Plymouth ELEC351 Group T
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ELEC351_Group_T
FINAL PROJECT isn't it
Fork of ELEC351 by
ALGORITHM.cpp
- Committer:
- thomasmorris
- Date:
- 2018-07-16
- Revision:
- 56:bc5345bc6650
File content as of revision 56:bc5345bc6650:
#include "mbed.h" //Include the mbed libraries #include "ALGORITHM.hpp" //Include the header file, this acts like a series of forward declarations #include "SERIAL_COMMANDS.hpp" //Constructor ALGORITHM::ALGORITHM() //Constructor { _State = 0; } ALGORITHM::~ALGORITHM(){} //Destructor void ALGORITHM::ALGORITHM_INIT() { _State = 0; /* Needs to know what colour all of the positions of the cube are in so that it can enact upon this data. */ } void ALGORITHM::Find_edges()//Sets the internal variable to the location of all the pieces and the positions of them { //Reset the Pointer Values _White_Pointer_Edge = 0; _Orange_Pointer_Edge = 0; _Blue_Pointer_Edge = 0; _Red_Pointer_Edge = 0; _Green_Pointer_Edge = 0; _Yellow_Pointer_Edge = 0; //Reset the _Find_edges_White(); _Find_edges_Orange(); _Find_edges_Blue(); _Find_edges_Red(); _Find_edges_Green(); _Find_edges_Yellow(); } void ALGORITHM::Find_Corners()//Sets the internal variable to the location of all the pieces and the positions of them { //Reset the Pointer Values _White_Pointer_Corner = 0; _Orange_Pointer_Corner = 0; _Blue_Pointer_Corner = 0; _Red_Pointer_Corner = 0; _Green_Pointer_Corner = 0; _Yellow_Pointer_Corner = 0; //Reset the _Find_Corners_White(); _Find_Corners_Orange(); _Find_Corners_Blue(); _Find_Corners_Red(); _Find_Corners_Green(); _Find_Corners_Yellow(); } void ALGORITHM::_Find_Corners_White()//Identify White edges { //Check White side if(CubeMap[0][0][1] == White) { _White_List_Corner[_White_Pointer_Corner] =1;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[0][1][0] == White) { _White_List_Corner[_White_Pointer_Corner] =3;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[0][1][2] == White) { _White_List_Corner[_White_Pointer_Corner] =7;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[0][2][1] == White) { _White_List_Corner[_White_Pointer_Corner] =9;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } //Check Orange side if(CubeMap[1][0][1] == White) { _White_List_Corner[_White_Pointer_Corner] =1;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[1][1][0] == White) { _White_List_Corner[_White_Pointer_Corner] =3;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[1][1][2] == White) { _White_List_Corner[_White_Pointer_Corner] =7;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[1][2][1] == White) { _White_List_Corner[_White_Pointer_Corner] =9;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } //Check Blue side if(CubeMap[2][0][1] == White) { _White_List_Corner[_White_Pointer_Corner] =1;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[2][1][0] == White) { _White_List_Corner[_White_Pointer_Corner] =3;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[2][1][2] == White) { _White_List_Corner[_White_Pointer_Corner] =7;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[2][2][1] == White) { _White_List_Corner[_White_Pointer_Corner] =9;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } //Check Red side if(CubeMap[3][0][1] == White) { _White_List_Corner[_White_Pointer_Corner] =1;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[3][1][0] == White) { _White_List_Corner[_White_Pointer_Corner] =3;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[3][1][2] == White) { _White_List_Corner[_White_Pointer_Corner] =7;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[3][2][1] == White) { _White_List_Corner[_White_Pointer_Corner] =9;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } //Check Green side if(CubeMap[4][0][1] == White) { _White_List_Corner[_White_Pointer_Corner] =1;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[4][1][0] == White) { _White_List_Corner[_White_Pointer_Corner] =3;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[4][1][2] == White) { _White_List_Corner[_White_Pointer_Corner] =7;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[4][2][1] == White) { _White_List_Corner[_White_Pointer_Corner] =9;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } //Check Yellow side if(CubeMap[5][0][1] == White) { _White_List_Corner[_White_Pointer_Corner] =1;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[5][1][0] == White) { _White_List_Corner[_White_Pointer_Corner] =3;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[5][1][2] == White) { _White_List_Corner[_White_Pointer_Corner] =7;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } if(CubeMap[5][2][1] == White) { _White_List_Corner[_White_Pointer_Corner] =9;//Store this internal variable _White_Pointer_Corner = _White_Pointer_Corner + 1; } } void ALGORITHM::_Find_Corners_Orange()//Identify Orange edges { //Check White side if(CubeMap[0][0][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =1;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[0][1][0] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =3;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[0][1][2] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =7;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[0][2][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =9;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } //Check Orange side if(CubeMap[1][0][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =1;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[1][1][0] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =3;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[1][1][2] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =7;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[1][2][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =9;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } //Check Blue side if(CubeMap[2][0][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =1;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[2][1][0] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =3;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[2][1][2] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =7;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[2][2][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =9;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } //Check Red side if(CubeMap[3][0][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =1;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[3][1][0] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =3;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[3][1][2] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =7;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[3][2][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =9;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } //Check Green side if(CubeMap[4][0][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =1;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[4][1][0] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =3;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[4][1][2] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =7;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[4][2][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =9;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } //Check Yellow side if(CubeMap[5][0][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =1;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[5][1][0] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =3;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[5][1][2] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =7;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } if(CubeMap[5][2][1] == Orange) { _Orange_List_Corner[_Orange_Pointer_Corner] =9;//Store this internal variable _Orange_Pointer_Corner = _Orange_Pointer_Corner + 1; } } void ALGORITHM::_Find_Corners_Blue()//Identify White edges { //Check White side if(CubeMap[0][0][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =1;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[0][1][0] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =3;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[0][1][2] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =7;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[0][2][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =9;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } //Check Orange side if(CubeMap[1][0][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =1;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[1][1][0] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =3;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[1][1][2] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =7;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[1][2][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =9;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } //Check Blue side if(CubeMap[2][0][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =1;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[2][1][0] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =3;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[2][1][2] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =7;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[2][2][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =9;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } //Check Red side if(CubeMap[3][0][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =1;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[3][1][0] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =3;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[3][1][2] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =7;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[3][2][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =9;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } //Check Green side if(CubeMap[4][0][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =1;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[4][1][0] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =3;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[4][1][2] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =7;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[4][2][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =9;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } //Check Yellow side if(CubeMap[5][0][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =1;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[5][1][0] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =3;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[5][1][2] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =7;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } if(CubeMap[5][2][1] == Blue) { _Blue_List_Corner[_Blue_Pointer_Corner] =9;//Store this internal variable _Blue_Pointer_Corner = _Blue_Pointer_Corner + 1; } } void ALGORITHM::_Find_Corners_Red()//Identify Red edges { //Check White side if(CubeMap[0][0][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =1;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[0][1][0] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =3;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[0][1][2] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =7;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[0][2][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =9;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } //Check Orange side if(CubeMap[1][0][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =1;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[1][1][0] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =3;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[1][1][2] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =7;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[1][2][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =9;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } //Check Blue side if(CubeMap[2][0][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =1;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[2][1][0] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =3;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[2][1][2] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =7;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[2][2][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =9;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } //Check Red side if(CubeMap[3][0][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =1;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[3][1][0] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =3;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[3][1][2] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =7;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[3][2][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =9;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } //Check Green side if(CubeMap[4][0][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =1;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[4][1][0] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =3;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[4][1][2] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =7;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[4][2][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =9;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } //Check Yellow side if(CubeMap[5][0][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =1;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[5][1][0] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =3;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[5][1][2] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =7;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } if(CubeMap[5][2][1] == Red) { _Red_List_Corner[_Red_Pointer_Corner] =9;//Store this internal variable _Red_Pointer_Corner = _Red_Pointer_Corner + 1; } } void ALGORITHM::_Find_Corners_Green()//Identify Green edges { //Check White side if(CubeMap[0][0][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =1;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[0][1][0] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =3;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[0][1][2] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =7;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[0][2][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =9;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } //Check Orange side if(CubeMap[1][0][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =1;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[1][1][0] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =3;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[1][1][2] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =7;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[1][2][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =9;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } //Check Blue side if(CubeMap[2][0][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =1;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[2][1][0] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =3;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[2][1][2] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =7;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[2][2][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =9;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } //Check Red side