Main repository for dump truck API development in Spring 2017
Dependencies: Tracker mbed MotorV2 SRF05 nRF24L01P
Fork of DUMP_TRUCK_TEST_V1 by
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If needed, please contact Milo Pan at mpan9@gatech.edu for rights and access to this repository.
DumpTruck.h
- Committer:
- simplyellow
- Date:
- 2017-02-28
- Revision:
- 10:cf77da9be0b8
- Parent:
- 8:9c94865bd087
- Child:
- 12:502cf4fc6d98
File content as of revision 10:cf77da9be0b8:
/** * @file DumpTruck.h * * @brief DumpTruck class integrates multiple sensors into one API. * * @author Terrabots Team * */ #ifndef MBED_DUMP_TRUCK_H #define MBED_DUMP_TRUCK_H #include "mbed.h" #include "Tracker.h" //#include "IMU.h" #include "Motor.h" //#include "Transceiver.h" #include "SRF05.h" // ADD SWITCHES & ULTRASONIC SENSOR implementation /** * @class DumpTruck * * @brief Interface for controlling a Dump truck. */ class DumpTruck { public: /** * Constructor for the Tracker object. * * @param[in] truckId The dump truck's identifier */ DumpTruck(int truckId); // motor functions /* * Drive a certain distance at a desired speed. */ void driveDistance(float speed, float distance);// frontMotor /* * Drive at a desired speed. */ void drive(float speed); /* * Turn the rear wheels a certain angle. */ void turn(float angle); // turnMotor /* * Move the dump truck's bed up/down a certain angle. */ void moveBed(bool raise, float angle); // bedMotor /* * Stop driving. */ void stop(); // all Motors // ultrasonic functions /* * Read from the ultrasonic sensor and determine the dump truck's * proximity from objects. */ bool detect(); // returns bool for object too close protected: Tracker *track; //IMU *bed; Motor *frontMotor; Motor *turnMotor; Motor *bedMotor; //Transceiver *nrf; SRF05 *srf; // add direct control for motor, switch, and ultrasonic sensor. int truckNumber; // motor variables float speed; // drive float distance; // drive float potAngle; // turn float bedAngle; // bed // bed-specific variables bool switchState; // BusIn the two limit switches // ultrasonic-specific variables bool tooClose; float proximity; }; #endif