This is a fork of the `events` subdirectory of https://github.com/ARMmbed/mbed-os

Dependents:   HelloWorld_CCA01M1 HelloWorld_CCA02M1 CI-data-logger-server HelloWorld_CCA02M1 ... more

This is a fork of the events subdirectory of https://github.com/ARMmbed/mbed-os.

Note, you must import this library with import name: events!!!

Revision:
0:a792d4bf36c2
Child:
2:a60d8117d0e0
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/equeue/equeue.c	Thu Sep 29 12:38:02 2016 +0300
@@ -0,0 +1,569 @@
+/*
+ * Flexible event queue for dispatching events
+ *
+ * Copyright (c) 2016 Christopher Haster
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include "equeue.h"
+
+#include <stdlib.h>
+#include <string.h>
+
+
+// calculate the relative-difference between absolute times while
+// correctly handling overflow conditions
+static inline int equeue_tickdiff(unsigned a, unsigned b) {
+    return (int)(a - b);
+}
+
+// calculate the relative-difference between absolute times, but
+// also clamp to zero, resulting in only non-zero values.
+static inline int equeue_clampdiff(unsigned a, unsigned b) {
+    int diff = equeue_tickdiff(a, b);
+    return ~(diff >> (8*sizeof(int)-1)) & diff;
+}
+
+// Increment the unique id in an event, hiding the event from cancel
+static inline void equeue_incid(equeue_t *q, struct equeue_event *e) {
+    e->id += 1;
+    if (!(e->id << q->npw2)) {
+        e->id = 1;
+    }
+}
+
+
+// equeue lifetime management
+int equeue_create(equeue_t *q, size_t size) {
+    // dynamically allocate the specified buffer
+    void *buffer = malloc(size);
+    if (!buffer) {
+        return -1;
+    }
+
+    int err = equeue_create_inplace(q, size, buffer);
+    q->allocated = buffer;
+    return err;
+}
+
+int equeue_create_inplace(equeue_t *q, size_t size, void *buffer) {
+    // setup queue around provided buffer
+    q->buffer = buffer;
+    q->allocated = 0;
+
+    q->npw2 = 0;
+    for (unsigned s = size; s; s >>= 1) {
+        q->npw2++;
+    }
+
+    q->chunks = 0;
+    q->slab.size = size;
+    q->slab.data = buffer;
+
+    q->queue = 0;
+    q->tick = equeue_tick();
+    q->generation = 0;
+    q->breaks = 0;
+
+    q->background.active = false;
+    q->background.update = 0;
+    q->background.timer = 0;
+
+    // initialize platform resources
+    int err;
+    err = equeue_sema_create(&q->eventsema);
+    if (err < 0) {
+        return err;
+    }
+
+    err = equeue_mutex_create(&q->queuelock);
+    if (err < 0) {
+        return err;
+    }
+
+    err = equeue_mutex_create(&q->memlock);
+    if (err < 0) {
+        return err;
+    }
+
+    return 0;
+}
+
+void equeue_destroy(equeue_t *q) {
+    // call destructors on pending events
+    for (struct equeue_event *es = q->queue; es; es = es->next) {
+        for (struct equeue_event *e = q->queue; e; e = e->sibling) {
+            if (e->dtor) {
+                e->dtor(e + 1);
+            }
+        }
+    }
+
+    // notify background timer
+    if (q->background.update) {
+        q->background.update(q->background.timer, -1);
+    }
+
+    // clean up platform resources + memory
+    equeue_mutex_destroy(&q->memlock);
+    equeue_mutex_destroy(&q->queuelock);
+    equeue_sema_destroy(&q->eventsema);
+    free(q->allocated);
+}
+
+
+// equeue chunk allocation functions
+static struct equeue_event *equeue_mem_alloc(equeue_t *q, size_t size) {
+    // add event overhead
+    size += sizeof(struct equeue_event);
+    size = (size + sizeof(void*)-1) & ~(sizeof(void*)-1);
+
+    equeue_mutex_lock(&q->memlock);
+
+    // check if a good chunk is available
+    for (struct equeue_event **p = &q->chunks; *p; p = &(*p)->next) {
+        if ((*p)->size >= size) {
+            struct equeue_event *e = *p;
+            if (e->sibling) {
