BurstSPI support for improved performance

Fork of RA8875 by David Smart

GraphicsDisplay.h

Committer:
WiredHome
Date:
2016-05-15
Revision:
114:dbfb996bfbf3
Parent:
112:325ca91bc03d
Child:
115:c9862fd0c689

File content as of revision 114:dbfb996bfbf3:

/* mbed GraphicsDisplay Display Library Base Class
 * Copyright (c) 2007-2009 sford
 * Released under the MIT License: http://mbed.org/license/mit
 *
 * A library for providing a common base class for Graphics displays
 * To port a new display, derive from this class and implement
 * the constructor (setup the display), pixel (put a pixel
 * at a location), width and height functions. Everything else
 * (locate, printf, putc, cls, window, putp, fill, blit, blitbit) 
 * will come for free. You can also provide a specialised implementation
 * of window and putp to speed up the results
 */

#ifndef MBED_GRAPHICSDISPLAY_H
#define MBED_GRAPHICSDISPLAY_H
#include "Bitmap.h"
#include "TextDisplay.h"

/// The GraphicsDisplay class 
/// 
/// This graphics display class supports both graphics and text operations.
/// Typically, a subclass is derived from this which has localizations to
/// adapt to a specific hardware platform (e.g. a display controller chip),
/// that overrides methods in here to either add more capability or perhaps 
/// to improve performance, by leveraging specific hardware capabilities.
///
class GraphicsDisplay : public TextDisplay 
{
public:
    /// The constructor
    GraphicsDisplay(const char* name);
    
    //~GraphicsDisplay();
    
    /// Draw a pixel in the specified color.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[in] x is the horizontal offset to this pixel.
    /// @param[in] y is the vertical offset to this pixel.
    /// @param[in] color defines the color for the pixel.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t pixel(loc_t x, loc_t y, color_t color) = 0;
    
    /// Write a stream of pixels to the display.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[in] p is a pointer to a color_t array to write.
    /// @param[in] count is the number of pixels to write.
    /// @param[in] x is the horizontal position on the display.
    /// @param[in] y is the vertical position on the display.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t pixelStream(color_t * p, uint32_t count, loc_t x, loc_t y) = 0;

    /// Get a pixel from the display.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[in] x is the horizontal offset to this pixel.
    /// @param[in] y is the vertical offset to this pixel.
    /// @returns the pixel. see @color_t
    ///
    virtual color_t getPixel(loc_t x, loc_t y) = 0;

    /// Get a stream of pixels from the display.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[out] p is a pointer to a color_t array to accept the stream.
    /// @param[in] count is the number of pixels to read.
    /// @param[in] x is the horizontal offset to this pixel.
    /// @param[in] y is the vertical offset to this pixel.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t getPixelStream(color_t * p, uint32_t count, loc_t x, loc_t y) = 0;
    
    /// get the screen width in pixels
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @returns screen width in pixels.
    ///
    virtual uint16_t width() = 0;
    
    /// get the screen height in pixels
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @returns screen height in pixels.
    ///
    virtual uint16_t height() = 0;

    /// Prepare the controller to write binary data to the screen by positioning
    /// the memory cursor.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[in] x is the horizontal position in pixels (from the left edge)
    /// @param[in] y is the vertical position in pixels (from the top edge)
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t SetGraphicsCursor(loc_t x, loc_t y) = 0;
    
    /// Prepare the controller to read binary data from the screen by positioning
    /// the memory read cursor.
    ///
    /// @param[in] x is the horizontal position in pixels (from the left edge)
    /// @param[in] y is the vertical position in pixels (from the top edge)
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t SetGraphicsCursorRead(loc_t x, loc_t y) = 0;
    
