
Artnet to DMX
Dependencies: mbed DMX TextLCD mbed-rtos
Art-NET to DMX converter.
Read Art-NET and process the data so it can be send by 3 XLR3 outputs for DMX. With a 4x20 display you can choose some options. For example what universe you would like on what output.
This is a project we make as our final project of our 2nd year of university. We study Electronics-ICT / Embedded ICT.
We chose for this amazing platform (MBED LPC1768) because it has al the interfaces and pins we need.
Settings.h
- Committer:
- Ayrton_L
- Date:
- 2016-05-05
- Revision:
- 29:4a11f841dae1
- Parent:
- 28:4b327f1cb9cb
- Child:
- 30:51a4370a88bf
File content as of revision 29:4a11f841dae1:
#ifndef SETTINGS_H #define SETTINGs_H #include "mbed.h" class Settings { public: Settings(); ~Settings(); void V_SetInterrupt(bool B_Interrupt); void V_SetUniverse(uint32_t I32_Universe[]); void V_SetLeft(bool B_Left); void V_SetRight(bool B_Right); void V_SetDirection(uint32_t I32_Direction); void V_SetLine(uint32_t I32_Line); void V_SetInMenu(bool B_Menu); void V_SetOK(bool B_OK); bool B_GetInterrupt(); bool B_GetLeft(); bool B_GetRight(); bool B_GetMenu(); bool B_GetOK(); uint32_t I32_GetLine(); uint32_t I32_GetDirection(); uint32_t I32_GetUniverse(uint32_t I32_UniKeuze); private: uint32_t I32_m_Universe[3]; uint32_t I32_m_Direction; uint32_t I32_m_Line; bool B_m_Interrupt; bool B_m_Left; bool B_m_Right; bool B_m_Menu; bool B_m_OK; }; #endif Settings::Settings() { B_m_Interrupt = false; B_m_Left = false; B_m_Right = false; B_m_Menu = false; B_m_OK = false; I32_m_Universe[0] = 0; I32_m_Universe[1] = 0; I32_m_Universe[2] = 0; I32_m_Direction = 0; I32_m_Line = 0; } Settings::~Settings() { delete &B_m_Interrupt; delete &B_m_Right; delete &B_m_Left; delete &B_m_OK; delete &B_m_Menu; delete &I32_m_Universe[3]; delete &I32_m_Direction; delete &I32_m_Line; } void Settings::V_SetOK(bool B_OK) { B_m_OK = B_OK; } void Settings::V_SetInMenu(bool B_Menu) { B_m_Menu = B_Menu; } void Settings::V_SetLine(uint32_t I32_Line) { I32_m_Line = I32_Line; } void Settings::V_SetInterrupt(bool B_Interrupt) { this->B_m_Interrupt = B_Interrupt; } void Settings::V_SetLeft(bool B_Left) { B_m_Left = B_Left; } void Settings::V_SetRight(bool B_Right) { B_m_Right = B_Right; } void Settings::V_SetDirection(uint32_t I32_Direction) { I32_m_Direction = I32_Direction; } bool Settings::B_GetOK() { return B_m_OK; } bool Settings::B_GetMenu() { return B_m_Menu; } bool Settings::B_GetLeft() { return B_m_Left; } bool Settings::B_GetRight() { return B_m_Right; } bool Settings::B_GetInterrupt() { return B_m_Interrupt; } uint32_t Settings::I32_GetDirection() { return I32_m_Direction; } uint32_t Settings::I32_GetLine() { return I32_m_Line; } void Settings::V_SetUniverse(uint32_t I32_Universe[]) { } uint32_t Settings::I32_GetUniverse(uint32_t I32_UniKeuze) { switch (I32_UniKeuze) { case 1: return I32_m_Universe[0]; case 2: return I32_m_Universe[1]; case 3: return I32_m_Universe[2]; default: return 0; } }