+                *p = e->sibling;
+                (*p)->next = e->next;
+            } else {
+                *p = e->next;
+            }
+
+            equeue_mutex_unlock(&q->memlock);
+            return e;
+        }
+    }
+
+    // otherwise allocate a new chunk out of the slab
+    if (q->slab.size >= size) {
+        struct equeue_event *e = (struct equeue_event *)q->slab.data;
+        q->slab.data += size;
+        q->slab.size -= size;
+        e->size = size;
+        e->id = 1;
+
+        equeue_mutex_unlock(&q->memlock);
+        return e;
+    }
+
+    equeue_mutex_unlock(&q->memlock);
+    return 0;
+}
+
+static void equeue_mem_dealloc(equeue_t *q, struct equeue_event *e) {
+    equeue_mutex_lock(&q->memlock);
+
+    // stick chunk into list of chunks
+    struct equeue_event **p = &q->chunks;
+    while (*p && (*p)->size < e->size) {
+        p = &(*p)->next;
+    }
+
+    if (*p && (*p)->size == e->size) {
+        e->sibling = *p;
+        e->next = (*p)->next;
+    } else {
+        e->sibling = 0;
+        e->next = *p;
+    }
+    *p = e;
+
+    equeue_mutex_unlock(&q->memlock);
+}
+
+void *equeue_alloc(equeue_t *q, size_t size) {
+    struct equeue_event *e = equeue_mem_alloc(q, size);
+    if (!e) {
+        return 0;
+    }
+
+    e->target = 0;
+    e->period = -1;
+    e->dtor = 0;
+
+    return e + 1;
+}
+
+void equeue_dealloc(equeue_t *q, void *p) {
+    struct equeue_event *e = (struct equeue_event*)p - 1;
+
+    if (e->dtor) {
+        e->dtor(e+1);
+    }
+
+    equeue_mem_dealloc(q, e);
+}
+
+
+// equeue scheduling functions
+static int equeue_enqueue(equeue_t *q, struct equeue_event *e, unsigned tick) {
+    // setup event and hash local id with buffer offset for unique id
+    int id = (e->id << q->npw2) | ((unsigned char *)e - q->buffer);
+    e->target = tick + equeue_clampdiff(e->target, tick);
+    e->generation = q->generation;
+
+    equeue_mutex_lock(&q->queuelock);
+
+    // find the event slot
+    struct equeue_event **p = &q->queue;
+    while (*p && equeue_tickdiff((*p)->target, e->target) < 0) {
+        p = &(*p)->next;
+    }
+
+    // insert at head in slot
+    if (*p && (*p)->target == e->target) {
+        e->next = (*p)->next;
+        if (e->next) {
+            e->next->ref = &e->next;
+        }
+
+        e->sibling = *p;
+        e->sibling->ref = &e->sibling;
+    } else {
+        e->next = *p;
+        if (e->next) {
+            e->next->ref = &e->next;
+        }
+
+        e->sibling = 0;
+    }
+
+    *p = e;
+    e->ref = p;
+
+    // notify background timer
+    if ((q->background.update && q->background.active) &&
+        (q->queue == e && !e->sibling)) {
+        q->background.update(q->background.timer,
+                equeue_clampdiff(e->target, tick));
+    }
+
+    equeue_mutex_unlock(&q->queuelock);
+
+    return id;
+}
+
+static struct equeue_event *equeue_unqueue(equeue_t *q, int id) {
+    // decode event from unique id and check that the local id matches
+    struct equeue_event *e = (struct equeue_event *)
+            &q->buffer[id & ((1 << q->npw2)-1)];
+
+    equeue_mutex_lock(&q->queuelock);
+    if (e->id != id >> q->npw2) {
+        equeue_mutex_unlock(&q->queuelock);
+        return 0;
+    }
+
+    // clear the event and check if already in-flight
+    e->cb = 0;
+    e->period = -1;
+
+    int diff = equeue_tickdiff(e->target, q->tick);
+    if (diff < 0 || (diff == 0 && e->generation != q->generation)) {
+        equeue_mutex_unlock(&q->queuelock);
+        return 0;
+    }
+
+    // disentangle from queue
+    if (e->sibling) {
+        e->sibling->next = e->next;
+        if (e->sibling->next) {
+            e->sibling->next->ref = &e->sibling->next;
+        }
+
