Program used to get X, Y, and Z inputs from the on-board accelerometer of the K64F chip. These components are used to calculate angles of pitch and roll. These angles are then used to detect various motions that are encoded and sent over the serial port to Unity gaming engine. This allows for the board to act as a controller for a Super Mario Bros. demo that we have created.
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Unity Super Mario Bros. Demo Project used with controller configuration code.
/media/uploads/mvanderpohl/super_mario_bros._demo_final_copy.zip