a
Dependencies: Led-libary TextLCD mbed
Fork of Mbed-Mensch-8 by
Diff: main.cpp
- Revision:
- 16:9a868ab2a5cb
- Parent:
- 15:2c4d3f806930
- Child:
- 17:0e7af2d4cd63
--- a/main.cpp Fri Apr 01 13:06:00 2016 +0000 +++ b/main.cpp Fri Apr 01 13:17:13 2016 +0000 @@ -112,11 +112,11 @@ //string test (""); // "1234567890123456789","1234567890123456789","1234567890123456789","1234567890123456789", ,"1234567890123456789","1234567890123456789","1234567890123456789", -const char * const text_ln0[] = {"MENU: ","Spiel-Menu: ","Anzeige-Menu: ","Speicher-Menu: ","ERROR ","7.Zustand-Menu: ","Farben-Menu: ","Spiel-Menu: ","Spielregeln-Menu: ","Spielregeln-Menu: ","Hell./Sp.Led-Menu: ","Config-Menu: ","Autplay-zeit ","Autplay-Menu: ","Wurfel-Menu: ","Ofline/Com-Menu: ","Enable/Manuell ","Farben ","Helligkeit Wert ","Sp.Led-Verhalten "}; -const char * const text_ln1[] = {"Spiel ","7.Zustand ","Farben ","Spiel "," ","Disable "," ","Laden ","Taktik 1 ","Smeiszwang <I/0> ","Wert: <wert> ","Laden ","normal ","Zeit ","Farbverhalten ","New "," ","R: ","100% ","Verhalten 1 "}; -const char * const text_ln2[] = {"Anzeige ","Spielregeln ","Hellichkeit/Sp.Led ","Config. "," ","kleinstmoglich ","SP: 1 2 3 4 ","Speichern ","Taktik 2 ","Go Home first <I/0>","Sp.Led-Verhalten ","Speichern ","x2 ","Agro/Taktik ","Farb def ","Reset "," ","G: ","75% ","Verhalten 2 "}; -const char * const text_ln3[] = {"Speicher ","Autoplay ","Wurfel ","Ofline/Com "," ","grostmoglich "," ","Reset ","Taktik 3 ","Ausfahrzwang <I/0> ","Andert: <wert> ","Reset ","x4 ","Enable/Manuell ","Hellichkeit ","Com "," ","B: ","50%b ","Verhalten 3 "}; -char textPos[] = {0x0 ,0x1 ,0x2 ,0x3 ,0x4 ,0x5 ,0x6 ,0x7 ,0x4 ,0x9 ,0xA ,0xB ,0x4 ,0xD ,0xE ,0xF ,0x10 ,0x11 ,0x12 ,0x13 ,0x14,0x15,0x16,0x17,0x18,0x19,0x12,0x1B,0x1C,0xC,0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x11,0x27,0x28,0x29,0x13,0x2B,0x10,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F}; +const char * const text_ln0[] = {"MENU: ","Spiel-Menu: ","Anzeige-Menu: ","Speicher-Menu: ","ERROR ","7.Zustand-Menu: ","Farben-Menu: ","Spiel-Menu: ","Spielregeln-Menu: ","Spielregeln-Menu: ","Hell./Sp.Led-Menu: ","Config-Menu: ","Autplay-zeit ","Autplay-Menu: ","Wurfel-Menu: ","Ofline/Com-Menu: ","Enable/Manuell ","Farben ","Helligkeit Wert ","Sp.Led-Verhalten ","Farbverhalten ","Farbverhalten def ","Helligkeit Wert "}; +const char * const text_ln1[] = {"Spiel ","7.Zustand ","Farben ","Spiel "," ","Disable "," ","Laden ","Taktik 1 ","Smeiszwang <I/0> ","Wert: <wert> ","Laden ","normal ","Zeit ","Farbverhalten ","New "," ","R: ","100% ","Verhalten 1 ","fixe Farbe ","Standart ","100% "}; +const char * const text_ln2[] = {"Anzeige ","Spielregeln ","Hellichkeit/Sp.Led ","Config. "," ","kleinstmoglich ","SP: 1 2 3 4 ","Speichern ","Taktik 2 ","Go Home first <I/0>","Sp.Led-Verhalten ","Speichern ","x2 ","Agro/Taktik ","Farb def ","Reset "," ","G: ","75% ","Verhalten 2 ","Spieler Farbe ","erlaubt ","75% "}; +const char * const text_ln3[] = {"Speicher ","Autoplay ","Wurfel ","Ofline/Com "," ","grostmoglich "," ","Reset ","Taktik 3 ","Ausfahrzwang <I/0> ","Andert: <wert> fehl","Reset ","x4 ","Enable/Manuell ","Hellichkeit ","Com "," ","B: ","50%b ","Verhalten 3 ","3 Farben ","verboten ","50% "}; +char textPos[] = {0x0 ,0x1 ,0x2 ,0x3 ,0x4 ,0x5 ,0x6 ,0x7 ,0x4 ,0x9 ,0xA ,0xB ,0x4 ,0xD ,0xE ,0xF ,0x10 ,0x11 ,0x12 ,0x13 ,0x14 ,0x15 ,0x16,0x17,0x18,0x19,0x12,0x1B,0x1C,0xC,0x14,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x11,0x27,0x28,0x29,0x13,0x2B,0x10,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x16,0x3F}; char VHS = 0; char mSelected[256];