    /// Draw a filled rectangle in the specified color
    ///
    /// @note As a side effect, this changes the current
    ///     foreground color for subsequent operations.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[in] x1 is the horizontal start of the line.
    /// @param[in] y1 is the vertical start of the line.
    /// @param[in] x2 is the horizontal end of the line.
    /// @param[in] y2 is the vertical end of the line.
    /// @param[in] color defines the foreground color.
    /// @param[in] fillit is optional to NOFILL the rectangle. default is FILL.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t fillrect(loc_t x1, loc_t y1, loc_t x2, loc_t y2, 
        color_t color, fill_t fillit = FILL) = 0;


    virtual RetCode_t WriteCommand(unsigned char command, unsigned int data = 0xFFFF) = 0;
    virtual RetCode_t WriteData(unsigned char data) = 0;

    /// Set the window, which controls where items are written to the screen.
    ///
    /// When something hits the window width, it wraps back to the left side
    /// and down a row. If the initial write is outside the window, it will
    /// be captured into the window when it crosses a boundary.
    ///
    /// @param[in] r is the rect_t rect to define the window.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t window(rect_t r);

    /// Set the window, which controls where items are written to the screen.
    ///
    /// When something hits the window width, it wraps back to the left side
    /// and down a row. If the initial write is outside the window, it will
    /// be captured into the window when it crosses a boundary.
    ///
    /// @note if no parameters are provided, it restores the window to full screen.
    ///
    /// @param[in] x is the left edge in pixels.
    /// @param[in] y is the top edge in pixels.
    /// @param[in] w is the window width in pixels.
    /// @param[in] h is the window height in pixels.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t window(loc_t x = 0, loc_t y = 0, dim_t w = (dim_t)-1, dim_t h = (dim_t)-1);
    
    /// method to set the window region to the full screen.
    ///
    /// This restores the 'window' to the full screen, so that 
    /// other operations (@see cls) would clear the whole screen.
    ///
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t WindowMax(void);
    
    /// Clear the screen.
    ///
    /// The behavior is to clear the whole screen.
    ///
    /// @param[in] layers is ignored, but supports maintaining the same 
    ///     API for the graphics layer.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t cls(uint16_t layers = 0);
    
    /// method to put a single color pixel to the screen.
    ///
    /// This method may be called as many times as necessary after 
    /// @see _StartGraphicsStream() is called, and it should be followed 
    /// by _EndGraphicsStream.
    ///
    /// @param[in] pixel is a color value to be put on the screen.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t _putp(color_t pixel);

    /// method to fill a region.
    ///
    /// This method fills a region with the specified color.
    ///
    /// @param[in] x is the left-edge of the region.
    /// @param[in] y is the top-edge of the region.
    /// @param[in] w specifies the width of the region.
    /// @param[in] h specifies the height of the region.
    /// @returns success/failure code. @see RetCode_t.
    /// 
    virtual RetCode_t fill(loc_t x, loc_t y, dim_t w, dim_t h, color_t color);
    
    
    virtual RetCode_t blit(loc_t x, loc_t y, dim_t w, dim_t h, const int * color);    
    
    /// This method returns the width in pixels of the chosen character
    /// from the previously selected external font.
    ///
    /// @param[in] c is the character of interest.
    /// @param[in, out] width is a pointer to where the width will be stored.
    ///     This parameter is NULL tested and will only be written if not null
    ///     which is convenient if you only want the height.
    /// @param[in, out] height is a pointer to where the height will be stored.
    ///     This parameter is NULL tested and will only be written if not null
    ///     which is convenient if you only want the width.
    /// @returns a pointer to the raw character data or NULL if not found.
    ///
    virtual const uint8_t * getCharMetrics(const unsigned char c, dim_t * width, dim_t * height);
    
    /// This method transfers one character from the external font data
    /// to the screen.
    ///
    /// The font being used has already been set with the SelectUserFont
    /// API.
    ///
    /// @note the font data is in a special format as generate by
    ///         the mikroe font creator.
    ///         See http://www.mikroe.com/glcd-font-creator/
    ///
    /// @param[in] x is the horizontal pixel coordinate
    /// @param[in] y is the vertical pixel coordinate
    /// @param[in] c is the character to render
    /// @returns how far the cursor should advance to the right in pixels.
    /// @returns zero if the character could not be rendered.
    ///
    virtual int fontblit(loc_t x, loc_t y, const unsigned char c);
    