+        *e->ref = e->sibling;
+        e->sibling->ref = e->ref;
+    } else {
+        *e->ref = e->next;
+        if (e->next) {
+            e->next->ref = e->ref;
+        }
+    }
+
+    equeue_incid(q, e);
+    equeue_mutex_unlock(&q->queuelock);
+
+    return e;
+}
+
+static struct equeue_event *equeue_dequeue(equeue_t *q, unsigned target) {
+    equeue_mutex_lock(&q->queuelock);
+
+    // find all expired events and mark a new generation
+    q->generation += 1;
+    if (equeue_tickdiff(q->tick, target) <= 0) {
+        q->tick = target;
+    }
+
+    struct equeue_event *head = q->queue;
+    struct equeue_event **p = &head;
+    while (*p && equeue_tickdiff((*p)->target, target) <= 0) {
+        p = &(*p)->next;
+    }
+
+    q->queue = *p;
+    if (q->queue) {
+        q->queue->ref = &q->queue;
+    }
+
+    *p = 0;
+
+    equeue_mutex_unlock(&q->queuelock);
+
+    // reverse and flatten each slot to match insertion order
+    struct equeue_event **tail = &head;
+    struct equeue_event *ess = head;
+    while (ess) {
+        struct equeue_event *es = ess;
+        ess = es->next;
+
+        struct equeue_event *prev = 0;
+        for (struct equeue_event *e = es; e; e = e->sibling) {
+            e->next = prev;
+            prev = e;
+        }
+
+        *tail = prev;
+        tail = &es->next;
+    }
+
+    return head;
+}
+
+int equeue_post(equeue_t *q, void (*cb)(void*), void *p) {
+    struct equeue_event *e = (struct equeue_event*)p - 1;
+    unsigned tick = equeue_tick();
+    e->cb = cb;
+    e->target = tick + e->target;
+
+    int id = equeue_enqueue(q, e, tick);
+    equeue_sema_signal(&q->eventsema);
+    return id;
+}
+
+void equeue_cancel(equeue_t *q, int id) {
+    if (!id) {
+        return;
+    }
+
+    struct equeue_event *e = equeue_unqueue(q, id);
+    if (e) {
+        equeue_dealloc(q, e + 1);
+    }
+}
+
+void equeue_break(equeue_t *q) {
+    equeue_mutex_lock(&q->queuelock);
+    q->breaks++;
+    equeue_mutex_unlock(&q->queuelock);
+    equeue_sema_signal(&q->eventsema);
+}
+
+void equeue_dispatch(equeue_t *q, int ms) {
+    unsigned tick = equeue_tick();
+    unsigned timeout = tick + ms;
+    q->background.active = false;
+
+    while (1) {
+        // collect all the available events and next deadline
+        struct equeue_event *es = equeue_dequeue(q, tick);
+
+        // dispatch events
+        while (es) {
+            struct equeue_event *e = es;
+            es = e->next;
+
+            // actually dispatch the callbacks
+            void (*cb)(void *) = e->cb;
+            if (cb) {
+                cb(e + 1);
+            }
+
+            // reenqueue periodic events or deallocate
+            if (e->period >= 0) {
+                e->target += e->period;
+                equeue_enqueue(q, e, equeue_tick());
+            } else {
+                equeue_incid(q, e);
+                equeue_dealloc(q, e+1);
+            }
+        }
+
+        int deadline = -1;
+        tick = equeue_tick();
+
+        // check if we should stop dispatching soon
+        if (ms >= 0) {
+            deadline = equeue_tickdiff(timeout, tick);
+            if (deadline <= 0) {
+                // update background timer if necessary
+                if (q->background.update) {
+                    equeue_mutex_lock(&q->queuelock);
+                    if (q->background.update && q->queue) {
+                        q->background.update(q->background.timer,
+                                equeue_clampdiff(q->queue->target, tick));
+                    }
+                    q->background.active = true;
+                    equeue_mutex_unlock(&q->queuelock);
+                }
+                return;
+            }
+        }
+
+        // find closest deadline