if(CubeMap[3][0][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =1;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[3][1][0] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =3;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[3][1][2] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =7;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[3][2][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =9;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } //Check Green side if(CubeMap[4][0][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =1;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[4][1][0] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =3;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[4][1][2] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =7;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[4][2][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =9;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } //Check Yellow side if(CubeMap[5][0][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =1;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[5][1][0] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =3;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[5][1][2] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =7;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } if(CubeMap[5][2][1] == Green) { _Green_List_Corner[_Green_Pointer_Corner] =9;//Store this internal variable _Green_Pointer_Corner = _Green_Pointer_Corner + 1; } } void ALGORITHM::_Find_Corners_Yellow()//Identify Yellow edges { //Check White side if(CubeMap[0][0][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =1;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[0][1][0] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =3;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[0][1][2] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =7;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[0][2][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =9;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } //Check Orange side if(CubeMap[1][0][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =1;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[1][1][0] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =3;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[1][1][2] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =7;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[1][2][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =9;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } //Check Blue side if(CubeMap[2][0][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =1;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[2][1][0] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =3;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[2][1][2] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =7;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[2][2][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =9;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } //Check Red side if(CubeMap[3][0][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =1;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[3][1][0] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =3;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[3][1][2] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =7;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[3][2][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =9;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } //Check Green side if(CubeMap[4][0][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =1;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[4][1][0] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =3;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[4][1][2] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =7;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[4][2][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =9;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } //Check Yellow side if(CubeMap[5][0][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =1;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[5][1][0] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =3;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[5][1][2] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =7;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } if(CubeMap[5][2][1] == Yellow) { _Yellow_List_Corner[_Yellow_Pointer_Corner] =9;//Store this internal variable _Yellow_Pointer_Corner = _Yellow_Pointer_Corner + 1; } } void ALGORITHM::_Find_edges_White()//Identify White edges { //Check White side if(CubeMap[0][0][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 2;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[0][1][0] == White) { _White_List_Edge[_White_Pointer_Edge] = 4;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[0][1][2] == White) { _White_List_Edge[_White_Pointer_Edge] = 6;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[0][2][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 8;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } //Check Orange side if(CubeMap[1][0][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 2;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[1][1][0] == White) { _White_List_Edge[_White_Pointer_Edge] = 4;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[1][1][2] == White) { _White_List_Edge[_White_Pointer_Edge] = 6;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[1][2][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 8;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } //Check Blue side if(CubeMap[2][0][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 2;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[2][1][0] == White) { _White_List_Edge[_White_Pointer_Edge] = 4;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[2][1][2] == White) { _White_List_Edge[_White_Pointer_Edge] = 6;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[2][2][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 8;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } //Check Red side if(CubeMap[3][0][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 2;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[3][1][0] == White) { _White_List_Edge[_White_Pointer_Edge] = 4;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[3][1][2] == White) { _White_List_Edge[_White_Pointer_Edge] = 6;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[3][2][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 8;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } //Check Green side if(CubeMap[4][0][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 2;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[4][1][0] == White) { _White_List_Edge[_White_Pointer_Edge] = 4;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[4][1][2] == White) { _White_List_Edge[_White_Pointer_Edge] = 6;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[4][2][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 8;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } //Check Yellow side if(CubeMap[5][0][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 2;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[5][1][0] == White) { _White_List_Edge[_White_Pointer_Edge] = 4;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[5][1][2] == White) { _White_List_Edge[_White_Pointer_Edge] = 6;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } if(CubeMap[5][2][1] == White) { _White_List_Edge[_White_Pointer_Edge] = 8;//Store this internal variable _White_Pointer_Edge = _White_Pointer_Edge + 1; } } void ALGORITHM::_Find_edges_Orange()//Identify Orange edges { //Check White side if(CubeMap[0][0][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 2;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[0][1][0] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 4;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[0][1][2] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 6;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[0][2][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 