    /// This method returns the color value from a palette.
    ///
    /// This method accepts a pointer to a Bitmap color palette, which
    /// is a table in memory composed of RGB Quad values (r, g, b, 0),
    /// and an index into that table. It then extracts the color information
    /// and downsamples it to a color_t value which it returns.
    ///
    /// @note This method probably has very little value outside of
    ///         the internal methods for reading BMP files.
    ///
    /// @param[in] colorPaletteArray is the handle to the color palette array to use.
    /// @param[in] index is the index into the color palette.
    /// @returns the color in color_t format.
    ///
    color_t RGBQuadToRGB16(RGBQUAD * colorPaletteArray, uint16_t index);
    
    /// This method converts a 16-bit color value into a 24-bit RGB Quad.
    ///
    /// @param[in] c is the 16-bit color. @see color_t.
    /// @returns an RGBQUAD value. @see RGBQUAD
    ///
    RGBQUAD RGB16ToRGBQuad(color_t c);

    /// This method attempts to render a specified graphics image file at
    /// the specified screen location.
    ///
    /// This supports several variants of the following file types:
    /// \li Bitmap file format,
    /// \li Icon file format.
    ///
    /// @note The specified image width and height, when adjusted for the 
    ///     x and y origin, must fit on the screen, or the image will not
    ///     be shown (it does not clip the image).
    ///
    /// @note The file extension is tested, and if it ends in a supported
    ///     format, the appropriate handler is called to render that image.
    ///
    /// @param[in] x is the horizontal pixel coordinate
    /// @param[in] y is the vertical pixel coordinate
    /// @param[in] FileName refers to the fully qualified path and file on 
    ///     a mounted file system.
    /// @returns success or error code.
    ///
    RetCode_t RenderImageFile(loc_t x, loc_t y, const char *FileName);

    /// This method reads a disk file that is in bitmap format and 
    /// puts it on the screen.
    ///
    /// Supported formats:
    /// \li 1-bit color format  (2 colors)
    /// \li 4-bit color format  (16 colors)
    /// \li 8-bit color format  (256 colors)
    /// \li 16-bit color format (65k colors)
    /// \li 24-bit color format (16M colors)
    /// \li compression: no.
    ///
    /// @note This is a slow operation, typically due to the use of
    ///         the file system, and partially because bmp files
    ///         are stored from the bottom up, and the memory is written
    ///         from the top down; as a result, it constantly 'seeks'
    ///         on the file system for the next row of information.
    ///
    /// As a performance test, a sample picture was timed. A family picture
    /// was converted to Bitmap format; shrunk to 352 x 272 pixels and save
    /// in 8-bit color format. The resulting file size was 94.5 KByte.
    /// The SPI port interface was set to 20 MHz.
    /// The original bitmap rendering software was purely in software, 
    /// pushing 1 pixel at a time to the write function, which did use SPI
    /// hardware (not pin wiggling) to transfer commands and data to the 
    /// display. Then, the driver was improved to leverage the capability
    /// of the derived display driver. As a final check, instead of the
    /// [known slow] local file system, a randomly chosen USB stick was 
    /// used. The performance results are impressive (but depend on the
    /// listed factors). 
    ///
    /// \li 34 seconds, LocalFileSystem, Software Rendering
    /// \li 9 seconds, LocalFileSystem, Hardware Rending for RA8875
    /// \li 3 seconds, MSCFileSystem, Hardware Rendering for RA8875
    /// 
    /// @param[in] x is the horizontal pixel coordinate
    /// @param[in] y is the vertical pixel coordinate
    /// @param[in] Name_BMP is the filename on the mounted file system.
    /// @returns success or error code.
    ///
    RetCode_t RenderBitmapFile(loc_t x, loc_t y, const char *Name_BMP);
    