+        equeue_mutex_lock(&q->queuelock);
+        if (q->queue) {
+            int diff = equeue_clampdiff(q->queue->target, tick);
+            if ((unsigned)diff < (unsigned)deadline) {
+                deadline = diff;
+            }
+        }
+        equeue_mutex_unlock(&q->queuelock);
+
+        // wait for events
+        equeue_sema_wait(&q->eventsema, deadline);
+
+        // check if we were notified to break out of dispatch
+        if (q->breaks) {
+            equeue_mutex_lock(&q->queuelock);
+            if (q->breaks > 0) {
+                q->breaks--;
+                equeue_mutex_unlock(&q->queuelock);
+                return;
+            }
+            equeue_mutex_unlock(&q->queuelock);
+        }
+
+        // update tick for next iteration
+        tick = equeue_tick();
+    }
+}
+
+
+// event functions
+void equeue_event_delay(void *p, int ms) {
+    struct equeue_event *e = (struct equeue_event*)p - 1;
+    e->target = ms;
+}
+
+void equeue_event_period(void *p, int ms) {
+    struct equeue_event *e = (struct equeue_event*)p - 1;
+    e->period = ms;
+}
+
+void equeue_event_dtor(void *p, void (*dtor)(void *)) {
+    struct equeue_event *e = (struct equeue_event*)p - 1;
+    e->dtor = dtor;
+}
+
+
+// simple callbacks 
+struct ecallback {
+    void (*cb)(void*);
+    void *data;
+};
+
+static void ecallback_dispatch(void *p) {
+    struct ecallback *e = (struct ecallback*)p;
+    e->cb(e->data);
+}
+
+int equeue_call(equeue_t *q, void (*cb)(void*), void *data) {
+    struct ecallback *e = equeue_alloc(q, sizeof(struct ecallback));
+    if (!e) {
+        return 0;
+    }
+
+    e->cb = cb;
+    e->data = data;
+    return equeue_post(q, ecallback_dispatch, e);
+}
+
+int equeue_call_in(equeue_t *q, int ms, void (*cb)(void*), void *data) {
+    struct ecallback *e = equeue_alloc(q, sizeof(struct ecallback));
+    if (!e) {
+        return 0;
+    }
+
+    equeue_event_delay(e, ms);
+    e->cb = cb;
+    e->data = data;
+    return equeue_post(q, ecallback_dispatch, e);
+}
+
+int equeue_call_every(equeue_t *q, int ms, void (*cb)(void*), void *data) {
+    struct ecallback *e = equeue_alloc(q, sizeof(struct ecallback));
+    if (!e) {
+        return 0;
+    }
+
+    equeue_event_delay(e, ms);
+    equeue_event_period(e, ms);
+    e->cb = cb;
+    e->data = data;
+    return equeue_post(q, ecallback_dispatch, e);
+}
+
+
+// backgrounding
+void equeue_background(equeue_t *q,
+        void (*update)(void *timer, int ms), void *timer) {
+    equeue_mutex_lock(&q->queuelock);
+    if (q->background.update) {
+        q->background.update(q->background.timer, -1);
+    }
+
+    q->background.update = update;
+    q->background.timer = timer;
+
+    if (q->background.update && q->queue) {
+        q->background.update(q->background.timer,
+                equeue_clampdiff(q->queue->target, equeue_tick()));
+    }
+    q->background.active = true;
+    equeue_mutex_unlock(&q->queuelock);
+}
+
+struct equeue_chain_context {
+    equeue_t *q;
+    equeue_t *target;
+    int id;
+};
+
+static void equeue_chain_dispatch(void *p) {
+    equeue_dispatch((equeue_t *)p, 0);
+}
+
+static void equeue_chain_update(void *p, int ms) {
+    struct equeue_chain_context *c = (struct equeue_chain_context *)p;
+    equeue_cancel(c->target, c->id);
+
+    if (ms >= 0) {
+        c->id = equeue_call_in(c->target, ms, equeue_chain_dispatch, c->q);
+    } else {
+        equeue_dealloc(c->target, c);
+    }
+}
+
+void equeue_chain(equeue_t *q, equeue_t *target) {
+    struct equeue_chain_context *c = equeue_alloc(q,
+            sizeof(struct equeue_chain_context));
+
+    c->q = q;
+    c->target = target;
+    c->id = 0;
+
+    equeue_background(q, equeue_chain_update, c);
+}