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Dependencies:   mbed Gamepad N5110

Committer:
694617778
Date:
Sun Apr 21 10:51:50 2019 +0000
Revision:
11:543c62bed764
Parent:
10:68076e3dcc33
Child:
13:32772a08841e
t2

Who changed what in which revision?

UserRevisionLine numberNew contents of line
694617778 0:b67614a0c4cf 1 ///////// pre-processor directives ////////
694617778 0:b67614a0c4cf 2 #include "mbed.h"
694617778 0:b67614a0c4cf 3 #include "Gamepad.h"
694617778 0:b67614a0c4cf 4 #include "N5110.h"
694617778 1:b49c36604125 5 #include "snake.h"
694617778 1:b49c36604125 6 #include "Engine.h"
694617778 0:b67614a0c4cf 7
694617778 0:b67614a0c4cf 8 /////////////// objects ///////////////
694617778 0:b67614a0c4cf 9 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
694617778 0:b67614a0c4cf 10 Gamepad pad;
694617778 1:b49c36604125 11 snake snake;
694617778 1:b49c36604125 12 Engine engine;
694617778 0:b67614a0c4cf 13
694617778 0:b67614a0c4cf 14 ///////////// prototypes ///////////////
694617778 0:b67614a0c4cf 15 void init();
694617778 0:b67614a0c4cf 16 void run();
694617778 4:323f42022d87 17 void over();
694617778 10:68076e3dcc33 18
694617778 0:b67614a0c4cf 19 ///////////// functions ////////////////
694617778 0:b67614a0c4cf 20 int main()
694617778 0:b67614a0c4cf 21 {
694617778 0:b67614a0c4cf 22 int fps = 8; // frames per second
694617778 11:543c62bed764 23 snake.hscore = 0;
694617778 11:543c62bed764 24 lcd.init();
694617778 9:18b059e5abb9 25 while(1){
694617778 9:18b059e5abb9 26 init();
694617778 9:18b059e5abb9 27 engine.welcome(pad,lcd); // show welcome display, waiting for the user to start
694617778 10:68076e3dcc33 28 engine.menu(pad,lcd); // show the select display, waiting for the user to select
694617778 4:323f42022d87 29 // game loop - read input, update the game state and render the display
694617778 9:18b059e5abb9 30 while (snake.over == 0) {
694617778 9:18b059e5abb9 31 run(); // run the game
694617778 10:68076e3dcc33 32 while (pad.check_event(Gamepad::START_PRESSED) == true){
694617778 10:68076e3dcc33 33 engine.pause(pad,lcd);
694617778 10:68076e3dcc33 34 }
694617778 9:18b059e5abb9 35 wait(engine.p/fps); // and wait for one frame period
694617778 9:18b059e5abb9 36 }
694617778 9:18b059e5abb9 37 over(); // show gameover display, waiting for the user to restart
694617778 2:934daa65f73d 38 }
694617778 0:b67614a0c4cf 39 }
694617778 0:b67614a0c4cf 40
694617778 0:b67614a0c4cf 41 // this function draws each frame on the LCD
694617778 0:b67614a0c4cf 42 void run()
694617778 0:b67614a0c4cf 43 {
694617778 0:b67614a0c4cf 44 // clear screen, re-draw and refresh
694617778 0:b67614a0c4cf 45 lcd.clear();
694617778 1:b49c36604125 46 int length = snake.get_length();
694617778 6:feb6351e6f8e 47 int direction = engine.get_direction(pad);
694617778 2:934daa65f73d 48 snake.check_eat(pad);
694617778 1:b49c36604125 49 snake.draw(lcd,length);
694617778 1:b49c36604125 50 snake.update(direction,length);
694617778 2:934daa65f73d 51 snake.check_over(lcd);
694617778 0:b67614a0c4cf 52 lcd.refresh();
694617778 0:b67614a0c4cf 53 }
694617778 0:b67614a0c4cf 54
694617778 0:b67614a0c4cf 55 // initialies all classes and libraries
694617778 0:b67614a0c4cf 56 void init()
694617778 0:b67614a0c4cf 57 {
694617778 0:b67614a0c4cf 58 // need to initialise LCD and Gamepad
694617778 11:543c62bed764 59 //lcd.init();
694617778 1:b49c36604125 60 pad.init();
694617778 2:934daa65f73d 61 snake.init(2,3);
694617778 6:feb6351e6f8e 62 engine.init();
694617778 11:543c62bed764 63 lcd.clear();
694617778 6:feb6351e6f8e 64
694617778 0:b67614a0c4cf 65 }
694617778 0:b67614a0c4cf 66
694617778 4:323f42022d87 67 void over()
694617778 4:323f42022d87 68 {
694617778 9:18b059e5abb9 69 int s = snake.get_score(); // get teh scores to show at the gameover display
694617778 11:543c62bed764 70 int hs = snake.hscore;
694617778 11:543c62bed764 71 engine.gameover(pad,lcd,s,hs);
694617778 1:b49c36604125 72
694617778 4:323f42022d87 73 }