Program used to get X, Y, and Z inputs from the on-board accelerometer of the K64F chip. These components are used to calculate angles of pitch and roll. These angles are then used to detect various motions that are encoded and sent over the serial port to Unity gaming engine. This allows for the board to act as a controller for a Super Mario Bros. demo that we have created.

Dependencies:   FXOS8700Q mbed

Fork of Project1_Group_Black by Mattthew Vanderpohl

Unity Super Mario Bros. Demo Project used with controller configuration code.

/media/uploads/mvanderpohl/super_mario_bros._demo_final_copy.zip

Download repository: zip gz

Files at revision 0:083d79f59957

Name Size Actions
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ControllerConfigA.cpp 3773 Revisions Annotate
FXOS8700Q.lib 61 Revisions Annotate
mbed.bld 65 Revisions Annotate