    
    /// This method reads a disk file that is in ico format and 
    /// puts it on the screen.
    ///
    /// Reading the disk is slow, but a typical icon file is small
    /// so it should be ok.
    ///
    /// @note An Icon file can have more than one icon in it. This
    ///     implementation only processes the first image in the file.
    ///
    /// @param[in] x is the horizontal pixel coordinate
    /// @param[in] y is the vertical pixel coordinate
    /// @param[in] Name_ICO is the filename on the mounted file system.
    /// @returns success or error code.
    ///
    RetCode_t RenderIconFile(loc_t x, loc_t y, const char *Name_ICO);

    
    /// prints one character at the specified coordinates.
    ///
    /// This will print the character at the specified pixel coordinates.
    ///
    /// @param[in] x is the horizontal offset in pixels.
    /// @param[in] y is the vertical offset in pixels.
    /// @param[in] value is the character to print.
    /// @returns number of pixels to index to the right if a character was printed, 0 otherwise.
    ///
    virtual int character(int x, int y, int value);
    
    /// get the number of colums based on the currently active font
    ///
    /// @returns number of columns.
    ///    
    virtual int columns(void);

    /// get the number of rows based on the currently active font
    ///
    /// @returns number of rows.
    ///    
    virtual int rows(void);
    
    /// Select a User Font for all subsequent text.
    ///
    /// @note Tool to create the fonts is accessible from its creator
    ///     available at http://www.mikroe.com. 
    ///     For version 1.2.0.0, choose the "Export for TFT and new GLCD"
    ///     format.
    ///
    /// @param[in] font is a pointer to a specially formed font resource.
    /// @returns error code.
    ///
    virtual RetCode_t SelectUserFont(const uint8_t * font = NULL);


protected:

    /// Pure virtual method indicating the start of a graphics stream.
    ///
    /// This is called prior to a stream of pixel data being sent.
    /// This may cause register configuration changes in the derived
    /// class in order to prepare the hardware to accept the streaming
    /// data.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @returns error code.
    ///
    virtual RetCode_t _StartGraphicsStream(void) = 0;
    
    /// Pure virtual method indicating the end of a graphics stream.
    ///
    /// This is called to conclude a stream of pixel data that was sent.
    /// This may cause register configuration changes in the derived
    /// class in order to stop the hardware from accept the streaming
    /// data.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @returns error code.
    ///
    virtual RetCode_t _EndGraphicsStream(void) = 0;

    /// Protected method to render an image given a file handle and 
    /// coordinates.
    ///
    /// @param[in] x is the horizontal pixel coordinate
    /// @param[in] y is the vertical pixel coordinate
    /// @param[in] w is the image width restriction, or zero to permit full image width.
    /// @param[in] h is the image height restriction, or zero to permit full image height.
    /// @param[in] fileOffset is the offset into the file where the image data starts
    /// @param[in] Image is the filename stream already opened for the data.
    /// @returns success or error code.
    ///
    RetCode_t _RenderBitmap(loc_t x, loc_t y, uint32_t fileOffset, FILE * Image);

    /// Pure virtual method to write a boolean stream to the display.
    ///
    /// This takes a bit stream in memory and using the current color settings
    /// it will stream it to the display. Along the way, each bit is translated
    /// to either the foreground or background color value and then that pixel
    /// is pushed onward.
    ///
    /// This is similar, but different, to the @ref pixelStream API, which is 
    /// given a stream of color values.
    /// 
    /// @param[in] x is the horizontal position on the display.
    /// @param[in] y is the vertical position on the display.
    /// @param[in] w is the width of the rectangular region to fill.
    /// @param[in] h is the height of the rectangular region to fill.
    /// @param[in] boolStream is the inline memory image from which to extract
    ///         the bitstream.
    /// @returns success/failure code. See @ref RetCode_t.
    ///
    virtual RetCode_t booleanStream(loc_t x, loc_t y, dim_t w, dim_t h, const uint8_t * boolStream) = 0;
    

    const unsigned char * font;     ///< reference to an external font somewhere in memory
    
    // pixel location
    short _x;
    short _y;
    
    rect_t windowrect;              ///< window commands are held here for speed of access 
};

#endif