8;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } //Check Orange side if(CubeMap[1][0][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 2;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[1][1][0] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 4;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[1][1][2] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 6;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[1][2][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 8;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } //Check Blue side if(CubeMap[2][0][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 2;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[2][1][0] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 4;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[2][1][2] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 6;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[2][2][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 8;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } //Check Red side if(CubeMap[3][0][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 2;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[3][1][0] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 4;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[3][1][2] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 6;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[3][2][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 8;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } //Check Green side if(CubeMap[4][0][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 2;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[4][1][0] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 4;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[4][1][2] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 6;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[4][2][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 8;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } //Check Yellow side if(CubeMap[5][0][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 2;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[5][1][0] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 4;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[5][1][2] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 6;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } if(CubeMap[5][2][1] == Orange) { _Orange_List_Edge[_Orange_Pointer_Edge] = 8;//Store this internal variable _Orange_Pointer_Edge = _Orange_Pointer_Edge + 1; } } void ALGORITHM::_Find_edges_Blue()//Identify White edges { //Check White side if(CubeMap[0][0][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 2;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[0][1][0] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 4;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[0][1][2] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 6;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[0][2][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 8;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } //Check Orange side if(CubeMap[1][0][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 2;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[1][1][0] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 4;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[1][1][2] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 6;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[1][2][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 8;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } //Check Blue side if(CubeMap[2][0][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 2;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[2][1][0] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 4;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[2][1][2] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 6;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[2][2][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 8;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } //Check Red side if(CubeMap[3][0][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 2;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[3][1][0] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 4;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[3][1][2] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 6;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[3][2][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 8;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } //Check Green side if(CubeMap[4][0][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 2;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[4][1][0] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 4;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[4][1][2] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 6;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[4][2][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 8;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } //Check Yellow side if(CubeMap[5][0][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 2;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[5][1][0] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 4;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[5][1][2] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 6;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } if(CubeMap[5][2][1] == Blue) { _Blue_List_Edge[_Blue_Pointer_Edge] = 8;//Store this internal variable _Blue_Pointer_Edge = _Blue_Pointer_Edge + 1; } } void ALGORITHM::_Find_edges_Red()//Identify Red edges { //Check White side if(CubeMap[0][0][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 2;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[0][1][0] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 4;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[0][1][2] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 6;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[0][2][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 8;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } //Check Orange side if(CubeMap[1][0][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 2;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[1][1][0] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 4;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[1][1][2] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 6;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[1][2][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 8;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } //Check Blue side if(CubeMap[2][0][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 2;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[2][1][0] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 4;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[2][1][2] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 6;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[2][2][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 8;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } //Check Red side if(CubeMap[3][0][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 2;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[3][1][0] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 4;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[3][1][2] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 6;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[3][2][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 8;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } //Check Green side if(CubeMap[4][0][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 2;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[4][1][0] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 