617778 2:934daa65f73d 36 }
694617778 0:b67614a0c4cf 37 }
694617778 0:b67614a0c4cf 38
694617778 0:b67614a0c4cf 39 // this function draws each frame on the LCD
694617778 0:b67614a0c4cf 40 void run()
694617778 0:b67614a0c4cf 41 {
694617778 0:b67614a0c4cf 42 // clear screen, re-draw and refresh
694617778 0:b67614a0c4cf 43 lcd.clear();
694617778 1:b49c36604125 44 int length = snake.get_length();
694617778 6:feb6351e6f8e 45 int direction = engine.get_direction(pad);
694617778 2:934daa65f73d 46 snake.check_eat(pad);
694617778 1:b49c36604125 47 snake.draw(lcd,length);
694617778 1:b49c36604125 48 snake.update(direction,length);
694617778 2:934daa65f73d 49 snake.check_over(lcd);
694617778 0:b67614a0c4cf 50 lcd.refresh();
694617778 0:b67614a0c4cf 51 }
694617778 0:b67614a0c4cf 52
694617778 0:b67614a0c4cf 53 // initialies all classes and libraries
694617778 0:b67614a0c4cf 54 void init()
694617778 0:b67614a0c4cf 55 {
694617778 0:b67614a0c4cf 56 // need to initialise LCD and Gamepad
694617778 0:b67614a0c4cf 57 lcd.init();
694617778 1:b49c36604125 58 pad.init();
694617778 2:934daa65f73d 59 snake.init(2,3);
694617778 6:feb6351e6f8e 60 engine.init();
694617778 6:feb6351e6f8e 61
694617778 0:b67614a0c4cf 62 }
694617778 0:b67614a0c4cf 63
694617778 4:323f42022d87 64 void over()
694617778 4:323f42022d87 65 {
694617778 9:18b059e5abb9 66 int s = snake.get_score(); // get teh scores to show at the gameover display
694617778 4:323f42022d87 67 engine.gameover(pad,lcd,s);
694617778 1:b49c36604125 68
694617778 4:323f42022d87 69 }