Maximum sound animation test for Pokitto. BE CAREFUL, it is loud. You can also test buttons.
Dependencies: PokittoLib
Fork of HelloWorld by
A sound / buttons testing program. Put feelgood.snd on SD card (11kHz 8- bit unsigned raw sample) to hear sound
Diff: My_settings.h
- Revision:
- 3:53db531e03aa
- Parent:
- 1:9e3293ab4ad9
- Child:
- 9:67877833c19e
--- a/My_settings.h Wed Oct 11 22:52:35 2017 +0000 +++ b/My_settings.h Wed Oct 18 17:57:10 2017 +0000 @@ -12,8 +12,11 @@ #ifndef MY_SETTINGS_H #define MY_SETTINGS_H -#define PROJ_HIRES 0 //1 = high resolution (220x176) , 0 = low resolution fast mode (110x88) -#define PROJ_ENABLE_SOUND 1 // 0 = all sound functions disabled -#define PROJ_STREAMING_MUSIC 1 +#define PROJ_HIRES 0 // 1 = high resolution (220x176) , 0 = low resolution fast mode (110x88) +#define PROJ_ENABLE_SOUND 1 // 0 = all sound functions disabled +#define PROJ_STREAMING_MUSIC 1 // 1 = enable streaming music from SD card +#define PROJ_GBSOUND 1 // 1 = use Gamebuino-compatible sound interrupt (choose this or the one below) +#define PROJ_ENABLE_SYNTH 0 // 1 = use Rboy-compatible sound interrupt +#define PROJ_GAMEBUINO 0 // 1 if you are making a Gamebuino-based graphics mode (84x48) #endif \ No newline at end of file