4;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[4][1][2] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 6;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[4][2][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 8;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } //Check Yellow side if(CubeMap[5][0][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 2;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[5][1][0] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 4;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[5][1][2] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 6;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } if(CubeMap[5][2][1] == Red) { _Red_List_Edge[_Red_Pointer_Edge] = 8;//Store this internal variable _Red_Pointer_Edge = _Red_Pointer_Edge + 1; } } void ALGORITHM::_Find_edges_Green()//Identify Green edges { //Check White side if(CubeMap[0][0][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 2;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[0][1][0] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 4;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[0][1][2] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 6;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[0][2][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 8;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } //Check Orange side if(CubeMap[1][0][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 2;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[1][1][0] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 4;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[1][1][2] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 6;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[1][2][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 8;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } //Check Blue side if(CubeMap[2][0][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 2;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[2][1][0] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 4;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[2][1][2] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 6;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[2][2][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 8;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } //Check Red side if(CubeMap[3][0][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 2;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[3][1][0] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 4;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[3][1][2] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 6;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[3][2][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 8;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } //Check Green side if(CubeMap[4][0][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 2;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[4][1][0] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 4;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[4][1][2] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 6;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[4][2][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 8;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } //Check Yellow side if(CubeMap[5][0][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 2;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[5][1][0] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 4;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[5][1][2] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 6;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } if(CubeMap[5][2][1] == Green) { _Green_List_Edge[_Green_Pointer_Edge] = 8;//Store this internal variable _Green_Pointer_Edge = _Green_Pointer_Edge + 1; } } void ALGORITHM::_Find_edges_Yellow()//Identify Yellow edges { //Check White side if(CubeMap[0][0][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 2;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[0][1][0] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 4;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[0][1][2] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 6;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[0][2][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 8;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } //Check Orange side if(CubeMap[1][0][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 2;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[1][1][0] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 4;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[1][1][2] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 6;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[1][2][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 8;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } //Check Blue side if(CubeMap[2][0][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 2;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[2][1][0] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 4;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[2][1][2] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 6;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[2][2][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 8;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } //Check Red side if(CubeMap[3][0][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 2;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[3][1][0] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 4;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[3][1][2] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 6;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[3][2][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 8;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } //Check Green side if(CubeMap[4][0][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 2;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[4][1][0] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 4;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[4][1][2] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 6;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[4][2][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 8;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } //Check Yellow side if(CubeMap[5][0][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 2;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[5][1][0] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 4;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[5][1][2] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 6;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } if(CubeMap[5][2][1] == Yellow) { _Yellow_List_Edge[_Yellow_Pointer_Edge] = 8;//Store this internal variable _Yellow_Pointer_Edge = _Yellow_Pointer_Edge + 1; } } //Forward Declaration of the functions SIDE::SIDE()//Constructor { _Cubelet_1_position = 1; _Cubelet_2_position = 2; _Cubelet_3_position = 3; _Cubelet_4_position = 4; _Cubelet_5_position = 5; _Cubelet_6_position = 6; _Cubelet_7_position = 7; _Cubelet_8_position = 8; _Cubelet_9_position = 9; _Cubelet_1_colour = 0; _Cubelet_2_colour = 0; _Cubelet_3_colour = 0; _Cubelet_4_colour = 0; _Cubelet_5_colour = 0; _Cubelet_6_colour = 0; _Cubelet_7_colour = 0; _Cubelet_8_colour = 0; _Cubelet_9_colour = 0; } SIDE::~SIDE()//Destructor { } int SIDE::SIDE_type() { return _Cubelet_5_colour; } void SIDE::Set_Colours(int CP1,int CP2,int CP3,int CP4,int CP5,int CP6,int CP7,int CP8,int CP9) { _Cubelet_1_colour = CP1; _Cubelet_2_colour = CP2; _Cubelet_3_colour = CP3; _Cubelet_4_colour = CP4; _Cubelet_5_colour = CP5; _Cubelet_6_colour = CP6; _Cubelet_7_colour = CP7; _Cubelet_8_colour = CP8; _Cubelet_9_colour = CP9; }